My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Three Musketeers Miner Graveyard
Giant Snowball
Archers Three Musketeers Miner Graveyard
Zap
Archers Three Musketeers Graveyard
Barbarian Barrel
Archers Three Musketeers Graveyard
The Log
Archers Three Musketeers Graveyard
Earthquake
Archers Graveyard
Arrows
Archers Graveyard
Royal Delivery
Archers Three Musketeers P.E.K.K.A Miner Graveyard
Fireball
Archers Three Musketeers
Poison
Archers Three Musketeers Graveyard
Lightning
Three Musketeers
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Arrows Miner Graveyard P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Arrows

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Miner Graveyard Archers Three Musketeers The Log
Archers
Zap Arrows P.E.K.K.A Miner Graveyard
Arrows
Zap P.E.K.K.A Graveyard Archers Miner
Three Musketeers
Zap The Log Miner Graveyard
P.E.K.K.A
Zap Arrows Archers The Log Graveyard
The Log
Zap Three Musketeers P.E.K.K.A Miner Graveyard
Miner
Zap Archers Arrows Three Musketeers The Log Graveyard
Graveyard
Zap Arrows Archers Three Musketeers P.E.K.K.A The Log Miner

Defense Synergies 1 11

Zap
Archers Arrows Three Musketeers P.E.K.K.A The Log Miner
Archers
Zap P.E.K.K.A The Log
Arrows
Zap P.E.K.K.A
Three Musketeers
Zap The Log
P.E.K.K.A
The Log Zap Archers Arrows
The Log
P.E.K.K.A Zap Archers Three Musketeers Miner
Miner
Zap The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
P.E.K.K.A Zap Three Musketeers The Log
Three Musketeers P.E.K.K.A Archers
Three Musketeers P.E.K.K.A
Arrows P.E.K.K.A The Log
Arrows The Log Zap Archers
Three Musketeers Zap Archers Arrows
Zap Arrows P.E.K.K.A The Log
Three Musketeers P.E.K.K.A
Archers Miner
Archers Zap Arrows The Log
Arrows Three Musketeers Zap Archers
P.E.K.K.A Zap Three Musketeers The Log
Three Musketeers Zap Arrows P.E.K.K.A The Log
P.E.K.K.A Three Musketeers
Zap Three Musketeers P.E.K.K.A The Log
Three Musketeers Arrows P.E.K.K.A
Arrows Zap Archers Three Musketeers The Log
Zap Arrows The Log Archers
P.E.K.K.A Three Musketeers
Archers Arrows P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers P.E.K.K.A
Zap Archers Arrows The Log Miner
P.E.K.K.A Zap The Log
P.E.K.K.A Zap The Log
P.E.K.K.A Three Musketeers
Arrows Zap Archers Three Musketeers
P.E.K.K.A Archers
P.E.K.K.A
Zap P.E.K.K.A The Log
P.E.K.K.A Three Musketeers
P.E.K.K.A
P.E.K.K.A Zap Arrows The Log
P.E.K.K.A Three Musketeers
Archers Three Musketeers
Zap Archers Three Musketeers P.E.K.K.A The Log
Arrows Zap Archers P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Zap The Log Miner
Arrows The Log Miner
Arrows The Log
Zap Arrows The Log
Arrows Zap
Archers Arrows The Log
Arrows The Log Zap
Arrows The Log Miner Zap
Three Musketeers
Miner Zap Arrows The Log
Zap Archers Arrows
Three Musketeers The Log Miner
Arrows
Zap Arrows The Log
Zap Arrows Three Musketeers The Log
Arrows Three Musketeers The Log
Arrows Three Musketeers
Zap Archers Arrows Three Musketeers The Log
Zap Arrows The Log Miner
The Log
Arrows
The Log
Zap Arrows The Log
Zap Arrows The Log
Arrows The Log Miner Zap
Zap Arrows The Log Miner
Miner Zap Arrows The Log
Zap Archers Arrows
Zap
Zap Arrows The Log Miner
Zap Arrows
P.E.K.K.A
Arrows The Log
Zap Archers
Zap Archers Arrows Three Musketeers
Arrows The Log
Miner Three Musketeers
Arrows The Log Zap
Zap Arrows
Three Musketeers P.E.K.K.A
Zap The Log
Zap
Zap The Log Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: