My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Miner Graveyard
Giant Snowball
Minions Miner Graveyard
Zap
Minions Graveyard
Barbarian Barrel
Royal Ghost Magic Archer Graveyard
The Log
Graveyard
Earthquake
Graveyard
Arrows
Minions Graveyard
Royal Delivery
Minions P.E.K.K.A Miner Royal Ghost Magic Archer Graveyard
Fireball
Minions Magic Archer
Poison
Minions Magic Archer Graveyard
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison P.E.K.K.A Miner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Miner Royal Ghost Poison Magic Archer Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Miner Royal Ghost

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Graveyard Miner
Minions
Miner P.E.K.K.A Graveyard
Poison
P.E.K.K.A Miner Graveyard Royal Ghost
P.E.K.K.A
Arrows Poison Magic Archer Minions Graveyard
Miner
Minions Poison Arrows Royal Ghost Magic Archer Graveyard
Royal Ghost
Poison Miner Magic Archer
Magic Archer
P.E.K.K.A Miner Royal Ghost
Graveyard
Arrows Poison Minions P.E.K.K.A Miner

Defense Synergies 0 2

Arrows
P.E.K.K.A
Minions
P.E.K.K.A
Poison
P.E.K.K.A
Arrows Minions
Miner
Royal Ghost
Magic Archer
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Magic Archer
P.E.K.K.A Minions
P.E.K.K.A Minions
P.E.K.K.A Minions
Arrows Poison P.E.K.K.A
Arrows Minions Royal Ghost Magic Archer
Minions Arrows Poison Magic Archer
Arrows Poison P.E.K.K.A Magic Archer
P.E.K.K.A Minions
Miner Royal Ghost
Minions Poison Arrows Royal Ghost Magic Archer
Arrows Minions Poison Magic Archer
P.E.K.K.A Minions
Arrows Minions Poison P.E.K.K.A Royal Ghost Magic Archer
P.E.K.K.A
P.E.K.K.A
Arrows Minions Poison P.E.K.K.A
Arrows Minions Royal Ghost Magic Archer
Arrows Poison Minions Royal Ghost Magic Archer
P.E.K.K.A
Royal Ghost Arrows Minions Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost
Poison Arrows Miner Royal Ghost Magic Archer
P.E.K.K.A Minions
P.E.K.K.A
P.E.K.K.A
Arrows Poison Minions Magic Archer
P.E.K.K.A Minions
P.E.K.K.A
P.E.K.K.A Minions Poison Magic Archer
P.E.K.K.A
P.E.K.K.A Minions
P.E.K.K.A Arrows Poison
P.E.K.K.A
Magic Archer
Minions Poison P.E.K.K.A Magic Archer
Arrows Minions Poison P.E.K.K.A Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Arrows Royal Ghost
Arrows Poison Miner Royal Ghost Magic Archer
Arrows Poison Miner Magic Archer
Arrows Poison
Poison Arrows Magic Archer
Arrows Poison Minions Magic Archer
Arrows Poison Magic Archer
Arrows Poison Magic Archer
Arrows Poison Miner
Minions Poison
Poison Miner Arrows Magic Archer
Poison Arrows Magic Archer
Poison Miner Magic Archer
Arrows Minions Poison Magic Archer
Arrows Poison Magic Archer
Arrows Poison Magic Archer
Magic Archer Arrows Poison
Arrows Poison
Minions
Arrows Poison Magic Archer
Arrows Poison Miner Magic Archer
Minions Poison Magic Archer
Arrows Poison
Arrows Poison
Arrows Poison Magic Archer
Arrows Poison Miner Royal Ghost Magic Archer
Arrows Poison Miner Magic Archer
Poison Miner Arrows Magic Archer
Poison Arrows Magic Archer
Minions Poison
Poison Arrows Miner Magic Archer
Arrows Poison Magic Archer
P.E.K.K.A
Arrows Poison Magic Archer
Minions Magic Archer
Poison Arrows Magic Archer
Arrows
Poison Miner Magic Archer
Arrows Poison Magic Archer
Arrows Poison
P.E.K.K.A
Minions Poison Magic Archer
Poison Magic Archer
Poison Miner Royal Ghost Magic Archer

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