My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Miner
Giant Snowball
Fire Spirit Spear Goblins Bats Miner
Zap
Fire Spirit Spear Goblins Bats
Barbarian Barrel
Fire Spirit Spear Goblins Valkyrie Wizard
The Log
Fire Spirit Spear Goblins
Earthquake
Spear Goblins
Arrows
Fire Spirit Spear Goblins Bats
Royal Delivery
Fire Spirit Spear Goblins Bats Valkyrie Wizard P.E.K.K.A Miner
Fireball
Wizard
Poison
Spear Goblins Bats Wizard
Lightning
Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Bats Valkyrie Rage P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Bats Rage Miner Valkyrie Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Spear Goblins Bats Rage

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie P.E.K.K.A Miner
Spear Goblins
Valkyrie Miner
Bats
Valkyrie Miner Rage P.E.K.K.A
Valkyrie
Fire Spirit Spear Goblins Bats Wizard P.E.K.K.A
Wizard
Valkyrie Rage P.E.K.K.A Miner
Rage
Bats Wizard
P.E.K.K.A
Fire Spirit Bats Valkyrie Wizard
Miner
Fire Spirit Spear Goblins Bats Wizard

Defense Synergies 0 11

Fire Spirit
Spear Goblins Valkyrie P.E.K.K.A
Spear Goblins
Fire Spirit Bats Valkyrie P.E.K.K.A
Bats
Spear Goblins Valkyrie P.E.K.K.A
Valkyrie
Fire Spirit Spear Goblins Bats Wizard P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
Rage
P.E.K.K.A
Fire Spirit Spear Goblins Bats Valkyrie Wizard
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Valkyrie Wizard
P.E.K.K.A Bats Valkyrie
P.E.K.K.A Fire Spirit Bats Valkyrie
P.E.K.K.A Bats Valkyrie
Valkyrie P.E.K.K.A
Fire Spirit Spear Goblins Bats Valkyrie
Bats Fire Spirit Spear Goblins Wizard
Valkyrie P.E.K.K.A
P.E.K.K.A
Fire Spirit Spear Goblins Valkyrie Miner
Bats Valkyrie Spear Goblins Wizard
Spear Goblins Bats Wizard
P.E.K.K.A Fire Spirit Bats Valkyrie Wizard
Fire Spirit Valkyrie Wizard Bats P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Wizard Bats Valkyrie P.E.K.K.A
Fire Spirit Spear Goblins Bats Valkyrie Wizard
Valkyrie Wizard Fire Spirit Spear Goblins Bats
P.E.K.K.A
Valkyrie Wizard Fire Spirit Spear Goblins Bats P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins P.E.K.K.A
Valkyrie Wizard Miner
P.E.K.K.A Spear Goblins Bats Valkyrie
Valkyrie P.E.K.K.A Bats
P.E.K.K.A Valkyrie
Fire Spirit Wizard Bats
P.E.K.K.A Spear Goblins Bats Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Spear Goblins Bats Valkyrie
P.E.K.K.A
P.E.K.K.A Bats Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Wizard
Wizard Valkyrie
Spear Goblins Bats Valkyrie P.E.K.K.A
Bats Valkyrie Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Miner
Miner
Valkyrie
Wizard Fire Spirit Valkyrie
Wizard Fire Spirit Spear Goblins Bats
Fire Spirit Wizard
Fire Spirit Wizard
Miner Wizard
Fire Spirit Bats
Miner Valkyrie Wizard
Fire Spirit Wizard
Fire Spirit Miner
Spear Goblins Wizard
Wizard
Bats
Fire Spirit Wizard
Fire Spirit Valkyrie Wizard Miner
Wizard
Fire Spirit Valkyrie Wizard
Miner Wizard
Wizard Miner
Miner
Fire Spirit Bats Wizard
Bats Wizard
Wizard Miner
P.E.K.K.A
Wizard
Fire Spirit Spear Goblins Bats
Fire Spirit Wizard
Miner Valkyrie Wizard
Wizard
P.E.K.K.A
Bats
Bats
Miner

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