My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Skeleton Army Inferno Dragon
Giant Snowball
Minions Goblin Gang Skeleton Army Inferno Dragon
Zap
Minions Goblin Gang Skeleton Army Inferno Dragon
Barbarian Barrel
Goblin Gang Skeleton Army
The Log
Goblin Gang Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Minions Goblin Gang Skeleton Army
Royal Delivery
Minions Goblin Gang Skeleton Army P.E.K.K.A Inferno Dragon
Fireball
Minions Goblin Gang Skeleton Army Inferno Dragon
Poison
Minions Goblin Gang Skeleton Army
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army P.E.K.K.A Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Goblin Gang Skeleton Army Inferno Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Goblin Gang

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mega Knight
Minions
Mega Knight P.E.K.K.A Inferno Dragon
Goblin Gang
P.E.K.K.A
Skeleton Army
P.E.K.K.A
Arrows Minions Goblin Gang The Log
The Log
P.E.K.K.A Mega Knight
Inferno Dragon
Mega Knight Minions
Mega Knight
Minions Inferno Dragon Arrows The Log

Defense Synergies 2 13

Arrows
Mega Knight P.E.K.K.A
Minions
P.E.K.K.A The Log Mega Knight
Goblin Gang
Skeleton Army P.E.K.K.A The Log Inferno Dragon
Skeleton Army
Goblin Gang The Log Inferno Dragon
P.E.K.K.A
The Log Arrows Minions Goblin Gang
The Log
P.E.K.K.A Minions Goblin Gang Skeleton Army Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Skeleton Army The Log Mega Knight
Mega Knight
Arrows Minions The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions The Log
Skeleton Army P.E.K.K.A Inferno Dragon Minions Goblin Gang The Log Mega Knight
Goblin Gang Skeleton Army P.E.K.K.A Mega Knight Minions Inferno Dragon
Skeleton Army P.E.K.K.A Inferno Dragon Minions Goblin Gang Mega Knight
Arrows Skeleton Army P.E.K.K.A The Log Mega Knight
Arrows Goblin Gang Skeleton Army The Log Minions Mega Knight
Minions Inferno Dragon Arrows Goblin Gang
Arrows P.E.K.K.A The Log Mega Knight
P.E.K.K.A Inferno Dragon Minions Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Mega Knight
Minions Goblin Gang Skeleton Army Arrows The Log Mega Knight
Arrows Minions Inferno Dragon Goblin Gang
Skeleton Army P.E.K.K.A Mega Knight Minions Goblin Gang The Log
Skeleton Army Mega Knight Arrows Minions Goblin Gang P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Inferno Dragon Goblin Gang Mega Knight
Skeleton Army Goblin Gang P.E.K.K.A The Log Inferno Dragon Mega Knight
Mega Knight Arrows Minions Goblin Gang Skeleton Army P.E.K.K.A
Arrows Mega Knight Minions Goblin Gang Skeleton Army The Log
Arrows The Log Minions Inferno Dragon Mega Knight
P.E.K.K.A Inferno Dragon
Goblin Gang Skeleton Army Mega Knight Arrows Minions P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight P.E.K.K.A
Arrows Goblin Gang The Log Inferno Dragon Mega Knight
Goblin Gang Skeleton Army P.E.K.K.A Mega Knight Minions The Log
Goblin Gang Skeleton Army P.E.K.K.A Mega Knight The Log
P.E.K.K.A Goblin Gang Skeleton Army Inferno Dragon Mega Knight
Arrows Minions Goblin Gang
Goblin Gang Skeleton Army P.E.K.K.A Minions
P.E.K.K.A Mega Knight Skeleton Army Inferno Dragon
P.E.K.K.A Mega Knight Minions Skeleton Army The Log Inferno Dragon
P.E.K.K.A Goblin Gang Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Minions
Skeleton Army P.E.K.K.A Mega Knight Arrows The Log
Skeleton Army P.E.K.K.A Mega Knight Goblin Gang
Skeleton Army Mega Knight
Goblin Gang Skeleton Army Minions P.E.K.K.A The Log Inferno Dragon
Arrows Minions Mega Knight P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows Minions
Arrows The Log
Arrows The Log
Arrows The Log
Minions Goblin Gang
Arrows The Log
Arrows
The Log
Arrows Minions
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows
Minions
Arrows The Log Mega Knight
Arrows The Log Mega Knight
Minions The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Mega Knight
Inferno Dragon
Arrows The Log
Arrows The Log Mega Knight
Arrows The Log
Arrows
Minions
Arrows The Log Mega Knight
Arrows
P.E.K.K.A Mega Knight
Arrows The Log
Minions Goblin Gang Skeleton Army
Arrows
Arrows The Log
Goblin Gang Mega Knight
Arrows The Log
Arrows
P.E.K.K.A Mega Knight
Minions Goblin Gang The Log
The Log Mega Knight

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