My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Dark Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Musketeer Hog Rider
Zap
Dark Prince
Barbarian Barrel
Musketeer Dark Prince Electro Wizard
The Log
Musketeer Hog Rider Dark Prince
Earthquake
Hog Rider
Arrows
Royal Delivery
Musketeer Hog Rider Dark Prince P.E.K.K.A Electro Wizard
Fireball
Musketeer Hog Rider Electro Wizard
Poison
Musketeer Electro Wizard
Lightning
Musketeer Dark Prince Electro Wizard
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Fireball Musketeer Hog Rider Dark Prince Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Fireball Musketeer

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider P.E.K.K.A Electro Wizard Musketeer Dark Prince The Log
Fireball
Zap Hog Rider Dark Prince The Log Electro Wizard
Musketeer
Hog Rider Zap Dark Prince P.E.K.K.A The Log
Hog Rider
Zap Fireball Musketeer The Log Dark Prince Electro Wizard
Dark Prince
Zap Fireball Musketeer Hog Rider Electro Wizard
P.E.K.K.A
Zap Electro Wizard Musketeer The Log
The Log
Hog Rider Zap Fireball Musketeer P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Fireball Hog Rider Dark Prince

Defense Synergies 5 14

Zap
Fireball Electro Wizard Musketeer Dark Prince P.E.K.K.A The Log
Fireball
Zap The Log Musketeer Dark Prince Electro Wizard
Musketeer
The Log Zap Fireball Dark Prince P.E.K.K.A Electro Wizard
Hog Rider
Dark Prince
Zap Fireball Musketeer The Log Electro Wizard
P.E.K.K.A
The Log Zap Musketeer Electro Wizard
The Log
Fireball Musketeer P.E.K.K.A Zap Dark Prince Electro Wizard
Electro Wizard
Zap Fireball Musketeer Dark Prince P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer The Log Electro Wizard
P.E.K.K.A Zap Musketeer Dark Prince The Log Electro Wizard
P.E.K.K.A Musketeer Dark Prince Electro Wizard
P.E.K.K.A Musketeer Dark Prince Electro Wizard
Fireball Dark Prince P.E.K.K.A The Log
Fireball The Log Zap Musketeer Dark Prince Electro Wizard
Musketeer Electro Wizard Zap Fireball
Zap Fireball Musketeer P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Musketeer
Musketeer Dark Prince Electro Wizard
Electro Wizard Zap Fireball Musketeer Dark Prince The Log
Musketeer Zap Fireball Electro Wizard
P.E.K.K.A Zap Fireball Musketeer Dark Prince The Log Electro Wizard
Fireball Zap Dark Prince P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Zap Fireball P.E.K.K.A The Log Electro Wizard
Fireball Musketeer Dark Prince P.E.K.K.A Electro Wizard
Fireball Zap Musketeer Dark Prince The Log Electro Wizard
Zap The Log Fireball Musketeer Dark Prince Electro Wizard
P.E.K.K.A Musketeer Electro Wizard
Dark Prince Fireball Musketeer P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Dark Prince P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Musketeer The Log
P.E.K.K.A Zap Musketeer Dark Prince The Log Electro Wizard
Dark Prince P.E.K.K.A Zap Fireball Musketeer The Log Electro Wizard
P.E.K.K.A Musketeer Dark Prince
Fireball Zap Musketeer Electro Wizard
Dark Prince P.E.K.K.A Fireball Musketeer Electro Wizard
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Electro Wizard Fireball Dark Prince The Log
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Dark Prince
P.E.K.K.A Zap Fireball Dark Prince The Log Electro Wizard
Dark Prince P.E.K.K.A Fireball
Fireball Musketeer
Electro Wizard Zap Fireball Musketeer Dark Prince P.E.K.K.A The Log
Zap Fireball Musketeer Dark Prince P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Zap Musketeer The Log Electro Wizard
Fireball The Log
Fireball Musketeer Dark Prince The Log
Fireball Zap Dark Prince The Log
Fireball Zap Musketeer
Musketeer The Log
Fireball The Log Zap
Fireball The Log Zap
Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Dark Prince The Log Electro Wizard
Fireball Zap Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Zap Fireball Musketeer The Log
Zap Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Zap Fireball Musketeer Dark Prince The Log Electro Wizard
Zap Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Zap Fireball Musketeer The Log
Zap The Log Fireball Dark Prince
Fireball The Log Zap Musketeer Electro Wizard
Fireball Zap Musketeer The Log
Fireball Zap Musketeer The Log
Zap Fireball Musketeer Electro Wizard
Zap Electro Wizard Fireball Musketeer
Fireball
Zap Fireball Musketeer The Log
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball The Log
Zap Electro Wizard Fireball Musketeer Dark Prince
Fireball Zap Musketeer Electro Wizard
The Log Fireball
Fireball Musketeer Dark Prince Electro Wizard
The Log Zap Fireball Musketeer
Zap Fireball
Musketeer Dark Prince P.E.K.K.A
Zap Fireball Musketeer The Log Electro Wizard
Zap Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Dark Prince The Log Electro Wizard

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