My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Royal Ghost Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Fire Spirit Battle Ram
Zap
Fire Spirit Battle Ram Bandit
Barbarian Barrel
Fire Spirit Battle Ram Royal Ghost Bandit Electro Wizard
The Log
Fire Spirit Battle Ram Bandit
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Battle Ram P.E.K.K.A Royal Ghost Bandit Electro Wizard
Fireball
Battle Ram Bandit Electro Wizard
Poison
Electro Wizard
Lightning
Battle Ram Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Royal Ghost Bandit Battle Ram Electro Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Royal Ghost Bandit

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Battle Ram Bandit
Zap
Battle Ram P.E.K.K.A Electro Wizard Fire Spirit Royal Ghost Bandit
Battle Ram
Zap Bandit Fire Spirit Lightning P.E.K.K.A Royal Ghost Electro Wizard
Lightning
Battle Ram
P.E.K.K.A
Fire Spirit Zap Electro Wizard Battle Ram
Royal Ghost
Zap Battle Ram Bandit Electro Wizard
Bandit
Battle Ram Fire Spirit Zap Royal Ghost Electro Wizard
Electro Wizard
Zap P.E.K.K.A Battle Ram Royal Ghost Bandit

Defense Synergies 1 9

Fire Spirit
Zap P.E.K.K.A Electro Wizard
Zap
Electro Wizard Fire Spirit P.E.K.K.A Royal Ghost Bandit
Battle Ram
Lightning
P.E.K.K.A
Fire Spirit Zap Electro Wizard
Royal Ghost
Zap Electro Wizard
Bandit
Zap Electro Wizard
Electro Wizard
Zap Fire Spirit P.E.K.K.A Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Electro Wizard
P.E.K.K.A Zap Bandit Electro Wizard
P.E.K.K.A Fire Spirit Lightning Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Lightning P.E.K.K.A
Fire Spirit Zap Royal Ghost Bandit Electro Wizard
Lightning Electro Wizard Fire Spirit Zap
Lightning Zap P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Fire Spirit Royal Ghost Bandit Electro Wizard
Electro Wizard Zap Royal Ghost Bandit
Zap Electro Wizard
P.E.K.K.A Fire Spirit Zap Lightning Bandit Electro Wizard
Fire Spirit Zap P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Zap Lightning P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Fire Spirit Zap Royal Ghost Bandit Electro Wizard
Zap Fire Spirit Royal Ghost Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Royal Ghost Fire Spirit P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Zap Lightning Royal Ghost
P.E.K.K.A Bandit Zap Lightning Electro Wizard
Lightning P.E.K.K.A Zap Bandit Electro Wizard
P.E.K.K.A Bandit
Fire Spirit Zap Electro Wizard
P.E.K.K.A Lightning Bandit Electro Wizard
P.E.K.K.A
Zap Lightning P.E.K.K.A Electro Wizard Bandit
P.E.K.K.A
P.E.K.K.A
Lightning P.E.K.K.A Zap Electro Wizard
Lightning P.E.K.K.A Bandit
Electro Wizard Zap Lightning P.E.K.K.A
Zap P.E.K.K.A Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Ghost Bandit
Zap Royal Ghost Bandit Electro Wizard
Lightning Bandit
Lightning
Fire Spirit Zap
Fire Spirit Zap
Fire Spirit
Fire Spirit Zap Lightning
Zap Lightning Bandit
Lightning Fire Spirit Electro Wizard
Lightning Zap Bandit Electro Wizard
Lightning Fire Spirit Zap
Lightning Fire Spirit Bandit
Lightning Bandit
Lightning Zap
Lightning Zap Bandit
Lightning Bandit
Lightning
Lightning
Lightning Fire Spirit Zap Bandit Electro Wizard
Lightning Fire Spirit Zap
Lightning
Lightning
Lightning
Lightning Zap
Zap Fire Spirit
Zap Lightning Royal Ghost Bandit Electro Wizard
Lightning Zap Bandit
Lightning Zap Bandit
Lightning Fire Spirit Zap Electro Wizard
Zap Lightning Electro Wizard
Lightning
Lightning Zap Bandit
Zap Lightning Electro Wizard
P.E.K.K.A
Lightning
Zap Lightning Electro Wizard Fire Spirit Bandit
Lightning Fire Spirit Zap Electro Wizard
Lightning Electro Wizard
Zap Lightning
Lightning Zap
P.E.K.K.A
Zap Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Royal Ghost Bandit Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: