My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Elixir Collector P.E.K.K.A Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer Lumberjack
Zap
Barbarian Barrel
Knight Musketeer Electro Wizard Lumberjack
The Log
Musketeer Lumberjack
Earthquake
Elixir Collector
Arrows
Royal Delivery
Knight Musketeer P.E.K.K.A Electro Wizard Lumberjack
Fireball
Musketeer Elixir Collector Electro Wizard Lumberjack
Poison
Musketeer Elixir Collector Electro Wizard
Lightning
Knight Musketeer Elixir Collector Electro Wizard Lumberjack
Rocket
Musketeer Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Collector P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Musketeer Electro Wizard Lumberjack Elixir Collector P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Knight Musketeer Electro Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Lumberjack Mega Knight
Knight
Musketeer Arrows Electro Wizard Lumberjack
Musketeer
Knight P.E.K.K.A Lumberjack Mega Knight
Elixir Collector
P.E.K.K.A
Arrows Electro Wizard Musketeer Lumberjack
Electro Wizard
P.E.K.K.A Knight Lumberjack Mega Knight
Lumberjack
Arrows Knight Musketeer P.E.K.K.A Electro Wizard Mega Knight
Mega Knight
Arrows Musketeer Electro Wizard Lumberjack

Defense Synergies 4 10

Arrows
Mega Knight Knight P.E.K.K.A Lumberjack
Knight
Musketeer Electro Wizard Arrows Lumberjack
Musketeer
Knight Lumberjack P.E.K.K.A Electro Wizard Mega Knight
Elixir Collector
P.E.K.K.A
Arrows Musketeer Electro Wizard
Electro Wizard
Knight Musketeer P.E.K.K.A Lumberjack Mega Knight
Lumberjack
Musketeer Arrows Knight Electro Wizard
Mega Knight
Arrows Musketeer Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Electro Wizard
P.E.K.K.A Lumberjack Knight Musketeer Electro Wizard Mega Knight
P.E.K.K.A Lumberjack Mega Knight Knight Musketeer Electro Wizard
P.E.K.K.A Lumberjack Knight Musketeer Electro Wizard Mega Knight
Arrows P.E.K.K.A Lumberjack Mega Knight
Arrows Musketeer Electro Wizard Lumberjack Mega Knight
Musketeer Electro Wizard Arrows
Arrows Musketeer P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Musketeer Lumberjack
Knight Musketeer Electro Wizard Lumberjack Mega Knight
Electro Wizard Arrows Knight Musketeer Lumberjack Mega Knight
Arrows Musketeer Electro Wizard
P.E.K.K.A Lumberjack Mega Knight Knight Musketeer Electro Wizard
Mega Knight Arrows P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Knight Electro Wizard Lumberjack Mega Knight
P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Mega Knight Arrows Knight Musketeer P.E.K.K.A Electro Wizard Lumberjack
Arrows Mega Knight Knight Musketeer Electro Wizard Lumberjack
Arrows Knight Musketeer Electro Wizard Lumberjack Mega Knight
P.E.K.K.A Musketeer Electro Wizard Lumberjack
Mega Knight Arrows Knight Musketeer P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Mega Knight P.E.K.K.A Electro Wizard
Electro Wizard Arrows Knight Musketeer Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight Knight Musketeer Electro Wizard
P.E.K.K.A Lumberjack Mega Knight Knight Musketeer Electro Wizard
P.E.K.K.A Knight Musketeer Lumberjack Mega Knight
Arrows Musketeer Electro Wizard
P.E.K.K.A Knight Musketeer Electro Wizard Lumberjack
P.E.K.K.A Mega Knight Knight Lumberjack
P.E.K.K.A Electro Wizard Mega Knight Knight
P.E.K.K.A Musketeer
P.E.K.K.A Mega Knight Knight Musketeer Lumberjack
P.E.K.K.A Mega Knight Arrows Electro Wizard
P.E.K.K.A Mega Knight Knight Lumberjack
Musketeer Mega Knight
Electro Wizard Knight Musketeer P.E.K.K.A Lumberjack
Arrows Mega Knight Musketeer P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer
Arrows Musketeer Electro Wizard
Arrows
Arrows Knight Musketeer
Arrows Mega Knight
Arrows Musketeer
Arrows Musketeer
Arrows
Arrows
Musketeer Electro Wizard Lumberjack
Arrows Knight Musketeer Electro Wizard
Arrows Musketeer
Knight Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Mega Knight
Arrows
Arrows Musketeer Electro Wizard Mega Knight
Arrows Mega Knight
Musketeer Mega Knight
Arrows
Musketeer
Arrows Musketeer
Arrows Mega Knight
Arrows Musketeer Electro Wizard
Arrows Musketeer Mega Knight
Arrows Musketeer
Arrows Musketeer Electro Wizard
Electro Wizard Musketeer
Arrows Musketeer Mega Knight
Arrows Electro Wizard
P.E.K.K.A Mega Knight
Arrows
Electro Wizard Musketeer
Arrows Musketeer Electro Wizard
Arrows
Knight Musketeer Electro Wizard Lumberjack Mega Knight
Arrows Musketeer
Arrows
Musketeer P.E.K.K.A Mega Knight
Musketeer Electro Wizard
Musketeer Electro Wizard
Musketeer Electro Wizard Mega Knight

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