My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit P.E.K.K.A Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Fire Spirit Lumberjack
Zap
Fire Spirit Bandit
Barbarian Barrel
Fire Spirit Wizard Bandit Lumberjack
The Log
Fire Spirit Bandit Lumberjack
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Wizard P.E.K.K.A Bandit Lumberjack
Fireball
Wizard Bandit Lumberjack
Poison
Wizard
Lightning
Wizard Bandit Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Bandit Fireball Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Bandit

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Bandit Lumberjack
Zap
Fireball P.E.K.K.A Fire Spirit The Log Bandit Lumberjack
Fireball
Zap The Log
Wizard
P.E.K.K.A Bandit Lumberjack
P.E.K.K.A
Fire Spirit Zap Wizard The Log Lumberjack
The Log
Zap Fireball P.E.K.K.A Bandit Lumberjack
Bandit
Fire Spirit Zap Wizard The Log Lumberjack
Lumberjack
Fire Spirit Zap Wizard P.E.K.K.A The Log Bandit

Defense Synergies 3 16

Fire Spirit
Zap P.E.K.K.A The Log
Zap
Fireball Fire Spirit P.E.K.K.A The Log Bandit Lumberjack
Fireball
Zap The Log Bandit Lumberjack
Wizard
P.E.K.K.A The Log Bandit Lumberjack
P.E.K.K.A
The Log Fire Spirit Zap Wizard
The Log
Fireball P.E.K.K.A Fire Spirit Zap Wizard Bandit Lumberjack
Bandit
Zap Fireball Wizard The Log Lumberjack
Lumberjack
Zap Fireball Wizard The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard The Log
P.E.K.K.A Lumberjack Zap The Log Bandit
P.E.K.K.A Lumberjack Fire Spirit Bandit
P.E.K.K.A Lumberjack Bandit
Fireball P.E.K.K.A The Log Lumberjack
Fireball The Log Fire Spirit Zap Bandit Lumberjack
Fire Spirit Zap Fireball Wizard
Zap Fireball P.E.K.K.A The Log Bandit
P.E.K.K.A Lumberjack
Fire Spirit Bandit Lumberjack
Zap Fireball Wizard The Log Bandit Lumberjack
Zap Fireball Wizard
P.E.K.K.A Lumberjack Fire Spirit Zap Fireball Wizard The Log Bandit
Fire Spirit Fireball Wizard Zap P.E.K.K.A The Log Lumberjack
P.E.K.K.A Bandit Lumberjack
Zap Fireball P.E.K.K.A The Log Bandit Lumberjack
Wizard Fireball P.E.K.K.A Lumberjack
Fire Spirit Fireball Zap Wizard The Log Bandit Lumberjack
Zap Wizard The Log Fire Spirit Fireball Bandit Lumberjack
P.E.K.K.A Lumberjack
Wizard Fire Spirit Fireball P.E.K.K.A The Log Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball P.E.K.K.A Bandit
Fireball Bandit Zap Wizard The Log Lumberjack
P.E.K.K.A Bandit Lumberjack Zap The Log
P.E.K.K.A Lumberjack Zap Fireball The Log Bandit
P.E.K.K.A Bandit Lumberjack
Fire Spirit Fireball Wizard Zap
P.E.K.K.A Fireball Bandit Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Fireball The Log Bandit
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Zap Fireball The Log
P.E.K.K.A Fireball Wizard Bandit Lumberjack
Wizard Fireball
Zap Fireball P.E.K.K.A The Log Lumberjack
Zap Fireball Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Bandit
Fireball Zap The Log Bandit
Fireball The Log Bandit
Fireball The Log
Fireball Wizard Fire Spirit Zap The Log
Fireball Wizard Fire Spirit Zap
Fire Spirit Wizard The Log
Fireball The Log Fire Spirit Zap Wizard
Fireball The Log Zap Wizard Bandit
Fire Spirit Fireball Lumberjack
Zap Fireball Wizard The Log Bandit
Fireball Fire Spirit Zap Wizard
Fire Spirit Fireball The Log Bandit
Fireball Bandit
Zap Fireball The Log
Zap Fireball Wizard The Log Bandit
Fireball Wizard The Log Bandit
Fireball
Fire Spirit Zap Fireball Wizard The Log Bandit
Fire Spirit Zap Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Zap Fireball The Log
Zap The Log Fire Spirit Fireball Wizard
Fireball The Log Zap Wizard Bandit
Fireball Zap Wizard The Log Bandit
Fireball Zap The Log Bandit
Fire Spirit Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Zap Fireball Wizard The Log Bandit
Zap Fireball
P.E.K.K.A
Fireball Wizard The Log
Zap Fire Spirit Fireball Bandit
Fireball Fire Spirit Zap Wizard
The Log Fireball
Fireball Wizard Lumberjack
The Log Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Fireball The Log
Zap Fireball
Zap Fireball The Log Bandit

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