My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Miner
Giant Snowball
Minions Baby Dragon Miner
Zap
Minions
Barbarian Barrel
Electro Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Baby Dragon P.E.K.K.A Miner Electro Wizard
Fireball
Minions Baby Dragon Electro Wizard
Poison
Minions Electro Wizard
Lightning
Mini P.E.K.K.A Baby Dragon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Miner Fireball Mini P.E.K.K.A Baby Dragon Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Miner Fireball

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Fireball
Baby Dragon The Log Miner Electro Wizard
Mini P.E.K.K.A
Minions Baby Dragon The Log Electro Wizard
Baby Dragon
Minions Fireball Mini P.E.K.K.A P.E.K.K.A Miner Electro Wizard
P.E.K.K.A
Electro Wizard Minions Baby Dragon The Log
The Log
Fireball Mini P.E.K.K.A P.E.K.K.A Miner
Miner
Minions Fireball Baby Dragon The Log Electro Wizard
Electro Wizard
P.E.K.K.A Fireball Mini P.E.K.K.A Baby Dragon Miner

Defense Synergies 4 13

Minions
Baby Dragon P.E.K.K.A The Log Electro Wizard
Fireball
The Log Mini P.E.K.K.A Miner Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Fireball Baby Dragon
Baby Dragon
Minions Mini P.E.K.K.A P.E.K.K.A The Log
P.E.K.K.A
The Log Minions Baby Dragon Electro Wizard
The Log
Fireball Mini P.E.K.K.A P.E.K.K.A Minions Baby Dragon Miner Electro Wizard
Miner
Fireball The Log
Electro Wizard
Mini P.E.K.K.A Minions Fireball P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Baby Dragon The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Minions The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Minions Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Minions Electro Wizard
Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Fireball The Log Minions Baby Dragon Electro Wizard
Minions Electro Wizard Fireball Baby Dragon
Fireball Baby Dragon P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Minions
Mini P.E.K.K.A Miner Electro Wizard
Minions Electro Wizard Fireball Baby Dragon The Log
Minions Fireball Baby Dragon Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Minions Fireball The Log Electro Wizard
Fireball Minions Mini P.E.K.K.A Baby Dragon P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Fireball Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Minions Fireball Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Fireball Minions Baby Dragon The Log Electro Wizard
Baby Dragon The Log Minions Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Minions Fireball Mini P.E.K.K.A Baby Dragon P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Mini P.E.K.K.A Baby Dragon The Log Miner
P.E.K.K.A Minions Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Mini P.E.K.K.A
Fireball Minions Baby Dragon Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Minions Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Electro Wizard Minions Fireball Mini P.E.K.K.A Baby Dragon The Log
P.E.K.K.A
P.E.K.K.A Minions Mini P.E.K.K.A
P.E.K.K.A Fireball The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Fireball
Fireball Baby Dragon
Electro Wizard Minions Fireball Mini P.E.K.K.A Baby Dragon P.E.K.K.A The Log
Minions Fireball Mini P.E.K.K.A Baby Dragon P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Baby Dragon The Log Miner Electro Wizard
Fireball Baby Dragon The Log Miner
Fireball The Log
Fireball Baby Dragon The Log
Fireball Minions Baby Dragon
Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log Miner
Minions Fireball Mini P.E.K.K.A Electro Wizard
Miner Fireball The Log Electro Wizard
Fireball Baby Dragon
Fireball Baby Dragon The Log Miner
Minions Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
Minions Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Baby Dragon The Log Electro Wizard
Fireball Baby Dragon The Log Miner
Minions Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Baby Dragon
Fireball The Log Miner Baby Dragon Electro Wizard
Fireball Baby Dragon The Log Miner
Fireball Miner Baby Dragon The Log
Fireball Baby Dragon Electro Wizard
Electro Wizard Minions Fireball
Fireball Mini P.E.K.K.A
Fireball The Log Miner
Fireball Electro Wizard
P.E.K.K.A
Fireball The Log
Electro Wizard Minions Fireball
Fireball Baby Dragon Electro Wizard
The Log Fireball
Fireball Miner Mini P.E.K.K.A Baby Dragon Electro Wizard
The Log Fireball Baby Dragon
Fireball
P.E.K.K.A
Minions Fireball Baby Dragon The Log Electro Wizard
Fireball Electro Wizard
Fireball Baby Dragon The Log Miner Electro Wizard

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