My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Zappies Goblin Hut Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Zappies Goblin Hut P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Guards
Giant Snowball
Spear Goblins Zappies Goblin Hut Guards
Zap
Spear Goblins Zappies Goblin Hut Guards
Barbarian Barrel
Spear Goblins Zappies Goblin Hut Guards Magic Archer
The Log
Spear Goblins Zappies Goblin Hut Guards
Earthquake
Spear Goblins Zappies Goblin Hut Guards
Arrows
Spear Goblins Zappies Goblin Hut Guards
Royal Delivery
Spear Goblins Zappies Goblin Hut Guards P.E.K.K.A Magic Archer
Fireball
Zappies Goblin Hut Magic Archer
Poison
Spear Goblins Zappies Goblin Hut Guards Magic Archer
Lightning
Goblin Hut Magic Archer
Rocket
Goblin Hut Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rocket Guards P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Guards Zappies Magic Archer Goblin Hut Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins The Log Guards Zappies

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zappies Goblin Hut
Zappies
Spear Goblins Goblin Hut P.E.K.K.A
Goblin Hut
Spear Goblins Zappies The Log Magic Archer
Rocket
Guards
The Log
P.E.K.K.A
Magic Archer Zappies The Log
The Log
Goblin Hut Guards P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Goblin Hut The Log

Defense Synergies 1 12

Spear Goblins
Zappies Goblin Hut Guards P.E.K.K.A The Log
Zappies
Spear Goblins Guards P.E.K.K.A The Log
Goblin Hut
Spear Goblins
Rocket
The Log
Guards
Spear Goblins Zappies The Log Magic Archer
P.E.K.K.A
The Log Spear Goblins Zappies
The Log
P.E.K.K.A Spear Goblins Zappies Rocket Guards Magic Archer
Magic Archer
Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Zappies Goblin Hut The Log Magic Archer
P.E.K.K.A Zappies Goblin Hut The Log
Goblin Hut Rocket P.E.K.K.A Zappies
Goblin Hut P.E.K.K.A Zappies Guards
Rocket P.E.K.K.A The Log
The Log Spear Goblins Zappies Guards Magic Archer
Rocket Spear Goblins Zappies Goblin Hut Magic Archer
Rocket P.E.K.K.A The Log Magic Archer
Zappies P.E.K.K.A Goblin Hut
Guards Spear Goblins Zappies
Guards Spear Goblins Zappies Goblin Hut The Log Magic Archer
Spear Goblins Zappies Goblin Hut Magic Archer
Goblin Hut P.E.K.K.A Zappies Rocket Guards The Log
Rocket Zappies Goblin Hut Guards P.E.K.K.A The Log Magic Archer
P.E.K.K.A Zappies Goblin Hut
Rocket Zappies Goblin Hut P.E.K.K.A The Log
Zappies Goblin Hut P.E.K.K.A
Spear Goblins Zappies Goblin Hut Guards The Log Magic Archer
The Log Spear Goblins Zappies Goblin Hut Guards Magic Archer
P.E.K.K.A Zappies Goblin Hut
Spear Goblins Zappies Guards P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Zappies Goblin Hut P.E.K.K.A
Rocket The Log Magic Archer
Zappies Guards P.E.K.K.A Spear Goblins Goblin Hut Rocket The Log
Rocket Guards P.E.K.K.A Zappies The Log
P.E.K.K.A Zappies Goblin Hut Guards
Rocket Zappies Goblin Hut Magic Archer
Rocket Guards P.E.K.K.A Spear Goblins Zappies Goblin Hut
P.E.K.K.A Zappies
Rocket P.E.K.K.A Spear Goblins Zappies Goblin Hut The Log Magic Archer
P.E.K.K.A Zappies Goblin Hut Guards
P.E.K.K.A Zappies Goblin Hut Guards
Rocket P.E.K.K.A Guards The Log
Rocket P.E.K.K.A Zappies Guards
Zappies Magic Archer
Zappies Goblin Hut Guards Spear Goblins Rocket P.E.K.K.A The Log Magic Archer
Zappies Goblin Hut P.E.K.K.A The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket Guards The Log
The Log Magic Archer
Rocket Goblin Hut The Log Magic Archer
Rocket Guards The Log
Rocket The Log Magic Archer
Spear Goblins Rocket Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
Rocket Guards
Rocket The Log Magic Archer
Rocket Magic Archer
Rocket Goblin Hut The Log Magic Archer
Rocket Magic Archer
Goblin Hut The Log Magic Archer
Rocket Spear Goblins Goblin Hut The Log Magic Archer
Magic Archer Goblin Hut Rocket The Log
Rocket
Rocket
Rocket The Log Magic Archer
Rocket The Log Magic Archer
Rocket The Log Magic Archer
Rocket
Rocket The Log
Rocket The Log
The Log Magic Archer
The Log Magic Archer
The Log Magic Archer
Rocket The Log Magic Archer
Magic Archer
Rocket Zappies Goblin Hut Guards
Rocket The Log Magic Archer
Rocket Zappies Magic Archer
P.E.K.K.A
Rocket The Log Magic Archer
Spear Goblins Zappies Goblin Hut Rocket Guards Magic Archer
Rocket Zappies Magic Archer
The Log
Rocket Magic Archer
The Log Magic Archer
Rocket
P.E.K.K.A
Zappies Rocket Guards The Log Magic Archer
Zappies Rocket Magic Archer
Rocket The Log Magic Archer

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