My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Executioner P.E.K.K.A Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Mega Minion Inferno Dragon Lumberjack
Zap
Inferno Dragon
Barbarian Barrel
Executioner Lumberjack
The Log
Mini P.E.K.K.A Lumberjack
Earthquake
Arrows
Royal Delivery
Mega Minion Mini P.E.K.K.A Executioner P.E.K.K.A Inferno Dragon Lumberjack
Fireball
Mega Minion Executioner Inferno Dragon Lumberjack
Poison
Mega Minion Executioner
Lightning
Mega Minion Mini P.E.K.K.A Executioner Inferno Dragon Lumberjack
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A Executioner P.E.K.K.A Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Mega Minion Mini P.E.K.K.A Inferno Dragon Lumberjack Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Mega Minion Mini P.E.K.K.A

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion P.E.K.K.A Mini P.E.K.K.A Executioner Lumberjack
Arrows
Zap P.E.K.K.A Mega Minion Mini P.E.K.K.A Lumberjack
Mega Minion
Zap Arrows
Mini P.E.K.K.A
Zap Arrows Lumberjack
Executioner
Zap P.E.K.K.A
P.E.K.K.A
Zap Arrows Executioner Lumberjack
Inferno Dragon
Lumberjack
Zap Arrows Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 2 12

Zap
Mega Minion Mini P.E.K.K.A Arrows Executioner P.E.K.K.A Inferno Dragon Lumberjack
Arrows
Zap Mega Minion Mini P.E.K.K.A P.E.K.K.A Lumberjack
Mega Minion
Zap Arrows Lumberjack
Mini P.E.K.K.A
Zap Arrows Executioner
Executioner
Zap Mini P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Arrows
Inferno Dragon
Zap
Lumberjack
Zap Arrows Mega Minion Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Executioner
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Lumberjack Zap Mega Minion Executioner
Mini P.E.K.K.A P.E.K.K.A Lumberjack Mega Minion Executioner Inferno Dragon
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Lumberjack Mega Minion
Arrows Mini P.E.K.K.A P.E.K.K.A Lumberjack
Arrows Zap Mega Minion Executioner Lumberjack
Mega Minion Inferno Dragon Zap Arrows Executioner
Zap Arrows P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Lumberjack
Mini P.E.K.K.A Lumberjack
Executioner Zap Arrows Mega Minion Lumberjack
Arrows Mega Minion Executioner Inferno Dragon Zap
Mini P.E.K.K.A P.E.K.K.A Lumberjack Zap
Executioner Zap Arrows Mega Minion Mini P.E.K.K.A P.E.K.K.A Lumberjack
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Lumberjack
Zap Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Lumberjack
Arrows Mini P.E.K.K.A Executioner P.E.K.K.A Lumberjack
Arrows Zap Mega Minion Executioner Lumberjack
Zap Arrows Executioner Mega Minion Inferno Dragon Lumberjack
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Lumberjack
Arrows Mini P.E.K.K.A Executioner P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap P.E.K.K.A
Zap Arrows Mega Minion Mini P.E.K.K.A Executioner Inferno Dragon Lumberjack
P.E.K.K.A Lumberjack Zap Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Lumberjack Zap
P.E.K.K.A Mini P.E.K.K.A Executioner Inferno Dragon Lumberjack
Arrows Executioner Zap
Mini P.E.K.K.A P.E.K.K.A Mega Minion Lumberjack
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Lumberjack
Zap P.E.K.K.A Mega Minion Mini P.E.K.K.A Inferno Dragon
P.E.K.K.A Mega Minion Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Minion Mini P.E.K.K.A Lumberjack
P.E.K.K.A Zap Arrows
Mini P.E.K.K.A P.E.K.K.A Executioner Lumberjack
Executioner
Zap Mega Minion Mini P.E.K.K.A Executioner P.E.K.K.A Inferno Dragon Lumberjack
Arrows Executioner Zap Mega Minion Mini P.E.K.K.A P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Executioner
Arrows
Arrows
Executioner Zap Arrows
Arrows Executioner Zap Mega Minion
Arrows Executioner
Arrows Zap Executioner
Arrows Zap
Mini P.E.K.K.A Lumberjack
Zap Arrows
Zap Arrows Executioner
Executioner
Arrows
Zap Arrows
Zap Arrows Executioner
Arrows Executioner
Arrows
Mini P.E.K.K.A
Zap Arrows Mega Minion Mini P.E.K.K.A Executioner
Zap Arrows
Arrows
Zap Arrows
Zap Arrows Executioner
Mega Minion Inferno Dragon
Arrows Zap Executioner
Zap Arrows
Zap Arrows
Zap Arrows Executioner
Zap Mega Minion
Mega Minion Mini P.E.K.K.A
Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap
Zap Arrows Mega Minion Executioner
Arrows
Mega Minion Mini P.E.K.K.A Executioner Lumberjack
Arrows Zap Executioner
Zap Arrows
Mega Minion Executioner P.E.K.K.A
Zap
Zap Executioner
Zap Executioner

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