My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Hunter Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Mega Minion
Zap
Prince
Barbarian Barrel
Wizard Hunter
The Log
Mini P.E.K.K.A Hunter Prince
Earthquake
Arrows
Royal Delivery
Mega Minion Mini P.E.K.K.A Wizard Hunter Prince P.E.K.K.A
Fireball
Mega Minion Wizard Hunter
Poison
Mega Minion Wizard Hunter
Lightning
Mega Minion Mini P.E.K.K.A Wizard Hunter Prince
Rocket
Wizard Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Poison Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Poison Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Mini P.E.K.K.A Poison Hunter Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Mega Minion Mini P.E.K.K.A Poison

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Prince P.E.K.K.A Mini P.E.K.K.A Poison Hunter
Mega Minion
Zap Poison
Mini P.E.K.K.A
Zap Wizard Hunter
Wizard
Mini P.E.K.K.A Prince P.E.K.K.A
Poison
P.E.K.K.A Zap Mega Minion Prince
Hunter
Zap Mini P.E.K.K.A Prince P.E.K.K.A
Prince
Zap Wizard Poison Hunter
P.E.K.K.A
Zap Poison Wizard Hunter

Defense Synergies 2 12

Zap
Mega Minion Mini P.E.K.K.A Poison Hunter Prince P.E.K.K.A
Mega Minion
Zap Wizard Hunter
Mini P.E.K.K.A
Zap Wizard Hunter
Wizard
Mega Minion Mini P.E.K.K.A Prince P.E.K.K.A
Poison
Zap
Hunter
Zap Mega Minion Mini P.E.K.K.A Prince P.E.K.K.A
Prince
Zap Wizard Hunter
P.E.K.K.A
Zap Wizard Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Wizard
Mini P.E.K.K.A Hunter P.E.K.K.A Zap Mega Minion Prince
Mini P.E.K.K.A Hunter Prince P.E.K.K.A Mega Minion
Mini P.E.K.K.A Hunter Prince P.E.K.K.A Mega Minion
Mini P.E.K.K.A Poison Prince P.E.K.K.A
Zap Mega Minion Hunter
Mega Minion Hunter Zap Wizard Poison
Zap Poison P.E.K.K.A
Mini P.E.K.K.A Hunter P.E.K.K.A Prince
Mini P.E.K.K.A Hunter Prince
Poison Zap Mega Minion Wizard Hunter
Mega Minion Hunter Zap Wizard Poison
Mini P.E.K.K.A Hunter Prince P.E.K.K.A Zap Wizard
Wizard Zap Mega Minion Mini P.E.K.K.A Poison Hunter Prince P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Hunter Prince
Zap Mini P.E.K.K.A Hunter Prince P.E.K.K.A
Wizard Mini P.E.K.K.A Poison Hunter Prince P.E.K.K.A
Zap Mega Minion Wizard Hunter Prince
Zap Wizard Poison Hunter Mega Minion
Mini P.E.K.K.A P.E.K.K.A Hunter Prince
Wizard Mini P.E.K.K.A Poison Hunter Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Prince P.E.K.K.A
Poison Zap Mega Minion Mini P.E.K.K.A Wizard Hunter Prince
P.E.K.K.A Zap Mini P.E.K.K.A Hunter Prince
Mini P.E.K.K.A Hunter Prince P.E.K.K.A Zap
P.E.K.K.A Mini P.E.K.K.A Hunter Prince
Wizard Poison Zap Hunter
Mini P.E.K.K.A Prince P.E.K.K.A Mega Minion Hunter
Mini P.E.K.K.A P.E.K.K.A Hunter Prince
Zap P.E.K.K.A Mega Minion Mini P.E.K.K.A Poison Prince
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion Mini P.E.K.K.A Hunter Prince
P.E.K.K.A Zap Poison Prince
Mini P.E.K.K.A Prince P.E.K.K.A Wizard Hunter
Wizard
Zap Mega Minion Mini P.E.K.K.A Poison Hunter Prince P.E.K.K.A
Poison Zap Mega Minion Mini P.E.K.K.A Wizard Hunter P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap
Poison
Poison Prince
Wizard Poison Zap
Wizard Poison Zap Mega Minion Hunter
Wizard Poison
Poison Zap Wizard Hunter
Poison Zap Wizard
Mini P.E.K.K.A Poison Prince
Poison Zap Wizard Prince
Poison Zap Wizard
Poison Hunter
Poison
Zap Poison Prince
Zap Wizard Poison Hunter
Wizard Poison
Poison
Mini P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A Wizard Poison Hunter Prince
Zap Wizard Poison
Poison Prince
Wizard Poison
Prince
Zap Poison
Zap Poison Wizard Hunter
Mega Minion
Poison Zap Wizard Hunter
Zap Wizard Poison Prince
Poison Zap
Poison Zap Wizard Hunter
Zap Mega Minion Wizard Poison
Mega Minion Mini P.E.K.K.A
Poison Zap Wizard Hunter
Zap Poison
P.E.K.K.A Prince
Wizard Poison
Zap Prince
Poison Zap Mega Minion Wizard Hunter
Poison Mega Minion Mini P.E.K.K.A Wizard Hunter Prince
Zap Wizard Poison
Zap Poison
Mega Minion Prince P.E.K.K.A
Zap Poison
Zap Poison
Poison Zap Prince

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