My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Mortar Dart Goblin P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel Miner
Giant Snowball
Bats Goblin Gang Skeleton Barrel Dart Goblin Miner
Zap
Bats Goblin Gang Skeleton Barrel Mortar Dart Goblin
Barbarian Barrel
Goblin Gang Skeleton Barrel Mortar Dart Goblin
The Log
Goblin Gang Skeleton Barrel Dart Goblin
Earthquake
Goblin Gang Mortar
Arrows
Bats Goblin Gang Skeleton Barrel Dart Goblin
Royal Delivery
Bats Goblin Gang Skeleton Barrel Dart Goblin P.E.K.K.A Miner
Fireball
Goblin Gang Skeleton Barrel Mortar Dart Goblin
Poison
Bats Goblin Gang Skeleton Barrel Mortar Dart Goblin
Lightning
Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Tornado P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Skeleton Barrel Dart Goblin Tornado Miner Mortar P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Skeleton Barrel Dart Goblin

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Miner Mortar P.E.K.K.A
Goblin Gang
Miner Skeleton Barrel Mortar Dart Goblin P.E.K.K.A
Skeleton Barrel
Bats Miner Goblin Gang Mortar Dart Goblin Tornado
Mortar
Miner Bats Goblin Gang Skeleton Barrel Dart Goblin Tornado
Dart Goblin
Miner Goblin Gang Skeleton Barrel Mortar P.E.K.K.A
Tornado
P.E.K.K.A Skeleton Barrel Mortar
P.E.K.K.A
Tornado Bats Goblin Gang Dart Goblin
Miner
Bats Goblin Gang Skeleton Barrel Mortar Dart Goblin

Defense Synergies 1 13

Bats
Mortar Dart Goblin P.E.K.K.A
Goblin Gang
Mortar Dart Goblin P.E.K.K.A Miner
Skeleton Barrel
Dart Goblin
Mortar
Bats Goblin Gang Dart Goblin Tornado
Dart Goblin
Bats Goblin Gang Skeleton Barrel Mortar Tornado P.E.K.K.A Miner
Tornado
P.E.K.K.A Mortar Dart Goblin
P.E.K.K.A
Tornado Bats Goblin Gang Dart Goblin
Miner
Goblin Gang Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Mortar Dart Goblin
P.E.K.K.A Bats Goblin Gang Mortar Dart Goblin
Goblin Gang Mortar Tornado P.E.K.K.A Bats Dart Goblin
P.E.K.K.A Bats Goblin Gang Mortar Dart Goblin
Tornado P.E.K.K.A
Goblin Gang Tornado Bats Dart Goblin
Bats Dart Goblin Tornado Goblin Gang Mortar
Skeleton Barrel Dart Goblin P.E.K.K.A
P.E.K.K.A Goblin Gang Mortar Tornado
Goblin Gang Tornado Dart Goblin Miner
Bats Goblin Gang Dart Goblin Tornado
Bats Goblin Gang Dart Goblin Tornado
Mortar P.E.K.K.A Bats Goblin Gang
Bats Goblin Gang Mortar Dart Goblin Tornado P.E.K.K.A
P.E.K.K.A Goblin Gang Mortar
Tornado Goblin Gang Mortar P.E.K.K.A
Bats Goblin Gang Mortar Tornado P.E.K.K.A
Mortar Bats Goblin Gang Dart Goblin Tornado
Mortar Tornado Bats Dart Goblin
P.E.K.K.A Mortar Dart Goblin Tornado
Goblin Gang Bats Dart Goblin P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A
Goblin Gang Skeleton Barrel Mortar Miner
Goblin Gang P.E.K.K.A Bats
Goblin Gang P.E.K.K.A Bats Tornado
P.E.K.K.A Goblin Gang
Bats Goblin Gang Skeleton Barrel Dart Goblin Tornado
Goblin Gang P.E.K.K.A Bats Dart Goblin
P.E.K.K.A
P.E.K.K.A Bats Mortar Tornado
P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Bats Dart Goblin
P.E.K.K.A Tornado
P.E.K.K.A Goblin Gang
Dart Goblin
Goblin Gang Bats Mortar Dart Goblin Tornado P.E.K.K.A
Bats Dart Goblin P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Mortar Dart Goblin
Mortar Skeleton Barrel Dart Goblin Tornado Miner
Skeleton Barrel Dart Goblin Miner
Skeleton Barrel Dart Goblin
Mortar
Bats Skeleton Barrel Dart Goblin Tornado
Mortar Dart Goblin Tornado
Skeleton Barrel Dart Goblin Tornado
Miner Skeleton Barrel Mortar Dart Goblin Tornado
Bats Goblin Gang Tornado
Miner Skeleton Barrel Mortar Dart Goblin Tornado
Dart Goblin Tornado
Skeleton Barrel Mortar Dart Goblin Miner
Skeleton Barrel Mortar Dart Goblin
Skeleton Barrel Mortar Dart Goblin
Skeleton Barrel Mortar Dart Goblin
Skeleton Barrel Mortar Dart Goblin
Mortar Tornado
Bats
Skeleton Barrel Mortar Dart Goblin
Skeleton Barrel Mortar Dart Goblin Tornado Miner
Tornado
Tornado
Skeleton Barrel Mortar
Tornado Mortar
Mortar Miner Skeleton Barrel Dart Goblin Tornado
Skeleton Barrel Mortar Tornado Miner
Miner Skeleton Barrel Mortar Dart Goblin Tornado
Bats Dart Goblin Tornado
Bats Skeleton Barrel Dart Goblin
Mortar Dart Goblin Miner
P.E.K.K.A
Skeleton Barrel Bats Goblin Gang Dart Goblin
Dart Goblin Tornado
Miner Goblin Gang Dart Goblin
Skeleton Barrel Mortar Dart Goblin
Tornado
Dart Goblin P.E.K.K.A
Bats Goblin Gang Dart Goblin Tornado
Bats Dart Goblin Tornado
Skeleton Barrel Mortar Dart Goblin Tornado Miner

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