My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector Witch P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Witch Lumberjack
Zap
Witch
Barbarian Barrel
Elite Barbarians Wizard Witch Lumberjack
The Log
Elite Barbarians Witch Lumberjack
Earthquake
Elixir Collector Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Wizard Witch P.E.K.K.A Lumberjack
Fireball
Elite Barbarians Wizard Elixir Collector Witch Lumberjack
Poison
Wizard Elixir Collector Witch
Lightning
Elite Barbarians Wizard Elixir Collector Witch Lumberjack
Rocket
Elite Barbarians Wizard Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Freeze Lumberjack Wizard Witch Elite Barbarians Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Zap Freeze Lumberjack Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians P.E.K.K.A Freeze Witch Lumberjack
Elite Barbarians
Zap Wizard Lumberjack
Wizard
Elite Barbarians P.E.K.K.A Lumberjack
Elixir Collector
Freeze
Zap
Witch
Zap P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Wizard Witch Lumberjack
Lumberjack
Zap Elite Barbarians Wizard Witch P.E.K.K.A

Defense Synergies 0 10

Zap
Elite Barbarians Witch P.E.K.K.A Lumberjack
Elite Barbarians
Zap Wizard
Wizard
Elite Barbarians Freeze P.E.K.K.A Lumberjack
Elixir Collector
Freeze
Wizard Lumberjack
Witch
Zap Lumberjack
P.E.K.K.A
Zap Wizard
Lumberjack
Zap Wizard Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Elite Barbarians P.E.K.K.A Lumberjack Zap Witch
Witch P.E.K.K.A Lumberjack Elite Barbarians Freeze
Elite Barbarians Witch P.E.K.K.A Lumberjack
Elite Barbarians P.E.K.K.A Lumberjack
Freeze Zap Lumberjack
Zap Wizard Freeze Witch
Zap P.E.K.K.A
Witch P.E.K.K.A Elite Barbarians Lumberjack
Elite Barbarians Lumberjack
Witch Zap Wizard Freeze Lumberjack
Zap Wizard Witch
P.E.K.K.A Lumberjack Zap Elite Barbarians Wizard Freeze Witch
Wizard Zap Freeze Witch P.E.K.K.A Lumberjack
Elite Barbarians P.E.K.K.A Lumberjack
Zap Elite Barbarians Freeze P.E.K.K.A Lumberjack
Wizard Elite Barbarians Witch P.E.K.K.A Lumberjack
Zap Elite Barbarians Wizard Witch Lumberjack
Zap Wizard Freeze Witch Lumberjack
P.E.K.K.A Elite Barbarians Lumberjack
Wizard Elite Barbarians Witch P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians Witch P.E.K.K.A
Zap Elite Barbarians Wizard Lumberjack
P.E.K.K.A Lumberjack Zap Elite Barbarians Witch
P.E.K.K.A Lumberjack Zap Elite Barbarians
P.E.K.K.A Elite Barbarians Witch Lumberjack
Wizard Zap Freeze Witch
P.E.K.K.A Elite Barbarians Witch Lumberjack
P.E.K.K.A Elite Barbarians Lumberjack
Zap Freeze P.E.K.K.A Elite Barbarians Witch
Witch P.E.K.K.A
P.E.K.K.A Elite Barbarians Witch Lumberjack
P.E.K.K.A Zap Elite Barbarians
Elite Barbarians P.E.K.K.A Wizard Witch Lumberjack
Wizard Witch
Elite Barbarians Witch Zap Freeze P.E.K.K.A Lumberjack
Zap Elite Barbarians Wizard Freeze Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap
Freeze
Wizard Zap
Wizard Zap Freeze Witch
Wizard Witch
Zap Wizard Freeze
Zap Wizard
Elite Barbarians Lumberjack
Zap Wizard
Zap Wizard
Elite Barbarians
Freeze
Zap Elite Barbarians
Zap Wizard Witch
Wizard
Freeze
Zap Wizard
Zap Wizard Witch
Wizard
Zap
Zap Freeze Wizard Witch
Witch
Zap Wizard Witch
Zap Wizard Witch
Zap
Elite Barbarians Zap Wizard Witch
Zap Wizard Freeze Witch
Elite Barbarians
Zap Wizard
Zap Freeze
P.E.K.K.A
Wizard
Zap Freeze Witch
Zap Wizard Witch
Freeze
Wizard Lumberjack
Zap Wizard
Zap
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Freeze Witch
Zap Witch
Zap Freeze Witch

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