My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Royal Ghost Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Miner
Giant Snowball
Battle Ram Miner Lumberjack
Zap
Battle Ram
Barbarian Barrel
Battle Ram Royal Ghost Electro Wizard Lumberjack
The Log
Battle Ram Lumberjack
Earthquake
Arrows
Royal Delivery
Battle Ram P.E.K.K.A Miner Royal Ghost Electro Wizard Lumberjack
Fireball
Battle Ram Electro Wizard Lumberjack
Poison
Electro Wizard
Lightning
Battle Ram Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Poison P.E.K.K.A Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Miner Royal Ghost Battle Ram Poison Electro Wizard Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Miner Royal Ghost Battle Ram

Attack Synergies 8 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram P.E.K.K.A Miner Electro Wizard Poison Royal Ghost Lumberjack
Battle Ram
Zap Poison P.E.K.K.A Royal Ghost Electro Wizard Lumberjack
Poison
Battle Ram P.E.K.K.A Miner Zap Royal Ghost
P.E.K.K.A
Zap Poison Electro Wizard Battle Ram Lumberjack
Miner
Zap Poison Royal Ghost Electro Wizard Lumberjack
Royal Ghost
Zap Battle Ram Poison Miner Electro Wizard Lumberjack
Electro Wizard
Zap P.E.K.K.A Battle Ram Miner Royal Ghost Lumberjack
Lumberjack
Zap Battle Ram P.E.K.K.A Miner Royal Ghost Electro Wizard

Defense Synergies 1 9

Zap
Electro Wizard Poison P.E.K.K.A Miner Royal Ghost Lumberjack
Battle Ram
Poison
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard
Miner
Zap
Royal Ghost
Zap Electro Wizard
Electro Wizard
Zap Poison P.E.K.K.A Royal Ghost Lumberjack
Lumberjack
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
P.E.K.K.A Lumberjack Zap Electro Wizard
P.E.K.K.A Lumberjack Electro Wizard
P.E.K.K.A Lumberjack Electro Wizard
Poison P.E.K.K.A Lumberjack
Zap Royal Ghost Electro Wizard Lumberjack
Electro Wizard Zap Poison
Zap Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Lumberjack
Miner Royal Ghost Electro Wizard Lumberjack
Poison Electro Wizard Zap Royal Ghost Lumberjack
Zap Poison Electro Wizard
P.E.K.K.A Lumberjack Zap Electro Wizard
Zap Poison P.E.K.K.A Royal Ghost Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Zap P.E.K.K.A Electro Wizard Lumberjack
Poison P.E.K.K.A Electro Wizard Lumberjack
Zap Royal Ghost Electro Wizard Lumberjack
Zap Poison Royal Ghost Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Royal Ghost Poison P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap P.E.K.K.A Royal Ghost Electro Wizard
Poison Electro Wizard Zap Miner Royal Ghost Lumberjack
P.E.K.K.A Lumberjack Zap Electro Wizard
P.E.K.K.A Lumberjack Zap Electro Wizard
P.E.K.K.A Lumberjack
Poison Zap Electro Wizard
P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Electro Wizard Poison
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Zap Poison Electro Wizard
P.E.K.K.A Lumberjack
Electro Wizard Zap Poison P.E.K.K.A Lumberjack
Poison Zap P.E.K.K.A Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Ghost
Poison Zap Miner Royal Ghost Electro Wizard
Poison Miner
Poison
Poison Zap
Poison Zap
Poison
Poison Zap
Poison Miner Zap
Poison Electro Wizard Lumberjack
Poison Miner Zap Electro Wizard
Poison Zap
Poison Miner
Poison
Zap Poison
Zap Poison
Poison
Poison
Zap Poison Electro Wizard
Zap Poison Miner
Poison
Poison
Zap Poison
Zap Poison
Poison Miner Zap Royal Ghost Electro Wizard
Zap Poison Miner
Poison Miner Zap
Poison Zap Electro Wizard
Zap Electro Wizard Poison
Poison Zap Miner
Zap Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard
Poison Zap Electro Wizard
Poison Miner Electro Wizard Lumberjack
Zap Poison
Zap Poison
P.E.K.K.A
Zap Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Miner Royal Ghost Electro Wizard

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