My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Balloon P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Balloon P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon
Giant Snowball
Bats Tombstone Skeleton Army Balloon
Zap
Bats Tombstone Skeleton Army Balloon
Barbarian Barrel
Tombstone Skeleton Army Magic Archer
The Log
Tombstone Skeleton Army
Earthquake
Tombstone Skeleton Army
Arrows
Bats Tombstone Skeleton Army
Royal Delivery
Bats Skeleton Army Balloon P.E.K.K.A Magic Archer
Fireball
Tombstone Skeleton Army Balloon Magic Archer
Poison
Bats Tombstone Skeleton Army Balloon Magic Archer
Lightning
Tombstone Balloon Magic Archer
Rocket
Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Barbarian Barrel Tombstone Skeleton Army Magic Archer Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Barbarian Barrel Tombstone

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Zap Barbarian Barrel P.E.K.K.A
Zap
Balloon P.E.K.K.A Bats Barbarian Barrel Magic Archer
Tombstone
Barbarian Barrel
Balloon Bats Zap P.E.K.K.A
Skeleton Army
Balloon
Bats Zap Barbarian Barrel Magic Archer
P.E.K.K.A
Zap Magic Archer Bats Barbarian Barrel
Magic Archer
P.E.K.K.A Zap Balloon

Defense Synergies 0 13

Bats
Zap Barbarian Barrel P.E.K.K.A
Zap
Bats Tombstone Barbarian Barrel Skeleton Army P.E.K.K.A Magic Archer
Tombstone
Zap Barbarian Barrel Magic Archer
Barbarian Barrel
Bats Zap Tombstone P.E.K.K.A Magic Archer
Skeleton Army
Zap Magic Archer
Balloon
P.E.K.K.A
Bats Zap Barbarian Barrel
Magic Archer
Zap Tombstone Barbarian Barrel Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Barbarian Barrel Magic Archer
Skeleton Army P.E.K.K.A Bats Zap Tombstone
Skeleton Army P.E.K.K.A Bats Tombstone
Skeleton Army P.E.K.K.A Bats Tombstone
Tombstone Barbarian Barrel Skeleton Army P.E.K.K.A
Barbarian Barrel Skeleton Army Bats Zap Magic Archer
Bats Zap Tombstone Magic Archer
Zap Barbarian Barrel P.E.K.K.A Magic Archer
P.E.K.K.A Tombstone Skeleton Army
Skeleton Army Barbarian Barrel
Bats Skeleton Army Zap Tombstone Barbarian Barrel Magic Archer
Bats Zap Magic Archer
Tombstone Skeleton Army P.E.K.K.A Bats Zap
Skeleton Army Bats Zap Tombstone Barbarian Barrel P.E.K.K.A Magic Archer
Skeleton Army P.E.K.K.A Tombstone
Skeleton Army Zap P.E.K.K.A
Bats Tombstone Skeleton Army P.E.K.K.A
Tombstone Bats Zap Barbarian Barrel Skeleton Army Magic Archer
Zap Barbarian Barrel Bats Tombstone Magic Archer
P.E.K.K.A
Skeleton Army Bats Barbarian Barrel P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Tombstone Barbarian Barrel P.E.K.K.A
Zap Barbarian Barrel Magic Archer
Tombstone Skeleton Army P.E.K.K.A Bats Zap
Skeleton Army P.E.K.K.A Bats Zap Barbarian Barrel
P.E.K.K.A Tombstone Skeleton Army
Bats Zap Magic Archer
Skeleton Army P.E.K.K.A Bats Tombstone
P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Bats Tombstone Barbarian Barrel Skeleton Army Magic Archer
P.E.K.K.A Tombstone Skeleton Army
P.E.K.K.A Bats Tombstone
Skeleton Army P.E.K.K.A Zap
Skeleton Army P.E.K.K.A Tombstone
Skeleton Army Magic Archer
Tombstone Skeleton Army Bats Zap Barbarian Barrel P.E.K.K.A Magic Archer
Bats Zap Barbarian Barrel P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Barbarian Barrel
Zap Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel
Zap Barbarian Barrel Magic Archer
Bats Zap Magic Archer
Magic Archer
Zap Barbarian Barrel Magic Archer
Zap
Bats
Zap Barbarian Barrel Magic Archer
Zap Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Zap Barbarian Barrel Magic Archer
Zap Barbarian Barrel Magic Archer
Magic Archer Barbarian Barrel
Barbarian Barrel
Bats
Zap Barbarian Barrel Magic Archer
Zap Barbarian Barrel Magic Archer
Magic Archer
Zap Barbarian Barrel
Zap Barbarian Barrel Magic Archer
Zap Barbarian Barrel Magic Archer
Zap Magic Archer
Zap Barbarian Barrel Magic Archer
Bats Zap Magic Archer
Zap Bats
Zap Magic Archer
Zap Magic Archer
P.E.K.K.A
Magic Archer
Zap Bats Tombstone Barbarian Barrel Skeleton Army Magic Archer
Zap Magic Archer
Barbarian Barrel
Magic Archer
Zap Magic Archer
Zap
P.E.K.K.A
Zap Bats Magic Archer
Bats Zap Magic Archer
Zap Barbarian Barrel Magic Archer

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