My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Miner
Giant Snowball
Fire Spirit Archers Minions Miner
Zap
Fire Spirit Archers Minions
Barbarian Barrel
Fire Spirit Archers Wizard
The Log
Fire Spirit Archers Mini P.E.K.K.A
Earthquake
Archers
Arrows
Fire Spirit Archers Minions
Royal Delivery
Fire Spirit Archers Minions Mini P.E.K.K.A Wizard P.E.K.K.A Miner
Fireball
Archers Minions Wizard
Poison
Archers Minions Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Minions Miner Mini P.E.K.K.A Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Minions

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Miner Zap Mini P.E.K.K.A
Zap
P.E.K.K.A Miner Fire Spirit Archers Minions Mini P.E.K.K.A
Archers
Zap Mini P.E.K.K.A P.E.K.K.A Miner
Minions
Miner Zap Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Zap Archers Minions Wizard
Wizard
Mini P.E.K.K.A P.E.K.K.A Miner
P.E.K.K.A
Fire Spirit Zap Archers Minions Wizard
Miner
Fire Spirit Zap Minions Archers Wizard

Defense Synergies 1 13

Fire Spirit
Zap Mini P.E.K.K.A P.E.K.K.A
Zap
Mini P.E.K.K.A Fire Spirit Archers Minions P.E.K.K.A Miner
Archers
Zap Minions Mini P.E.K.K.A P.E.K.K.A
Minions
Zap Archers P.E.K.K.A
Mini P.E.K.K.A
Zap Fire Spirit Archers Wizard
Wizard
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Archers Minions Wizard
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Minions
Mini P.E.K.K.A P.E.K.K.A Fire Spirit Archers Minions
Mini P.E.K.K.A P.E.K.K.A Minions
Mini P.E.K.K.A P.E.K.K.A
Fire Spirit Zap Archers Minions
Minions Fire Spirit Zap Archers Wizard
Zap P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Minions
Fire Spirit Archers Mini P.E.K.K.A Miner
Archers Minions Zap Wizard
Minions Zap Archers Wizard
Mini P.E.K.K.A P.E.K.K.A Fire Spirit Zap Minions Wizard
Fire Spirit Wizard Zap Minions Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Zap Mini P.E.K.K.A P.E.K.K.A
Wizard Minions Mini P.E.K.K.A P.E.K.K.A
Fire Spirit Zap Archers Minions Wizard
Zap Wizard Fire Spirit Archers Minions
Mini P.E.K.K.A P.E.K.K.A
Wizard Fire Spirit Archers Minions Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers P.E.K.K.A
Zap Archers Mini P.E.K.K.A Wizard Miner
P.E.K.K.A Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Zap
P.E.K.K.A Mini P.E.K.K.A
Fire Spirit Wizard Zap Archers Minions
Mini P.E.K.K.A P.E.K.K.A Archers Minions
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Minions Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Minions Mini P.E.K.K.A
P.E.K.K.A Zap
Mini P.E.K.K.A P.E.K.K.A Wizard
Wizard Archers
Zap Archers Minions Mini P.E.K.K.A P.E.K.K.A
Minions Zap Archers Mini P.E.K.K.A Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Miner
Miner
Wizard Fire Spirit Zap
Wizard Fire Spirit Zap Minions
Fire Spirit Archers Wizard
Fire Spirit Zap Wizard
Miner Zap Wizard
Fire Spirit Minions Mini P.E.K.K.A
Miner Zap Wizard
Fire Spirit Zap Archers Wizard
Fire Spirit Miner
Minions
Zap
Zap Wizard
Wizard
Minions Mini P.E.K.K.A
Fire Spirit Zap Archers Mini P.E.K.K.A Wizard
Fire Spirit Zap Wizard Miner
Minions
Wizard
Zap
Zap Fire Spirit Wizard
Miner Zap Wizard
Zap Wizard Miner
Miner Zap
Fire Spirit Zap Archers Wizard
Zap Minions Wizard
Mini P.E.K.K.A
Zap Wizard Miner
Zap
P.E.K.K.A
Wizard
Zap Fire Spirit Archers Minions
Fire Spirit Zap Archers Wizard
Miner Mini P.E.K.K.A Wizard
Zap Wizard
Zap
P.E.K.K.A
Zap Minions
Zap
Zap Miner

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