My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Cannon Goblin Barrel Skeleton Army
Zap
Cannon Goblin Barrel Skeleton Army
Barbarian Barrel
Cannon Wizard Goblin Barrel Skeleton Army Electro Wizard
The Log
Cannon Goblin Barrel Skeleton Army
Earthquake
Cannon Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Wizard Goblin Barrel Skeleton Army P.E.K.K.A Electro Wizard
Fireball
Cannon Wizard Goblin Barrel Skeleton Army Electro Wizard
Poison
Cannon Wizard Skeleton Army Electro Wizard
Lightning
Cannon Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Goblin Barrel Skeleton Army Poison Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Goblin Barrel Skeleton Army

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Wizard
P.E.K.K.A
Goblin Barrel
Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
Poison
P.E.K.K.A The Log
P.E.K.K.A
Poison Electro Wizard Wizard Goblin Barrel The Log
The Log
Poison P.E.K.K.A
Electro Wizard
P.E.K.K.A

Defense Synergies 2 14

Cannon
The Log Wizard Skeleton Army Poison Electro Wizard
Wizard
Cannon Skeleton Army P.E.K.K.A The Log Electro Wizard
Goblin Barrel
Skeleton Army
Cannon Wizard The Log Electro Wizard
Poison
Cannon The Log Electro Wizard
P.E.K.K.A
The Log Wizard Electro Wizard
The Log
Cannon P.E.K.K.A Wizard Skeleton Army Poison Electro Wizard
Electro Wizard
Cannon Wizard Skeleton Army Poison P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Wizard The Log Electro Wizard
Skeleton Army P.E.K.K.A Cannon The Log Electro Wizard
Cannon Skeleton Army P.E.K.K.A Electro Wizard
Cannon Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Poison P.E.K.K.A The Log
Skeleton Army The Log Cannon Electro Wizard
Electro Wizard Cannon Wizard Poison
Cannon Poison P.E.K.K.A The Log Electro Wizard
Cannon P.E.K.K.A Skeleton Army
Skeleton Army Cannon Electro Wizard
Skeleton Army Poison Electro Wizard Cannon Wizard The Log
Wizard Poison Electro Wizard
Cannon Skeleton Army P.E.K.K.A Wizard The Log Electro Wizard
Wizard Skeleton Army Cannon Poison P.E.K.K.A The Log Electro Wizard
Skeleton Army P.E.K.K.A Cannon Electro Wizard
Skeleton Army Cannon P.E.K.K.A The Log Electro Wizard
Wizard Cannon Skeleton Army Poison P.E.K.K.A Electro Wizard
Cannon Wizard Skeleton Army The Log Electro Wizard
Wizard Poison The Log Cannon Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Wizard Skeleton Army Cannon Poison P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army P.E.K.K.A Electro Wizard
Poison Electro Wizard Wizard The Log
Skeleton Army P.E.K.K.A The Log Electro Wizard
Skeleton Army P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Cannon Skeleton Army
Wizard Poison Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
P.E.K.K.A Skeleton Army
P.E.K.K.A Electro Wizard Skeleton Army Poison The Log
P.E.K.K.A Cannon Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Poison The Log Electro Wizard
Skeleton Army P.E.K.K.A Cannon Wizard
Wizard Cannon Skeleton Army
Skeleton Army Electro Wizard Poison P.E.K.K.A The Log
Poison Cannon Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison The Log Electro Wizard
Poison The Log
Poison The Log
Wizard Poison The Log
Wizard Poison
Wizard Poison The Log
Poison The Log Wizard
Poison The Log Wizard
Poison Electro Wizard
Poison Wizard The Log Electro Wizard
Poison Wizard
Poison The Log
Poison
Poison The Log
Wizard Poison The Log
Wizard Poison The Log
Poison
Wizard Poison The Log Electro Wizard
Wizard Poison The Log
Poison The Log
Wizard Poison
The Log
Poison The Log
Poison The Log Wizard
Poison The Log Wizard Electro Wizard
Wizard Poison The Log
Poison The Log
Poison Wizard Electro Wizard
Electro Wizard Wizard Poison
Poison Wizard The Log
Poison Electro Wizard
P.E.K.K.A
Wizard Poison The Log
Electro Wizard Skeleton Army
Poison Wizard Electro Wizard
The Log
Poison Wizard Electro Wizard
The Log Wizard Poison
Poison
P.E.K.K.A
Poison The Log Electro Wizard
Poison Electro Wizard
Poison The Log Electro Wizard

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