My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers P.E.K.K.A Electro Wizard Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army
Giant Snowball
Archers Skeleton Army Lumberjack
Zap
Archers Skeleton Army
Barbarian Barrel
Archers Skeleton Army Electro Wizard Magic Archer Lumberjack
The Log
Archers Skeleton Army Lumberjack
Earthquake
Archers Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Skeleton Army P.E.K.K.A Electro Wizard Magic Archer Lumberjack
Fireball
Archers Skeleton Army Electro Wizard Magic Archer Lumberjack
Poison
Archers Skeleton Army Electro Wizard Magic Archer
Lightning
Electro Wizard Magic Archer Lumberjack
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Skeleton Army Tornado Electro Wizard Magic Archer Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Skeleton Army Tornado

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Electro Wizard Archers Magic Archer Lumberjack
Archers
Zap P.E.K.K.A Lumberjack
Skeleton Army
Tornado
Zap P.E.K.K.A Magic Archer
P.E.K.K.A
Zap Tornado Electro Wizard Magic Archer Archers Lumberjack
Electro Wizard
Zap P.E.K.K.A Magic Archer Lumberjack
Magic Archer
Tornado P.E.K.K.A Zap Electro Wizard Lumberjack
Lumberjack
Zap Archers P.E.K.K.A Electro Wizard Magic Archer

Defense Synergies 3 19

Zap
Electro Wizard Archers Skeleton Army Tornado P.E.K.K.A Magic Archer Lumberjack
Archers
Zap Skeleton Army Tornado P.E.K.K.A Electro Wizard Lumberjack
Skeleton Army
Zap Archers Electro Wizard Magic Archer Lumberjack
Tornado
P.E.K.K.A Magic Archer Zap Archers Electro Wizard
P.E.K.K.A
Tornado Zap Archers Electro Wizard
Electro Wizard
Zap Archers Skeleton Army Tornado P.E.K.K.A Magic Archer Lumberjack
Magic Archer
Tornado Zap Skeleton Army Electro Wizard Lumberjack
Lumberjack
Zap Archers Skeleton Army Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard Magic Archer
Skeleton Army P.E.K.K.A Lumberjack Zap Electro Wizard
Skeleton Army Tornado P.E.K.K.A Lumberjack Archers Electro Wizard
Skeleton Army P.E.K.K.A Lumberjack Electro Wizard
Skeleton Army Tornado P.E.K.K.A Lumberjack
Skeleton Army Tornado Zap Archers Electro Wizard Magic Archer Lumberjack
Tornado Electro Wizard Zap Archers Magic Archer
Zap P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Skeleton Army Tornado Lumberjack
Skeleton Army Tornado Archers Electro Wizard Lumberjack
Archers Skeleton Army Electro Wizard Zap Tornado Magic Archer Lumberjack
Zap Archers Tornado Electro Wizard Magic Archer
Skeleton Army P.E.K.K.A Lumberjack Zap Electro Wizard
Skeleton Army Zap Tornado P.E.K.K.A Electro Wizard Magic Archer Lumberjack
Skeleton Army P.E.K.K.A Electro Wizard Lumberjack
Skeleton Army Tornado Zap P.E.K.K.A Electro Wizard Lumberjack
Skeleton Army Tornado P.E.K.K.A Electro Wizard Lumberjack
Zap Archers Skeleton Army Tornado Electro Wizard Magic Archer Lumberjack
Zap Tornado Archers Electro Wizard Magic Archer Lumberjack
P.E.K.K.A Tornado Electro Wizard Lumberjack
Skeleton Army Archers P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Archers P.E.K.K.A Electro Wizard
Electro Wizard Zap Archers Magic Archer Lumberjack
Skeleton Army P.E.K.K.A Lumberjack Zap Electro Wizard
Skeleton Army P.E.K.K.A Lumberjack Zap Tornado Electro Wizard
P.E.K.K.A Skeleton Army Lumberjack
Zap Archers Tornado Electro Wizard Magic Archer
Skeleton Army P.E.K.K.A Archers Electro Wizard Lumberjack
P.E.K.K.A Skeleton Army Lumberjack
Zap P.E.K.K.A Electro Wizard Skeleton Army Tornado Magic Archer
P.E.K.K.A Skeleton Army
P.E.K.K.A Lumberjack
Skeleton Army P.E.K.K.A Zap Tornado Electro Wizard
Skeleton Army P.E.K.K.A Lumberjack
Archers Skeleton Army Magic Archer
Skeleton Army Electro Wizard Zap Archers Tornado P.E.K.K.A Magic Archer Lumberjack
Zap Archers P.E.K.K.A Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Tornado Electro Wizard Magic Archer
Magic Archer
Zap Magic Archer
Zap Tornado Magic Archer
Archers Tornado Magic Archer
Zap Tornado Magic Archer
Zap Tornado
Tornado Electro Wizard Lumberjack
Zap Tornado Electro Wizard Magic Archer
Zap Archers Tornado Magic Archer
Magic Archer
Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer
Tornado
Zap Archers Electro Wizard Magic Archer
Zap Tornado Magic Archer
Magic Archer
Tornado
Tornado
Zap
Zap Tornado Magic Archer
Zap Tornado Electro Wizard Magic Archer
Zap Tornado Magic Archer
Zap Tornado Magic Archer
Zap Archers Tornado Electro Wizard Magic Archer
Zap Electro Wizard
Zap Magic Archer
Zap Electro Wizard Magic Archer
P.E.K.K.A
Magic Archer
Zap Electro Wizard Archers Skeleton Army Magic Archer
Zap Archers Tornado Electro Wizard Magic Archer
Electro Wizard Magic Archer Lumberjack
Zap Magic Archer
Zap Tornado
P.E.K.K.A
Zap Tornado Electro Wizard Magic Archer
Zap Tornado Electro Wizard Magic Archer
Zap Tornado Electro Wizard Magic Archer

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