My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Musketeer Hog Rider
Zap
Bats
Barbarian Barrel
Musketeer Electro Wizard
The Log
Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Musketeer Hog Rider P.E.K.K.A Electro Wizard
Fireball
Musketeer Hog Rider Electro Wizard
Poison
Bats Musketeer Electro Wizard
Lightning
Mini P.E.K.K.A Musketeer Electro Wizard
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Mini P.E.K.K.A Musketeer Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap The Log Mini P.E.K.K.A

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Mini P.E.K.K.A P.E.K.K.A
Zap
Hog Rider P.E.K.K.A Electro Wizard Bats Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A
Bats Zap Musketeer Hog Rider The Log Electro Wizard
Musketeer
Hog Rider Zap Mini P.E.K.K.A P.E.K.K.A The Log
Hog Rider
Bats Zap Musketeer The Log Mini P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Electro Wizard Bats Musketeer The Log
The Log
Hog Rider Zap Mini P.E.K.K.A Musketeer P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Mini P.E.K.K.A Hog Rider

Defense Synergies 6 14

Bats
Zap Mini P.E.K.K.A Musketeer P.E.K.K.A The Log Electro Wizard
Zap
Mini P.E.K.K.A Electro Wizard Bats Musketeer P.E.K.K.A The Log
Mini P.E.K.K.A
Zap The Log Electro Wizard Bats Musketeer
Musketeer
The Log Bats Zap Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Hog Rider
P.E.K.K.A
The Log Bats Zap Musketeer Electro Wizard
The Log
Mini P.E.K.K.A Musketeer P.E.K.K.A Bats Zap Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Bats Musketeer P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Zap Musketeer The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Musketeer Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Musketeer Electro Wizard
Mini P.E.K.K.A P.E.K.K.A The Log
The Log Bats Zap Musketeer Electro Wizard
Bats Musketeer Electro Wizard Zap
Zap Musketeer P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Musketeer
Mini P.E.K.K.A Musketeer Electro Wizard
Bats Electro Wizard Zap Musketeer The Log
Musketeer Bats Zap Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Zap Musketeer The Log Electro Wizard
Bats Zap Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Zap Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Bats Mini P.E.K.K.A Musketeer P.E.K.K.A Electro Wizard
Bats Zap Musketeer The Log Electro Wizard
Zap The Log Bats Musketeer Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Musketeer Electro Wizard
Bats Mini P.E.K.K.A Musketeer P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A Musketeer The Log
P.E.K.K.A Bats Zap Mini P.E.K.K.A Musketeer The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Zap Musketeer The Log Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Musketeer
Bats Zap Musketeer Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Musketeer Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Bats Mini P.E.K.K.A The Log
P.E.K.K.A Musketeer
P.E.K.K.A Bats Mini P.E.K.K.A Musketeer
P.E.K.K.A Zap The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
Musketeer
Electro Wizard Bats Zap Mini P.E.K.K.A Musketeer P.E.K.K.A The Log
Bats Zap Mini P.E.K.K.A Musketeer P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log Electro Wizard
The Log
Musketeer The Log
Zap The Log
Bats Zap Musketeer
Musketeer The Log
The Log Zap
The Log Zap
Bats Mini P.E.K.K.A Musketeer Electro Wizard
Zap Musketeer The Log Electro Wizard
Zap Musketeer
Musketeer The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Musketeer The Log Electro Wizard
Zap The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log
The Log Zap Musketeer Electro Wizard
Zap Musketeer The Log
Zap Musketeer The Log
Bats Zap Musketeer Electro Wizard
Zap Electro Wizard Bats Musketeer
Mini P.E.K.K.A
Zap Musketeer The Log
Zap Electro Wizard
P.E.K.K.A
The Log
Zap Electro Wizard Bats Musketeer
Zap Musketeer Electro Wizard
The Log
Mini P.E.K.K.A Musketeer Electro Wizard
The Log Zap Musketeer
Zap
Musketeer P.E.K.K.A
Zap Bats Musketeer The Log Electro Wizard
Bats Zap Musketeer Electro Wizard
Zap Musketeer The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: