My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Battle Ram Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Battle Ram Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Dart Goblin Battle Ram Baby Dragon
Zap
Bats Dart Goblin Battle Ram
Barbarian Barrel
Dart Goblin Valkyrie Battle Ram
The Log
Dart Goblin Battle Ram
Earthquake
Arrows
Bats Dart Goblin
Royal Delivery
Bats Dart Goblin Valkyrie Battle Ram Baby Dragon P.E.K.K.A
Fireball
Dart Goblin Battle Ram Baby Dragon
Poison
Bats Dart Goblin
Lightning
Valkyrie Battle Ram Baby Dragon
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Battle Ram Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Dart Goblin Fireball Valkyrie Battle Ram Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Dart Goblin Fireball

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Battle Ram Baby Dragon P.E.K.K.A
Dart Goblin
Valkyrie Battle Ram Baby Dragon P.E.K.K.A The Log
Fireball
Battle Ram Baby Dragon The Log
Valkyrie
Bats Dart Goblin Battle Ram Baby Dragon P.E.K.K.A
Battle Ram
The Log Bats Dart Goblin Fireball Valkyrie Baby Dragon P.E.K.K.A
Baby Dragon
Bats Dart Goblin Fireball Valkyrie Battle Ram P.E.K.K.A
P.E.K.K.A
Bats Dart Goblin Valkyrie Battle Ram Baby Dragon The Log
The Log
Battle Ram Dart Goblin Fireball P.E.K.K.A

Defense Synergies 2 15

Bats
Dart Goblin Valkyrie Baby Dragon P.E.K.K.A The Log
Dart Goblin
Bats Valkyrie Baby Dragon P.E.K.K.A The Log
Fireball
The Log Valkyrie
Valkyrie
Bats Dart Goblin Fireball Baby Dragon P.E.K.K.A The Log
Battle Ram
Baby Dragon
Bats Dart Goblin Valkyrie P.E.K.K.A The Log
P.E.K.K.A
The Log Bats Dart Goblin Valkyrie Baby Dragon
The Log
Fireball P.E.K.K.A Bats Dart Goblin Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Valkyrie Baby Dragon The Log
P.E.K.K.A Bats Dart Goblin Valkyrie The Log
P.E.K.K.A Bats Dart Goblin Valkyrie
P.E.K.K.A Bats Dart Goblin Valkyrie
Fireball Valkyrie P.E.K.K.A The Log
Fireball The Log Bats Dart Goblin Valkyrie Baby Dragon
Bats Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball Valkyrie Baby Dragon P.E.K.K.A The Log
P.E.K.K.A
Dart Goblin Valkyrie
Bats Dart Goblin Valkyrie Fireball Baby Dragon The Log
Bats Dart Goblin Fireball Baby Dragon
P.E.K.K.A Bats Fireball Valkyrie The Log
Fireball Valkyrie Bats Dart Goblin Baby Dragon P.E.K.K.A The Log
P.E.K.K.A
Fireball P.E.K.K.A The Log
Bats Fireball Valkyrie P.E.K.K.A
Fireball Bats Dart Goblin Valkyrie Baby Dragon The Log
Valkyrie Baby Dragon The Log Bats Dart Goblin Fireball
P.E.K.K.A Dart Goblin
Valkyrie Bats Dart Goblin Fireball Baby Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball P.E.K.K.A
Fireball Valkyrie Baby Dragon The Log
P.E.K.K.A Bats Valkyrie The Log
Valkyrie P.E.K.K.A Bats Fireball The Log
P.E.K.K.A Valkyrie
Fireball Bats Dart Goblin Baby Dragon
P.E.K.K.A Bats Dart Goblin Fireball Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Bats Fireball Valkyrie Baby Dragon The Log
P.E.K.K.A Dart Goblin
P.E.K.K.A Bats Dart Goblin Valkyrie
P.E.K.K.A Fireball Valkyrie The Log
P.E.K.K.A Fireball Valkyrie
Dart Goblin Fireball Valkyrie Baby Dragon
Bats Dart Goblin Fireball Valkyrie Baby Dragon P.E.K.K.A The Log
Bats Valkyrie Dart Goblin Fireball Baby Dragon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Valkyrie Baby Dragon The Log
Fireball Dart Goblin Baby Dragon The Log
Dart Goblin Fireball Baby Dragon The Log
Dart Goblin Fireball Valkyrie The Log
Fireball Valkyrie Baby Dragon The Log
Fireball Bats Dart Goblin Baby Dragon
Dart Goblin Baby Dragon The Log
Fireball The Log Dart Goblin Baby Dragon
Fireball The Log Dart Goblin
Bats Fireball
Dart Goblin Fireball Valkyrie The Log
Fireball Dart Goblin Baby Dragon
Dart Goblin Fireball Baby Dragon The Log
Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball Baby Dragon The Log
Dart Goblin Fireball Baby Dragon The Log
Dart Goblin Fireball Baby Dragon The Log
Fireball
Bats
Dart Goblin Fireball Baby Dragon The Log
Dart Goblin Fireball Valkyrie Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Valkyrie Baby Dragon
Fireball The Log Dart Goblin Baby Dragon
Fireball Baby Dragon The Log
Fireball Dart Goblin Baby Dragon The Log
Bats Dart Goblin Fireball Baby Dragon
Bats Dart Goblin Fireball
Fireball
Dart Goblin Fireball The Log
Fireball
P.E.K.K.A
Fireball The Log
Bats Dart Goblin Fireball
Fireball Dart Goblin Baby Dragon
The Log Fireball
Fireball Dart Goblin Valkyrie Baby Dragon
The Log Dart Goblin Fireball Baby Dragon
Fireball
Dart Goblin P.E.K.K.A
Bats Dart Goblin Fireball Baby Dragon The Log
Bats Dart Goblin Fireball
Dart Goblin Fireball Baby Dragon The Log

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