My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Musketeer
Zap
Minions
Barbarian Barrel
Tesla Musketeer
The Log
Musketeer
Earthquake
Tesla
Arrows
Minions
Royal Delivery
Minions Musketeer P.E.K.K.A
Fireball
Minions Tesla Musketeer
Poison
Minions Musketeer
Lightning
Tesla Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Tornado Tesla Musketeer Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Tornado

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A
Minions
P.E.K.K.A
Tesla
Musketeer
P.E.K.K.A The Log
Rocket
Tornado
Tornado
Rocket P.E.K.K.A The Log
P.E.K.K.A
Arrows Tornado Minions Musketeer The Log
The Log
Musketeer Tornado P.E.K.K.A

Defense Synergies 6 12

Arrows
Tesla Tornado P.E.K.K.A
Minions
Tesla Musketeer P.E.K.K.A The Log
Tesla
Musketeer The Log Arrows Minions Tornado
Musketeer
Tesla The Log Minions Tornado P.E.K.K.A
Rocket
Tornado The Log
Tornado
Rocket P.E.K.K.A Arrows Tesla Musketeer The Log
P.E.K.K.A
Tornado The Log Arrows Minions Musketeer
The Log
Tesla Musketeer P.E.K.K.A Minions Rocket Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Tesla Musketeer The Log
P.E.K.K.A Minions Tesla Musketeer The Log
Tesla Rocket Tornado P.E.K.K.A Minions Musketeer
Tesla P.E.K.K.A Minions Musketeer
Arrows Rocket Tornado P.E.K.K.A The Log
Arrows Tornado The Log Minions Tesla Musketeer
Minions Tesla Musketeer Rocket Tornado Arrows
Rocket Arrows Tesla Musketeer P.E.K.K.A The Log
Tesla P.E.K.K.A Minions Musketeer Tornado
Tornado Tesla Musketeer
Minions Arrows Tesla Musketeer Tornado The Log
Arrows Minions Tesla Musketeer Tornado
Tesla P.E.K.K.A Minions Musketeer Rocket The Log
Rocket Arrows Minions Tesla Tornado P.E.K.K.A The Log
P.E.K.K.A Tesla
Rocket Tornado Tesla P.E.K.K.A The Log
Tesla Arrows Minions Musketeer Tornado P.E.K.K.A
Arrows Tesla Minions Musketeer Tornado The Log
Arrows Tornado The Log Minions Tesla Musketeer
P.E.K.K.A Tesla Musketeer Tornado
Arrows Minions Tesla Musketeer P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla P.E.K.K.A
Arrows Tesla Musketeer Rocket The Log
P.E.K.K.A Minions Musketeer Rocket The Log
Rocket P.E.K.K.A Tesla Musketeer Tornado The Log
P.E.K.K.A Tesla Musketeer
Arrows Rocket Minions Tesla Musketeer Tornado
Rocket P.E.K.K.A Minions Tesla Musketeer
P.E.K.K.A Tesla
Rocket P.E.K.K.A Minions Tornado The Log
P.E.K.K.A Tesla Musketeer
P.E.K.K.A Minions Tesla Musketeer
Rocket P.E.K.K.A Arrows Tornado The Log
Rocket P.E.K.K.A Tesla
Tesla Musketeer
Tesla Minions Musketeer Rocket Tornado P.E.K.K.A The Log
Arrows Minions Tesla Musketeer P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Rocket The Log
Arrows Musketeer Tornado The Log
Rocket Arrows The Log
Arrows Musketeer Rocket The Log
Rocket Arrows The Log
Arrows Minions Musketeer Rocket Tornado
Arrows Musketeer Tornado The Log
Arrows The Log Tornado
Arrows The Log Tornado
Rocket Minions Musketeer Tornado
Rocket Arrows Musketeer Tornado The Log
Arrows Musketeer Rocket Tornado
Rocket Musketeer The Log
Arrows Minions Musketeer Rocket
Arrows Musketeer The Log
Rocket Arrows Musketeer The Log
Arrows Musketeer Rocket The Log
Arrows Rocket Tornado
Minions Rocket
Rocket Arrows Musketeer The Log
Rocket Arrows Tornado The Log
Rocket Minions Musketeer The Log
Rocket Arrows Tornado
Rocket Musketeer Tornado The Log
Rocket Arrows Musketeer The Log
Arrows Tornado The Log
Arrows The Log Musketeer Tornado
Arrows Musketeer Tornado The Log
Rocket Arrows Musketeer Tornado The Log
Arrows Musketeer Tornado
Rocket Minions Musketeer
Arrows Musketeer Rocket The Log
Rocket Arrows
P.E.K.K.A
Rocket Arrows The Log
Minions Musketeer Rocket
Rocket Arrows Musketeer Tornado
Arrows The Log
Musketeer Rocket
Arrows The Log Musketeer
Rocket Arrows Tornado
Musketeer P.E.K.K.A
Minions Musketeer Rocket Tornado The Log
Musketeer Rocket Tornado
Musketeer Rocket Tornado The Log

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