My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Dark Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Barbarian Barrel Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Dark Prince
Giant Snowball
Minions Battle Ram
Zap
Minions Battle Ram Dark Prince
Barbarian Barrel
Battle Ram Dark Prince Electro Wizard
The Log
Battle Ram Dark Prince
Earthquake
Arrows
Minions
Royal Delivery
Minions Battle Ram Dark Prince P.E.K.K.A Electro Wizard
Fireball
Minions Battle Ram Electro Wizard
Poison
Minions Electro Wizard
Lightning
Battle Ram Dark Prince Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Minions Battle Ram Dark Prince Electro Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Arrows Minions Battle Ram

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Battle Ram Dark Prince Lightning
Minions
Battle Ram Barbarian Barrel Dark Prince P.E.K.K.A
Battle Ram
Arrows Minions Barbarian Barrel Lightning P.E.K.K.A Electro Wizard
Barbarian Barrel
Minions Battle Ram Dark Prince P.E.K.K.A
Dark Prince
Arrows Minions Barbarian Barrel Lightning Electro Wizard
Lightning
Arrows Battle Ram Dark Prince
P.E.K.K.A
Arrows Electro Wizard Minions Battle Ram Barbarian Barrel
Electro Wizard
P.E.K.K.A Battle Ram Dark Prince

Defense Synergies 0 13

Arrows
Barbarian Barrel Dark Prince Lightning P.E.K.K.A
Minions
Barbarian Barrel Dark Prince P.E.K.K.A Electro Wizard
Battle Ram
Barbarian Barrel
Arrows Minions Dark Prince P.E.K.K.A Electro Wizard
Dark Prince
Arrows Minions Barbarian Barrel Electro Wizard
Lightning
Arrows
P.E.K.K.A
Arrows Minions Barbarian Barrel Electro Wizard
Electro Wizard
Minions Barbarian Barrel Dark Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Barbarian Barrel Electro Wizard
P.E.K.K.A Minions Dark Prince Electro Wizard
P.E.K.K.A Minions Dark Prince Lightning Electro Wizard
P.E.K.K.A Minions Dark Prince Electro Wizard
Lightning Arrows Barbarian Barrel Dark Prince P.E.K.K.A
Arrows Barbarian Barrel Minions Dark Prince Electro Wizard
Minions Lightning Electro Wizard Arrows
Lightning Arrows Barbarian Barrel P.E.K.K.A Electro Wizard
P.E.K.K.A Minions
Barbarian Barrel Dark Prince Electro Wizard
Minions Electro Wizard Arrows Barbarian Barrel Dark Prince
Arrows Minions Electro Wizard
P.E.K.K.A Minions Dark Prince Lightning Electro Wizard
Arrows Minions Barbarian Barrel Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Lightning P.E.K.K.A Electro Wizard
Arrows Minions Dark Prince P.E.K.K.A Electro Wizard
Arrows Minions Barbarian Barrel Dark Prince Electro Wizard
Arrows Barbarian Barrel Minions Dark Prince Electro Wizard
P.E.K.K.A Electro Wizard
Dark Prince Arrows Minions Barbarian Barrel P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Dark Prince P.E.K.K.A Electro Wizard
Electro Wizard Arrows Barbarian Barrel Lightning
P.E.K.K.A Minions Dark Prince Lightning Electro Wizard
Dark Prince Lightning P.E.K.K.A Barbarian Barrel Electro Wizard
P.E.K.K.A Dark Prince
Arrows Minions Electro Wizard
Dark Prince P.E.K.K.A Minions Lightning Electro Wizard
P.E.K.K.A Dark Prince
Lightning P.E.K.K.A Electro Wizard Minions Barbarian Barrel Dark Prince
P.E.K.K.A
P.E.K.K.A Minions Dark Prince
Lightning P.E.K.K.A Arrows Dark Prince Electro Wizard
Dark Prince Lightning P.E.K.K.A
Electro Wizard Minions Barbarian Barrel Dark Prince Lightning P.E.K.K.A
Arrows Minions Barbarian Barrel Dark Prince P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Barbarian Barrel
Arrows Barbarian Barrel Electro Wizard
Lightning Arrows Barbarian Barrel
Lightning Arrows Barbarian Barrel Dark Prince
Arrows Barbarian Barrel Dark Prince
Arrows Minions
Arrows
Arrows Barbarian Barrel Lightning
Arrows Lightning
Lightning Minions Electro Wizard
Lightning Arrows Barbarian Barrel Dark Prince Electro Wizard
Lightning Arrows
Lightning Barbarian Barrel
Lightning Arrows Minions Barbarian Barrel
Lightning Arrows Barbarian Barrel
Lightning Arrows Barbarian Barrel
Lightning Arrows Barbarian Barrel
Lightning Arrows Barbarian Barrel
Minions Lightning
Lightning Arrows Barbarian Barrel Dark Prince Electro Wizard
Lightning Arrows Barbarian Barrel
Lightning Minions
Lightning Arrows
Lightning
Lightning Arrows Barbarian Barrel
Arrows Barbarian Barrel Dark Prince
Arrows Barbarian Barrel Lightning Electro Wizard
Lightning Arrows
Lightning Arrows Barbarian Barrel
Lightning Arrows Electro Wizard
Lightning Electro Wizard Minions
Lightning
Lightning Arrows
Lightning Arrows Electro Wizard
P.E.K.K.A
Arrows Lightning
Lightning Electro Wizard Minions Barbarian Barrel Dark Prince
Lightning Arrows Electro Wizard
Arrows Barbarian Barrel
Lightning Dark Prince Electro Wizard
Arrows Lightning
Lightning Arrows
Dark Prince P.E.K.K.A
Minions Lightning Electro Wizard
Lightning Electro Wizard
Lightning Barbarian Barrel Dark Prince Electro Wizard

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