My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Mega Minion Hunter P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Miner
Giant Snowball
Archers Mega Minion Miner
Zap
Archers
Barbarian Barrel
Ice Spirit Archers Hunter Electro Wizard
The Log
Ice Spirit Archers Hunter
Earthquake
Archers
Arrows
Ice Spirit Archers
Royal Delivery
Ice Spirit Archers Mega Minion Hunter P.E.K.K.A Miner Electro Wizard
Fireball
Archers Mega Minion Hunter Electro Wizard
Poison
Archers Mega Minion Hunter Electro Wizard
Lightning
Mega Minion Hunter Electro Wizard
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Minion P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Archers Mega Minion Miner Hunter Electro Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Archers Mega Minion Miner

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Archers Mega Minion Hunter Miner
Archers
Ice Spirit P.E.K.K.A Miner
Mega Minion
Ice Spirit Miner
Hunter
Ice Spirit P.E.K.K.A
Lightning
P.E.K.K.A
Ice Spirit Electro Wizard Archers Hunter
Miner
Ice Spirit Archers Mega Minion Electro Wizard
Electro Wizard
P.E.K.K.A Miner

Defense Synergies 0 15

Ice Spirit
Archers Mega Minion Hunter P.E.K.K.A Miner Electro Wizard
Archers
Ice Spirit Mega Minion P.E.K.K.A Electro Wizard
Mega Minion
Ice Spirit Archers Hunter Miner Electro Wizard
Hunter
Ice Spirit Mega Minion P.E.K.K.A Electro Wizard
Lightning
P.E.K.K.A
Ice Spirit Archers Hunter Electro Wizard
Miner
Ice Spirit Mega Minion
Electro Wizard
Ice Spirit Archers Mega Minion Hunter P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mega Minion Electro Wizard
Hunter P.E.K.K.A Ice Spirit Mega Minion Electro Wizard
Hunter P.E.K.K.A Archers Mega Minion Lightning Electro Wizard
Hunter P.E.K.K.A Mega Minion Electro Wizard
Lightning P.E.K.K.A
Archers Mega Minion Hunter Electro Wizard
Mega Minion Hunter Lightning Electro Wizard Ice Spirit Archers
Lightning P.E.K.K.A Electro Wizard
Hunter P.E.K.K.A
Ice Spirit Archers Hunter Miner Electro Wizard
Archers Electro Wizard Mega Minion Hunter
Mega Minion Hunter Archers Electro Wizard
Hunter P.E.K.K.A Ice Spirit Lightning Electro Wizard
Ice Spirit Mega Minion Hunter P.E.K.K.A Electro Wizard
P.E.K.K.A Hunter Electro Wizard
Ice Spirit Hunter Lightning P.E.K.K.A Electro Wizard
Hunter P.E.K.K.A Electro Wizard
Ice Spirit Archers Mega Minion Hunter Electro Wizard
Hunter Ice Spirit Archers Mega Minion Electro Wizard
P.E.K.K.A Hunter Electro Wizard
Archers Hunter P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers P.E.K.K.A Electro Wizard
Electro Wizard Archers Mega Minion Hunter Lightning Miner
P.E.K.K.A Ice Spirit Hunter Lightning Electro Wizard
Hunter Lightning P.E.K.K.A Electro Wizard
P.E.K.K.A Hunter
Ice Spirit Archers Hunter Electro Wizard
P.E.K.K.A Archers Mega Minion Hunter Lightning Electro Wizard
P.E.K.K.A Hunter
Lightning P.E.K.K.A Electro Wizard Ice Spirit Mega Minion
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion Hunter
Lightning P.E.K.K.A Electro Wizard
Lightning P.E.K.K.A Hunter
Archers
Electro Wizard Ice Spirit Archers Mega Minion Hunter Lightning P.E.K.K.A
Archers Mega Minion Hunter P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Miner Electro Wizard
Lightning Miner
Lightning
Ice Spirit Mega Minion Hunter
Archers
Ice Spirit Hunter Lightning
Miner Lightning
Lightning Electro Wizard
Lightning Miner Electro Wizard
Lightning Archers
Lightning Hunter Miner
Lightning
Lightning
Lightning Hunter
Lightning
Lightning
Lightning
Lightning Archers Mega Minion Hunter Electro Wizard
Lightning Miner
Lightning
Lightning
Lightning
Lightning
Ice Spirit Hunter
Mega Minion
Miner Hunter Lightning Electro Wizard
Lightning Miner
Lightning Miner
Lightning Archers Hunter Electro Wizard
Lightning Electro Wizard Ice Spirit Mega Minion
Lightning Mega Minion
Lightning Hunter Miner
Lightning Ice Spirit Electro Wizard
P.E.K.K.A
Lightning
Lightning Electro Wizard Ice Spirit Archers
Lightning Archers Mega Minion Hunter Electro Wizard
Lightning Miner Mega Minion Hunter Electro Wizard
Lightning
Lightning
Mega Minion P.E.K.K.A
Ice Spirit Lightning Electro Wizard
Lightning Electro Wizard
Lightning Miner Electro Wizard

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