My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Witch P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Baby Dragon Witch Inferno Dragon
Zap
Witch Inferno Dragon
Barbarian Barrel
Knight Witch
The Log
Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Baby Dragon Witch P.E.K.K.A Inferno Dragon
Fireball
Baby Dragon Witch Inferno Dragon
Poison
Witch
Lightning
Knight Baby Dragon Witch Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Baby Dragon P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Tornado Baby Dragon Inferno Dragon Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Knight Tornado

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Knight Baby Dragon Witch The Log
Knight
Baby Dragon Zap Witch The Log
Tornado
Zap Baby Dragon P.E.K.K.A Witch The Log
Baby Dragon
Knight Tornado Zap Witch P.E.K.K.A Inferno Dragon
Witch
Zap Knight Tornado Baby Dragon P.E.K.K.A
P.E.K.K.A
Zap Tornado Baby Dragon Witch The Log
The Log
Zap Knight Tornado P.E.K.K.A
Inferno Dragon
Baby Dragon

Defense Synergies 2 21

Zap
Knight Tornado Baby Dragon Witch P.E.K.K.A The Log Inferno Dragon
Knight
Zap Tornado Baby Dragon Witch The Log
Tornado
P.E.K.K.A Zap Knight Baby Dragon Witch The Log Inferno Dragon
Baby Dragon
Zap Knight Tornado Witch P.E.K.K.A The Log Inferno Dragon
Witch
Zap Knight Tornado Baby Dragon The Log
P.E.K.K.A
Tornado The Log Zap Baby Dragon
The Log
P.E.K.K.A Zap Knight Tornado Baby Dragon Witch Inferno Dragon
Inferno Dragon
Zap Tornado Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Baby Dragon The Log
P.E.K.K.A Inferno Dragon Zap Knight Witch The Log
Tornado Witch P.E.K.K.A Knight Inferno Dragon
Witch P.E.K.K.A Inferno Dragon Knight
Tornado P.E.K.K.A The Log
Tornado The Log Zap Baby Dragon
Tornado Inferno Dragon Zap Baby Dragon Witch
Zap Baby Dragon P.E.K.K.A The Log
Witch P.E.K.K.A Inferno Dragon Tornado
Knight Tornado
Witch Zap Knight Tornado Baby Dragon The Log
Inferno Dragon Zap Tornado Baby Dragon Witch
P.E.K.K.A Zap Knight Witch The Log
Zap Tornado Baby Dragon Witch P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon Knight
Tornado Zap P.E.K.K.A The Log Inferno Dragon
Knight Tornado Witch P.E.K.K.A
Zap Knight Tornado Baby Dragon Witch The Log
Zap Tornado Baby Dragon Witch The Log Knight Inferno Dragon
P.E.K.K.A Tornado Inferno Dragon
Knight Baby Dragon Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Witch P.E.K.K.A
Zap Knight Baby Dragon The Log Inferno Dragon
P.E.K.K.A Zap Knight Witch The Log
P.E.K.K.A Zap Knight Tornado The Log
P.E.K.K.A Knight Witch Inferno Dragon
Zap Tornado Baby Dragon Witch
P.E.K.K.A Knight Witch
P.E.K.K.A Knight Inferno Dragon
Zap P.E.K.K.A Knight Tornado Baby Dragon Witch The Log Inferno Dragon
Witch P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Knight Witch
P.E.K.K.A Zap Tornado The Log
P.E.K.K.A Knight Witch
Baby Dragon Witch
Witch Zap Knight Tornado Baby Dragon P.E.K.K.A The Log Inferno Dragon
Zap Baby Dragon Witch P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon The Log
Zap Tornado Baby Dragon The Log
Baby Dragon The Log
Knight The Log
Zap Baby Dragon The Log
Zap Tornado Baby Dragon Witch
Tornado Baby Dragon Witch The Log
The Log Zap Tornado Baby Dragon
The Log Zap Tornado
Tornado
Zap Knight Tornado The Log
Zap Tornado Baby Dragon
Knight Baby Dragon The Log
Baby Dragon
Zap Baby Dragon The Log
Zap Baby Dragon Witch The Log
Baby Dragon The Log
Tornado
Zap Baby Dragon The Log
Zap Tornado Baby Dragon Witch The Log
Baby Dragon The Log
Tornado
Tornado The Log
Zap Baby Dragon The Log
Zap Tornado The Log Baby Dragon Witch
Witch Inferno Dragon
The Log Zap Tornado Baby Dragon Witch
Zap Tornado Baby Dragon Witch The Log
Zap Tornado Baby Dragon The Log
Zap Tornado Baby Dragon Witch
Zap Witch
Zap The Log
Zap
P.E.K.K.A
The Log
Zap Witch
Zap Tornado Baby Dragon Witch
The Log
Knight Baby Dragon
The Log Zap Baby Dragon
Zap Tornado
P.E.K.K.A
Zap Tornado Baby Dragon Witch The Log
Zap Tornado Witch
Zap Tornado Baby Dragon Witch The Log

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