My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Wizard Witch
The Log
Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Wizard Witch P.E.K.K.A
Fireball
Wizard Witch
Poison
Wizard Witch
Lightning
Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Fireball Freeze Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap The Log Fireball

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror P.E.K.K.A Freeze Witch The Log
Fireball
Zap Mirror Freeze The Log
Wizard
P.E.K.K.A
Mirror
Zap Fireball The Log Freeze
Freeze
Zap Fireball Mirror
Witch
Zap P.E.K.K.A
P.E.K.K.A
Zap Wizard Witch The Log
The Log
Mirror Zap Fireball P.E.K.K.A

Defense Synergies 5 9

Zap
Fireball Mirror Witch P.E.K.K.A The Log
Fireball
Zap Mirror The Log Freeze
Wizard
Freeze P.E.K.K.A The Log
Mirror
Zap Fireball The Log
Freeze
Fireball Wizard
Witch
Zap The Log
P.E.K.K.A
The Log Zap Wizard
The Log
Fireball P.E.K.K.A Zap Wizard Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard The Log
P.E.K.K.A Zap Witch The Log
Witch P.E.K.K.A Freeze
Witch P.E.K.K.A
Fireball P.E.K.K.A The Log
Fireball Freeze The Log Zap
Zap Fireball Wizard Freeze Witch
Zap Fireball P.E.K.K.A The Log
Witch P.E.K.K.A
Witch Zap Fireball Wizard Freeze The Log
Zap Fireball Wizard Witch
P.E.K.K.A Zap Fireball Wizard Freeze Witch The Log
Fireball Wizard Zap Freeze Witch P.E.K.K.A The Log
P.E.K.K.A
Zap Fireball Freeze P.E.K.K.A The Log
Wizard Fireball Witch P.E.K.K.A
Fireball Zap Wizard Witch The Log
Zap Wizard Freeze Witch The Log Fireball
P.E.K.K.A
Wizard Fireball Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Witch P.E.K.K.A
Fireball Zap Wizard The Log
P.E.K.K.A Zap Witch The Log
P.E.K.K.A Zap Fireball The Log
P.E.K.K.A Witch
Fireball Wizard Zap Freeze Witch
P.E.K.K.A Fireball Witch
P.E.K.K.A
Zap Freeze P.E.K.K.A Fireball Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Witch
P.E.K.K.A Zap Fireball The Log
P.E.K.K.A Fireball Wizard Witch
Wizard Fireball Witch
Witch Zap Fireball Freeze P.E.K.K.A The Log
Zap Fireball Wizard Freeze Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze The Log
Fireball Zap The Log
Fireball The Log
Fireball Freeze The Log
Fireball Wizard Zap The Log
Fireball Wizard Zap Freeze Witch
Wizard Witch The Log
Fireball The Log Zap Wizard Freeze
Fireball The Log Zap Wizard
Fireball
Zap Fireball Wizard The Log
Fireball Zap Wizard
Fireball The Log
Fireball Freeze
Zap Fireball The Log
Zap Fireball Wizard Witch The Log
Fireball Wizard The Log
Fireball Freeze
Zap Fireball Wizard The Log
Zap Fireball Wizard Witch The Log
Fireball The Log
Fireball Wizard
The Log
Zap Fireball The Log
Zap Freeze The Log Fireball Wizard Witch
Witch
Fireball The Log Zap Wizard Witch
Fireball Zap Wizard Witch The Log
Fireball Zap The Log
Zap Fireball Wizard Witch
Zap Fireball Wizard Freeze Witch
Fireball
Zap Fireball Wizard The Log
Zap Fireball Freeze
P.E.K.K.A
Fireball Wizard The Log
Zap Fireball Freeze Witch
Fireball Zap Wizard Witch
Freeze
The Log Fireball
Fireball Wizard
The Log Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Fireball Freeze Witch The Log
Zap Fireball Witch
Zap Fireball Freeze Witch The Log

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