My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider
Giant Snowball
Spear Goblins Hog Rider
Zap
Spear Goblins
Barbarian Barrel
Spear Goblins Electro Wizard Magic Archer
The Log
Spear Goblins Hog Rider
Earthquake
Spear Goblins Hog Rider
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Hog Rider P.E.K.K.A Electro Wizard Magic Archer
Fireball
Hog Rider Electro Wizard Magic Archer
Poison
Spear Goblins Electro Wizard Magic Archer
Lightning
Electro Wizard Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap The Log Arrows Hog Rider Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap The Log Arrows

Attack Synergies 10 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap
Zap
Arrows Hog Rider P.E.K.K.A Electro Wizard Spear Goblins The Log Magic Archer
Arrows
Zap Hog Rider P.E.K.K.A
Hog Rider
Spear Goblins Zap Arrows The Log Electro Wizard Magic Archer
P.E.K.K.A
Zap Arrows Electro Wizard Magic Archer The Log
The Log
Hog Rider Zap P.E.K.K.A Magic Archer
Electro Wizard
Zap P.E.K.K.A Hog Rider Magic Archer
Magic Archer
P.E.K.K.A Zap Hog Rider The Log Electro Wizard

Defense Synergies 2 14

Spear Goblins
Zap Arrows P.E.K.K.A The Log Electro Wizard
Zap
Electro Wizard Spear Goblins Arrows P.E.K.K.A The Log Magic Archer
Arrows
Spear Goblins Zap P.E.K.K.A
Hog Rider
P.E.K.K.A
The Log Spear Goblins Zap Arrows Electro Wizard
The Log
P.E.K.K.A Spear Goblins Zap Electro Wizard Magic Archer
Electro Wizard
Zap Spear Goblins P.E.K.K.A The Log Magic Archer
Magic Archer
Zap The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap The Log Electro Wizard Magic Archer
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Arrows P.E.K.K.A The Log
Arrows The Log Spear Goblins Zap Electro Wizard Magic Archer
Electro Wizard Spear Goblins Zap Arrows Magic Archer
Zap Arrows P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A
Spear Goblins Electro Wizard
Electro Wizard Spear Goblins Zap Arrows The Log Magic Archer
Arrows Spear Goblins Zap Electro Wizard Magic Archer
P.E.K.K.A Zap The Log Electro Wizard
Zap Arrows P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A The Log Electro Wizard
Arrows P.E.K.K.A Electro Wizard
Arrows Spear Goblins Zap The Log Electro Wizard Magic Archer
Zap Arrows The Log Spear Goblins Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Spear Goblins Arrows P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows The Log Magic Archer
P.E.K.K.A Spear Goblins Zap The Log Electro Wizard
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A
Arrows Zap Electro Wizard Magic Archer
P.E.K.K.A Spear Goblins Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Spear Goblins The Log Magic Archer
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Arrows The Log Electro Wizard
P.E.K.K.A
Magic Archer
Electro Wizard Spear Goblins Zap P.E.K.K.A The Log Magic Archer
Arrows Zap P.E.K.K.A The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows The Log
Arrows Zap The Log Electro Wizard Magic Archer
Arrows The Log Magic Archer
Arrows The Log
Zap Arrows The Log Magic Archer
Arrows Spear Goblins Zap Magic Archer
Arrows The Log Magic Archer
Arrows The Log Zap Magic Archer
Arrows The Log Zap
Electro Wizard
Zap Arrows The Log Electro Wizard Magic Archer
Zap Arrows Magic Archer
The Log Magic Archer
Arrows Magic Archer
Zap Arrows The Log Magic Archer
Spear Goblins Zap Arrows The Log Magic Archer
Magic Archer Arrows The Log
Arrows
Zap Arrows The Log Electro Wizard Magic Archer
Zap Arrows The Log Magic Archer
The Log Magic Archer
Arrows
The Log
Zap Arrows The Log
Zap Arrows The Log Magic Archer
Arrows The Log Zap Electro Wizard Magic Archer
Zap Arrows The Log Magic Archer
Zap Arrows The Log Magic Archer
Zap Arrows Electro Wizard Magic Archer
Zap Electro Wizard
Zap Arrows The Log Magic Archer
Zap Arrows Electro Wizard Magic Archer
P.E.K.K.A
Arrows The Log Magic Archer
Zap Electro Wizard Spear Goblins Magic Archer
Zap Arrows Electro Wizard Magic Archer
Arrows The Log
Electro Wizard Magic Archer
Arrows The Log Zap Magic Archer
Zap Arrows
P.E.K.K.A
Zap The Log Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap The Log Electro Wizard Magic Archer

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