My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Three Musketeers Miner
Giant Snowball
Barbarians Minion Horde Three Musketeers Miner
Zap
Minion Horde Three Musketeers
Barbarian Barrel
Barbarians Wizard Three Musketeers
The Log
Barbarians Three Musketeers
Earthquake
Barbarians
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Wizard Three Musketeers P.E.K.K.A Miner
Fireball
Barbarians Minion Horde Wizard Three Musketeers
Poison
Barbarians Minion Horde Wizard Three Musketeers
Lightning
Wizard Three Musketeers
Rocket
Barbarians Minion Horde Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Freeze P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Miner Freeze Barbarians Minion Horde Wizard P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Miner Freeze Barbarians

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Rage Miner Freeze
Wizard
Rage P.E.K.K.A Miner
Three Musketeers
Rage Miner
Rage
Minion Horde Wizard Three Musketeers
Freeze
Minion Horde
P.E.K.K.A
Wizard
Miner
Minion Horde Wizard Three Musketeers

Defense Synergies 0 4

Barbarians
Minion Horde
Minion Horde
Barbarians Freeze
Wizard
Freeze P.E.K.K.A
Three Musketeers
Rage
Freeze
Minion Horde Wizard
P.E.K.K.A
Wizard
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Barbarians Minion Horde P.E.K.K.A Three Musketeers
Barbarians Minion Horde Three Musketeers P.E.K.K.A Freeze
Barbarians Minion Horde Three Musketeers P.E.K.K.A
Barbarians P.E.K.K.A
Freeze
Minion Horde Three Musketeers Wizard Freeze
Barbarians P.E.K.K.A
Barbarians Minion Horde Three Musketeers P.E.K.K.A
Barbarians Minion Horde Miner
Barbarians Minion Horde Wizard Freeze
Minion Horde Three Musketeers Wizard
Barbarians Minion Horde P.E.K.K.A Wizard Three Musketeers Freeze
Wizard Three Musketeers Barbarians Minion Horde Freeze P.E.K.K.A
Barbarians P.E.K.K.A Minion Horde Three Musketeers
Barbarians Minion Horde Three Musketeers Freeze P.E.K.K.A
Barbarians Minion Horde Wizard Three Musketeers P.E.K.K.A
Barbarians Minion Horde Wizard Three Musketeers
Wizard Freeze Barbarians
Barbarians P.E.K.K.A Three Musketeers
Wizard Barbarians Minion Horde P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians P.E.K.K.A
Wizard Miner
Barbarians P.E.K.K.A Minion Horde
P.E.K.K.A Barbarians Minion Horde
Barbarians P.E.K.K.A Minion Horde Three Musketeers
Wizard Minion Horde Three Musketeers Freeze
P.E.K.K.A Barbarians Minion Horde
P.E.K.K.A Barbarians Minion Horde
Minion Horde Freeze P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Minion Horde Three Musketeers
P.E.K.K.A Barbarians Minion Horde
P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Minion Horde Wizard Three Musketeers
Wizard Barbarians Minion Horde Three Musketeers
Barbarians Minion Horde Three Musketeers Freeze P.E.K.K.A
Barbarians Minion Horde Wizard Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze
Miner
Minion Horde Miner
Barbarians Freeze
Wizard Minion Horde
Wizard Minion Horde Freeze
Minion Horde Wizard
Wizard Freeze
Miner Wizard
Minion Horde Three Musketeers
Miner Minion Horde Wizard
Wizard
Three Musketeers Miner
Minion Horde Freeze
Minion Horde Wizard Three Musketeers
Minion Horde Wizard Three Musketeers
Three Musketeers Freeze
Minion Horde
Wizard Three Musketeers
Wizard Miner
Minion Horde
Wizard
Barbarians Minion Horde
Freeze Wizard
Minion Horde
Miner Wizard
Wizard Miner
Miner
Minion Horde Wizard
Minion Horde Wizard Freeze
Minion Horde
Minion Horde Wizard Miner
Minion Horde Freeze
P.E.K.K.A Minion Horde
Wizard
Minion Horde Barbarians Freeze
Wizard Three Musketeers
Freeze
Miner Minion Horde Wizard Three Musketeers
Wizard
Minion Horde Three Musketeers P.E.K.K.A
Minion Horde Freeze
Freeze Miner

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