My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Collector Balloon P.E.K.K.A Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Balloon Inferno Dragon
Giant Snowball
Bats Guards Balloon Inferno Dragon
Zap
Bats Guards Balloon Inferno Dragon
Barbarian Barrel
Guards Magic Archer
The Log
Guards
Earthquake
Elixir Collector Guards
Arrows
Bats Guards
Royal Delivery
Bats Guards Balloon P.E.K.K.A Inferno Dragon Magic Archer
Fireball
Elixir Collector Balloon Inferno Dragon Magic Archer
Poison
Bats Elixir Collector Guards Balloon Magic Archer
Lightning
Elixir Collector Balloon Inferno Dragon Magic Archer
Rocket
Elixir Collector Balloon Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Collector Guards P.E.K.K.A Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Guards Inferno Dragon Magic Archer Balloon Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Guards Inferno Dragon

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Zap P.E.K.K.A Inferno Dragon
Zap
Balloon P.E.K.K.A Bats Guards Magic Archer
Elixir Collector
Guards
Zap
Balloon
Bats Zap Magic Archer
P.E.K.K.A
Zap Magic Archer Bats
Inferno Dragon
Bats
Magic Archer
P.E.K.K.A Zap Balloon

Defense Synergies 0 8

Bats
Zap P.E.K.K.A Inferno Dragon
Zap
Bats Guards P.E.K.K.A Inferno Dragon Magic Archer
Elixir Collector
Guards
Zap Magic Archer
Balloon
P.E.K.K.A
Bats Zap
Inferno Dragon
Bats Zap
Magic Archer
Zap Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Magic Archer
P.E.K.K.A Inferno Dragon Bats Zap
P.E.K.K.A Bats Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Guards
P.E.K.K.A
Bats Zap Guards Magic Archer
Bats Inferno Dragon Zap Magic Archer
Zap P.E.K.K.A Magic Archer
P.E.K.K.A Inferno Dragon
Guards
Bats Guards Zap Magic Archer
Inferno Dragon Bats Zap Magic Archer
P.E.K.K.A Bats Zap Guards
Bats Zap Guards P.E.K.K.A Magic Archer
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Inferno Dragon
Bats P.E.K.K.A
Bats Zap Guards Magic Archer
Zap Bats Guards Inferno Dragon Magic Archer
P.E.K.K.A Inferno Dragon
Bats Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A
Zap Inferno Dragon Magic Archer
Guards P.E.K.K.A Bats Zap
Guards P.E.K.K.A Bats Zap
P.E.K.K.A Guards Inferno Dragon
Bats Zap Magic Archer
Guards P.E.K.K.A Bats
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Bats Inferno Dragon Magic Archer
P.E.K.K.A Guards Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Guards
P.E.K.K.A Zap Guards
P.E.K.K.A Guards
Magic Archer
Guards Bats Zap P.E.K.K.A Inferno Dragon Magic Archer
Bats Zap P.E.K.K.A Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Guards
Zap Magic Archer
Magic Archer
Guards
Zap Magic Archer
Bats Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap
Bats Guards
Zap Magic Archer
Zap Magic Archer
Magic Archer
Magic Archer
Zap Magic Archer
Zap Magic Archer
Magic Archer
Bats
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap
Zap Magic Archer
Inferno Dragon
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Bats Zap Magic Archer
Zap Bats Guards
Zap Magic Archer
Zap Magic Archer
P.E.K.K.A
Magic Archer
Zap Bats Guards Magic Archer
Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap
P.E.K.K.A
Zap Bats Guards Magic Archer
Bats Zap Magic Archer
Zap Magic Archer

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