My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Ram Rider
Giant Snowball
Inferno Dragon Lumberjack Ram Rider
Zap
Inferno Dragon Ram Rider
Barbarian Barrel
Wizard Electro Wizard Lumberjack
The Log
Lumberjack Ram Rider
Earthquake
Arrows
Royal Delivery
Wizard P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack Ram Rider
Fireball
Wizard Electro Wizard Inferno Dragon Lumberjack Ram Rider
Poison
Wizard Electro Wizard
Lightning
Wizard Electro Wizard Inferno Dragon Lumberjack Ram Rider
Rocket
Wizard Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fireball Electro Wizard Inferno Dragon Lumberjack Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Fireball Electro Wizard Inferno Dragon

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mirror Electro Wizard Ram Rider
Wizard
P.E.K.K.A Lumberjack Ram Rider
Mirror
Fireball Lumberjack Ram Rider
P.E.K.K.A
Electro Wizard Wizard Lumberjack Ram Rider
Electro Wizard
P.E.K.K.A Fireball Lumberjack Ram Rider
Inferno Dragon
Lumberjack
Wizard Mirror P.E.K.K.A Electro Wizard Ram Rider
Ram Rider
Fireball Wizard Mirror P.E.K.K.A Electro Wizard Lumberjack

Defense Synergies 1 14

Fireball
Mirror Electro Wizard Lumberjack Ram Rider
Wizard
P.E.K.K.A Electro Wizard Lumberjack
Mirror
Fireball Electro Wizard Inferno Dragon Lumberjack
P.E.K.K.A
Wizard Electro Wizard
Electro Wizard
Fireball Wizard Mirror P.E.K.K.A Inferno Dragon Lumberjack Ram Rider
Inferno Dragon
Mirror Electro Wizard
Lumberjack
Fireball Wizard Mirror Electro Wizard Ram Rider
Ram Rider
Fireball Electro Wizard Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Electro Wizard Ram Rider
P.E.K.K.A Inferno Dragon Lumberjack Electro Wizard Ram Rider
P.E.K.K.A Lumberjack Ram Rider Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Lumberjack Electro Wizard Ram Rider
Fireball P.E.K.K.A Lumberjack
Fireball Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Ram Rider Fireball Wizard
Fireball P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A Inferno Dragon Lumberjack
Electro Wizard Lumberjack
Electro Wizard Fireball Wizard Lumberjack Ram Rider
Inferno Dragon Fireball Wizard Electro Wizard Ram Rider
P.E.K.K.A Lumberjack Fireball Wizard Electro Wizard Ram Rider
Fireball Wizard P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Inferno Dragon Electro Wizard Lumberjack Ram Rider
Fireball P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack Ram Rider
Wizard Fireball P.E.K.K.A Electro Wizard Lumberjack
Fireball Wizard Electro Wizard Lumberjack Ram Rider
Wizard Fireball Electro Wizard Inferno Dragon Lumberjack Ram Rider
P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack Ram Rider
Wizard Fireball P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Wizard Inferno Dragon Lumberjack
P.E.K.K.A Lumberjack Electro Wizard Ram Rider
P.E.K.K.A Lumberjack Fireball Electro Wizard Ram Rider
P.E.K.K.A Inferno Dragon Lumberjack Ram Rider
Fireball Wizard Electro Wizard Ram Rider
P.E.K.K.A Fireball Electro Wizard Lumberjack Ram Rider
P.E.K.K.A Inferno Dragon Lumberjack
P.E.K.K.A Electro Wizard Fireball Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Lumberjack
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Fireball Wizard Lumberjack Ram Rider
Wizard Fireball
Electro Wizard Fireball P.E.K.K.A Inferno Dragon Lumberjack
Fireball Wizard P.E.K.K.A Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Electro Wizard Ram Rider
Fireball
Fireball
Fireball Wizard
Fireball Wizard Ram Rider
Wizard
Fireball Wizard Ram Rider
Fireball Wizard Ram Rider
Fireball Electro Wizard Lumberjack
Fireball Wizard Electro Wizard Ram Rider
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Inferno Dragon
Fireball Wizard Electro Wizard Ram Rider
Fireball Wizard Ram Rider
Fireball
Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard
Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard
Electro Wizard Fireball
Fireball Wizard Electro Wizard Ram Rider
Fireball
Fireball Wizard Electro Wizard Lumberjack
Fireball Wizard
Fireball
P.E.K.K.A
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard

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