My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Zappies Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Baby Dragon Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Dark Prince Miner
Giant Snowball
Minions Zappies Baby Dragon Miner
Zap
Minions Zappies Dark Prince
Barbarian Barrel
Zappies Dark Prince
The Log
Zappies Dark Prince
Earthquake
Zappies
Arrows
Minions Zappies
Royal Delivery
Minions Zappies Baby Dragon Dark Prince P.E.K.K.A Miner
Fireball
Minions Zappies Baby Dragon
Poison
Minions Zappies
Lightning
Baby Dragon Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Dark Prince P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Miner Zappies Baby Dragon Dark Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Miner

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Dark Prince Miner
Minions
Miner Baby Dragon Dark Prince P.E.K.K.A
Zappies
Baby Dragon Dark Prince P.E.K.K.A Miner
Baby Dragon
Minions Zappies Dark Prince P.E.K.K.A Miner
Dark Prince
Arrows Minions Zappies Baby Dragon Miner
P.E.K.K.A
Arrows Minions Zappies Baby Dragon The Log
The Log
P.E.K.K.A Miner
Miner
Minions Arrows Zappies Baby Dragon Dark Prince The Log

Defense Synergies 1 14

Arrows
Dark Prince P.E.K.K.A
Minions
Zappies Baby Dragon Dark Prince P.E.K.K.A The Log
Zappies
Minions P.E.K.K.A The Log
Baby Dragon
Minions Dark Prince P.E.K.K.A The Log
Dark Prince
Arrows Minions Baby Dragon The Log
P.E.K.K.A
The Log Arrows Minions Zappies Baby Dragon
The Log
P.E.K.K.A Minions Zappies Baby Dragon Dark Prince Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Zappies Baby Dragon The Log
P.E.K.K.A Minions Zappies Dark Prince The Log
P.E.K.K.A Minions Zappies Dark Prince
P.E.K.K.A Minions Zappies Dark Prince
Arrows Dark Prince P.E.K.K.A The Log
Arrows The Log Minions Zappies Baby Dragon Dark Prince
Minions Arrows Zappies Baby Dragon
Arrows Baby Dragon P.E.K.K.A The Log
Zappies P.E.K.K.A Minions
Zappies Dark Prince Miner
Minions Arrows Zappies Baby Dragon Dark Prince The Log
Arrows Minions Zappies Baby Dragon
P.E.K.K.A Minions Zappies Dark Prince The Log
Arrows Minions Zappies Baby Dragon Dark Prince P.E.K.K.A The Log
P.E.K.K.A Zappies
Zappies P.E.K.K.A The Log
Arrows Minions Zappies Dark Prince P.E.K.K.A
Arrows Minions Zappies Baby Dragon Dark Prince The Log
Arrows Baby Dragon The Log Minions Zappies Dark Prince
P.E.K.K.A Zappies
Dark Prince Arrows Minions Zappies Baby Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Dark Prince P.E.K.K.A
Arrows Baby Dragon The Log Miner
Zappies P.E.K.K.A Minions Dark Prince The Log
Dark Prince P.E.K.K.A Zappies The Log
P.E.K.K.A Zappies Dark Prince
Arrows Minions Zappies Baby Dragon
Dark Prince P.E.K.K.A Minions Zappies
P.E.K.K.A Zappies Dark Prince
P.E.K.K.A Minions Zappies Baby Dragon Dark Prince The Log
P.E.K.K.A Zappies
P.E.K.K.A Minions Zappies Dark Prince
P.E.K.K.A Arrows Dark Prince The Log
Dark Prince P.E.K.K.A Zappies
Zappies Baby Dragon
Zappies Minions Baby Dragon Dark Prince P.E.K.K.A The Log
Arrows Minions Zappies Baby Dragon Dark Prince P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon The Log
Arrows Baby Dragon The Log Miner
Arrows Baby Dragon The Log Miner
Arrows Dark Prince The Log
Arrows Baby Dragon Dark Prince The Log
Arrows Minions Baby Dragon
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log Miner
Minions
Miner Arrows Dark Prince The Log
Arrows Baby Dragon
Baby Dragon The Log Miner
Arrows Minions Baby Dragon
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows
Minions
Arrows Baby Dragon Dark Prince The Log
Arrows Baby Dragon The Log Miner
Minions Baby Dragon The Log
Arrows
The Log
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon Dark Prince
Arrows The Log Miner Baby Dragon
Arrows Baby Dragon The Log Miner
Miner Arrows Baby Dragon The Log
Arrows Baby Dragon
Minions Zappies
Arrows The Log Miner
Arrows Zappies
P.E.K.K.A
Arrows The Log
Minions Zappies Dark Prince
Arrows Zappies Baby Dragon
Arrows The Log
Miner Baby Dragon Dark Prince
Arrows The Log Baby Dragon
Arrows
Dark Prince P.E.K.K.A
Minions Zappies Baby Dragon The Log
Zappies
Baby Dragon Dark Prince The Log Miner

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