My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Princess Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Princess
Zap
Firecracker Princess
Barbarian Barrel
Firecracker Princess Electro Wizard
The Log
Firecracker Princess
Earthquake
Firecracker
Arrows
Firecracker Princess
Royal Delivery
Firecracker P.E.K.K.A Princess Electro Wizard
Fireball
Firecracker Princess Electro Wizard
Poison
Firecracker Princess Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Rocket Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Rocket Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket P.E.K.K.A Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Firecracker Princess Electro Wizard Rocket P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Firecracker Princess

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror P.E.K.K.A Mega Knight
Firecracker
Mirror P.E.K.K.A Princess Mega Knight
Rocket
Mirror
Mirror
Arrows Firecracker Rocket Princess
P.E.K.K.A
Arrows Electro Wizard Firecracker Princess
Princess
Firecracker Mirror P.E.K.K.A Mega Knight
Electro Wizard
P.E.K.K.A Mega Knight
Mega Knight
Arrows Firecracker Princess Electro Wizard

Defense Synergies 2 13

Arrows
Mirror Mega Knight P.E.K.K.A
Firecracker
Mirror P.E.K.K.A Princess Electro Wizard Mega Knight
Rocket
Mirror
Arrows Firecracker Princess Electro Wizard Mega Knight
P.E.K.K.A
Arrows Firecracker Princess Electro Wizard
Princess
Firecracker Mirror P.E.K.K.A Mega Knight
Electro Wizard
Firecracker Mirror P.E.K.K.A Mega Knight
Mega Knight
Arrows Firecracker Mirror Princess Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Electro Wizard
P.E.K.K.A Firecracker Electro Wizard Mega Knight
Rocket P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Firecracker Electro Wizard Mega Knight
Arrows Firecracker Rocket P.E.K.K.A Princess Mega Knight
Arrows Firecracker Electro Wizard Mega Knight
Rocket Electro Wizard Arrows Firecracker Princess
Rocket Arrows P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Princess
Firecracker Electro Wizard Mega Knight
Electro Wizard Arrows Firecracker Princess Mega Knight
Arrows Firecracker Princess Electro Wizard
P.E.K.K.A Mega Knight Rocket Electro Wizard
Rocket Mega Knight Arrows Firecracker P.E.K.K.A Princess Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
Rocket P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Arrows Firecracker P.E.K.K.A Electro Wizard
Arrows Mega Knight Firecracker Electro Wizard
Arrows Firecracker Princess Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Mega Knight Arrows Firecracker P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker Rocket Mega Knight
P.E.K.K.A Mega Knight Rocket Electro Wizard
Rocket P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Mega Knight
Arrows Firecracker Rocket Princess Electro Wizard
Rocket P.E.K.K.A Electro Wizard
P.E.K.K.A Mega Knight
Rocket P.E.K.K.A Electro Wizard Mega Knight Firecracker
P.E.K.K.A
P.E.K.K.A Mega Knight
Rocket P.E.K.K.A Mega Knight Arrows Electro Wizard
Rocket P.E.K.K.A Mega Knight
Firecracker Princess Mega Knight
Electro Wizard Firecracker Rocket P.E.K.K.A
Arrows Mega Knight Firecracker P.E.K.K.A Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Firecracker Rocket
Arrows Firecracker Princess Electro Wizard
Rocket Arrows
Arrows Firecracker Rocket
Rocket Arrows Firecracker Mega Knight
Arrows Firecracker Rocket Princess
Arrows Firecracker Princess
Arrows Firecracker Princess
Arrows Firecracker
Rocket Electro Wizard
Firecracker Rocket Arrows Princess Electro Wizard
Arrows Firecracker Rocket Princess
Rocket Firecracker Princess
Arrows Firecracker Rocket Princess
Princess Arrows Firecracker
Rocket Arrows Firecracker Princess
Arrows Firecracker Rocket Princess Mega Knight
Arrows Rocket
Rocket
Rocket Arrows Firecracker Princess Electro Wizard Mega Knight
Rocket Arrows Firecracker Princess Mega Knight
Rocket Mega Knight
Rocket Arrows Princess
Rocket
Rocket Arrows
Arrows Firecracker Princess Mega Knight
Arrows Firecracker Princess Electro Wizard
Arrows Princess Mega Knight
Rocket Arrows Firecracker
Arrows Firecracker Princess Electro Wizard
Rocket Electro Wizard Firecracker
Arrows Rocket Mega Knight
Rocket Arrows Firecracker Princess Electro Wizard
P.E.K.K.A Mega Knight
Rocket Arrows Firecracker Princess
Electro Wizard Rocket Princess
Rocket Arrows Firecracker Princess Electro Wizard
Arrows
Firecracker Rocket Princess Electro Wizard Mega Knight
Arrows Firecracker Princess
Rocket Arrows
Firecracker P.E.K.K.A Mega Knight
Firecracker Rocket Princess Electro Wizard
Firecracker Rocket Princess Electro Wizard
Firecracker Rocket Princess Electro Wizard Mega Knight

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