My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Battle Ram P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Ram Barbarian Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Battle Ram
Giant Snowball
Skeletons Bats Dart Goblin Battle Ram
Zap
Skeletons Bats Dart Goblin Battle Ram
Barbarian Barrel
Skeletons Dart Goblin Battle Ram Electro Wizard
The Log
Skeletons Dart Goblin Battle Ram
Earthquake
Skeletons
Arrows
Skeletons Bats Dart Goblin
Royal Delivery
Skeletons Bats Dart Goblin Battle Ram P.E.K.K.A Electro Wizard
Fireball
Dart Goblin Battle Ram Electro Wizard
Poison
Bats Dart Goblin Electro Wizard
Lightning
Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Barbarian Barrel Dart Goblin Battle Ram Electro Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Barbarian Barrel Dart Goblin

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Battle Ram Barbarian Barrel P.E.K.K.A
Dart Goblin
Battle Ram Barbarian Barrel P.E.K.K.A
Battle Ram
Bats Dart Goblin Barbarian Barrel Lightning P.E.K.K.A Electro Wizard
Barbarian Barrel
Bats Dart Goblin Battle Ram P.E.K.K.A
Lightning
Battle Ram
P.E.K.K.A
Electro Wizard Bats Dart Goblin Battle Ram Barbarian Barrel
Electro Wizard
P.E.K.K.A Battle Ram

Defense Synergies 1 14

Skeletons
Dart Goblin Bats Barbarian Barrel P.E.K.K.A Electro Wizard
Bats
Skeletons Dart Goblin Barbarian Barrel P.E.K.K.A Electro Wizard
Dart Goblin
Skeletons Bats Barbarian Barrel P.E.K.K.A Electro Wizard
Battle Ram
Barbarian Barrel
Skeletons Bats Dart Goblin P.E.K.K.A Electro Wizard
Lightning
P.E.K.K.A
Skeletons Bats Dart Goblin Barbarian Barrel Electro Wizard
Electro Wizard
Skeletons Bats Dart Goblin Barbarian Barrel P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Dart Goblin Barbarian Barrel Electro Wizard
P.E.K.K.A Skeletons Bats Dart Goblin Electro Wizard
P.E.K.K.A Skeletons Bats Dart Goblin Lightning Electro Wizard
P.E.K.K.A Skeletons Bats Dart Goblin Electro Wizard
Lightning Barbarian Barrel P.E.K.K.A
Barbarian Barrel Skeletons Bats Dart Goblin Electro Wizard
Bats Dart Goblin Lightning Electro Wizard
Lightning Dart Goblin Barbarian Barrel P.E.K.K.A Electro Wizard
P.E.K.K.A Skeletons
Skeletons Dart Goblin Barbarian Barrel Electro Wizard
Bats Dart Goblin Electro Wizard Skeletons Barbarian Barrel
Bats Dart Goblin Electro Wizard
P.E.K.K.A Skeletons Bats Lightning Electro Wizard
Bats Dart Goblin Barbarian Barrel P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Lightning P.E.K.K.A Electro Wizard
Skeletons Bats P.E.K.K.A Electro Wizard
Bats Dart Goblin Barbarian Barrel Electro Wizard
Barbarian Barrel Bats Dart Goblin Electro Wizard
P.E.K.K.A Dart Goblin Electro Wizard
Bats Dart Goblin Barbarian Barrel P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Barbarian Barrel P.E.K.K.A Electro Wizard
Electro Wizard Barbarian Barrel Lightning
P.E.K.K.A Skeletons Bats Lightning Electro Wizard
Lightning P.E.K.K.A Bats Barbarian Barrel Electro Wizard
P.E.K.K.A Skeletons
Skeletons Bats Dart Goblin Electro Wizard
P.E.K.K.A Skeletons Bats Dart Goblin Lightning Electro Wizard
P.E.K.K.A
Lightning P.E.K.K.A Electro Wizard Skeletons Bats Barbarian Barrel
P.E.K.K.A Skeletons Dart Goblin
P.E.K.K.A Bats Dart Goblin
Lightning P.E.K.K.A Electro Wizard
Lightning P.E.K.K.A Skeletons
Dart Goblin
Electro Wizard Skeletons Bats Dart Goblin Barbarian Barrel Lightning P.E.K.K.A
Bats Dart Goblin Barbarian Barrel P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Dart Goblin Barbarian Barrel
Dart Goblin Barbarian Barrel Electro Wizard
Lightning Dart Goblin Barbarian Barrel
Lightning Dart Goblin Barbarian Barrel
Barbarian Barrel
Bats Dart Goblin
Dart Goblin
Dart Goblin Barbarian Barrel Lightning
Dart Goblin Lightning
Lightning Bats Electro Wizard
Lightning Dart Goblin Barbarian Barrel Electro Wizard
Lightning Dart Goblin
Lightning Dart Goblin Barbarian Barrel
Lightning Dart Goblin Barbarian Barrel
Lightning Dart Goblin Barbarian Barrel
Lightning Dart Goblin Barbarian Barrel
Lightning Dart Goblin Barbarian Barrel
Lightning Barbarian Barrel
Bats Lightning
Lightning Dart Goblin Barbarian Barrel Electro Wizard
Lightning Dart Goblin Barbarian Barrel
Lightning
Lightning
Lightning
Lightning Barbarian Barrel
Barbarian Barrel
Dart Goblin Barbarian Barrel Lightning Electro Wizard
Lightning
Lightning Dart Goblin Barbarian Barrel
Lightning Bats Dart Goblin Electro Wizard
Lightning Electro Wizard Bats Dart Goblin
Lightning
Lightning Dart Goblin
Lightning Electro Wizard
P.E.K.K.A
Lightning
Lightning Electro Wizard Bats Dart Goblin Barbarian Barrel
Lightning Dart Goblin Electro Wizard
Barbarian Barrel
Lightning Dart Goblin Electro Wizard
Dart Goblin Lightning
Lightning
Dart Goblin P.E.K.K.A
Bats Dart Goblin Lightning Electro Wizard
Bats Dart Goblin Lightning Electro Wizard
Lightning Dart Goblin Barbarian Barrel Electro Wizard

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