My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Dark Prince Witch P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Inferno Dragon
Giant Snowball
Mega Minion Witch Inferno Dragon
Zap
Dark Prince Witch Inferno Dragon
Barbarian Barrel
Dark Prince Witch
The Log
Dark Prince Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mega Minion Dark Prince Witch P.E.K.K.A Inferno Dragon
Fireball
Mega Minion Witch Inferno Dragon
Poison
Mega Minion Witch
Lightning
Mega Minion Dark Prince Witch Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Dark Prince Poison P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mega Minion Dark Prince Poison Inferno Dragon Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Mega Minion Dark Prince

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion P.E.K.K.A Dark Prince Poison Witch The Log
Mega Minion
Zap Poison
Dark Prince
Zap Poison Witch
Poison
P.E.K.K.A Zap Mega Minion Dark Prince The Log
Witch
Zap Dark Prince P.E.K.K.A
P.E.K.K.A
Zap Poison Witch The Log
The Log
Zap Poison P.E.K.K.A
Inferno Dragon

Defense Synergies 2 15

Zap
Mega Minion Dark Prince Poison Witch P.E.K.K.A The Log Inferno Dragon
Mega Minion
Zap Dark Prince Witch The Log
Dark Prince
Zap Mega Minion Poison Witch The Log
Poison
Zap Dark Prince The Log
Witch
Zap Mega Minion Dark Prince The Log
P.E.K.K.A
The Log Zap
The Log
P.E.K.K.A Zap Mega Minion Dark Prince Poison Witch Inferno Dragon
Inferno Dragon
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion The Log
P.E.K.K.A Inferno Dragon Zap Mega Minion Dark Prince Witch The Log
Witch P.E.K.K.A Mega Minion Dark Prince Inferno Dragon
Witch P.E.K.K.A Inferno Dragon Mega Minion Dark Prince
Dark Prince Poison P.E.K.K.A The Log
The Log Zap Mega Minion Dark Prince
Mega Minion Inferno Dragon Zap Poison Witch
Zap Poison P.E.K.K.A The Log
Witch P.E.K.K.A Inferno Dragon
Dark Prince
Poison Witch Zap Mega Minion Dark Prince The Log
Mega Minion Inferno Dragon Zap Poison Witch
P.E.K.K.A Zap Dark Prince Witch The Log
Zap Mega Minion Dark Prince Poison Witch P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A The Log Inferno Dragon
Dark Prince Poison Witch P.E.K.K.A
Zap Mega Minion Dark Prince Witch The Log
Zap Poison Witch The Log Mega Minion Dark Prince Inferno Dragon
P.E.K.K.A Inferno Dragon
Dark Prince Poison Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince Witch P.E.K.K.A
Poison Zap Mega Minion The Log Inferno Dragon
P.E.K.K.A Zap Dark Prince Witch The Log
Dark Prince P.E.K.K.A Zap The Log
P.E.K.K.A Dark Prince Witch Inferno Dragon
Poison Zap Witch
Dark Prince P.E.K.K.A Mega Minion Witch
P.E.K.K.A Dark Prince Inferno Dragon
Zap P.E.K.K.A Mega Minion Dark Prince Poison Witch The Log Inferno Dragon
Witch P.E.K.K.A Mega Minion Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Minion Dark Prince Witch
P.E.K.K.A Zap Dark Prince Poison The Log
Dark Prince P.E.K.K.A Witch
Witch
Witch Zap Mega Minion Dark Prince Poison P.E.K.K.A The Log Inferno Dragon
Poison Zap Mega Minion Dark Prince Witch P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison Zap The Log
Poison The Log
Dark Prince Poison The Log
Poison Zap Dark Prince The Log
Poison Zap Mega Minion Witch
Poison Witch The Log
Poison The Log Zap
Poison The Log Zap
Poison
Poison Zap Dark Prince The Log
Poison Zap
Poison The Log
Poison
Zap Poison The Log
Zap Poison Witch The Log
Poison The Log
Poison
Zap Mega Minion Dark Prince Poison The Log
Zap Poison Witch The Log
Poison The Log
Poison
The Log
Zap Poison The Log
Zap Poison The Log Dark Prince Witch
Mega Minion Witch Inferno Dragon
Poison The Log Zap Witch
Zap Poison Witch The Log
Poison Zap The Log
Poison Zap Witch
Zap Mega Minion Poison Witch
Mega Minion
Poison Zap The Log
Zap Poison
P.E.K.K.A
Poison The Log
Zap Dark Prince Witch
Poison Zap Mega Minion Witch
The Log
Poison Mega Minion Dark Prince
The Log Zap Poison
Zap Poison
Mega Minion Dark Prince P.E.K.K.A
Zap Poison Witch The Log
Zap Poison Witch
Poison Zap Dark Prince Witch The Log

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