My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Valkyrie Baby Dragon P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Inferno Dragon
Giant Snowball
Bomber Archers Baby Dragon Inferno Dragon
Zap
Bomber Archers Inferno Dragon
Barbarian Barrel
Bomber Archers Valkyrie
The Log
Bomber Archers
Earthquake
Bomber Archers
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Valkyrie Baby Dragon P.E.K.K.A Inferno Dragon
Fireball
Bomber Archers Baby Dragon Inferno Dragon
Poison
Bomber Archers
Lightning
Valkyrie Baby Dragon Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Baby Dragon P.E.K.K.A Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Archers Tornado Valkyrie Baby Dragon Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Archers Tornado

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Valkyrie Baby Dragon P.E.K.K.A
Zap
Tornado P.E.K.K.A Bomber Archers Valkyrie Baby Dragon
Archers
Valkyrie Zap Baby Dragon P.E.K.K.A Inferno Dragon
Valkyrie
Archers Bomber Zap Tornado Baby Dragon P.E.K.K.A
Tornado
Zap Baby Dragon P.E.K.K.A Valkyrie
Baby Dragon
Tornado Bomber Zap Archers Valkyrie P.E.K.K.A Inferno Dragon
P.E.K.K.A
Zap Tornado Bomber Archers Valkyrie Baby Dragon
Inferno Dragon
Archers Baby Dragon

Defense Synergies 2 20

Bomber
Zap Valkyrie Tornado P.E.K.K.A
Zap
Bomber Archers Valkyrie Tornado Baby Dragon P.E.K.K.A Inferno Dragon
Archers
Valkyrie Zap Tornado Baby Dragon P.E.K.K.A
Valkyrie
Archers Bomber Zap Tornado Baby Dragon P.E.K.K.A
Tornado
P.E.K.K.A Bomber Zap Archers Valkyrie Baby Dragon Inferno Dragon
Baby Dragon
Zap Archers Valkyrie Tornado P.E.K.K.A Inferno Dragon
P.E.K.K.A
Tornado Bomber Zap Archers Valkyrie Baby Dragon
Inferno Dragon
Zap Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Valkyrie Baby Dragon
P.E.K.K.A Inferno Dragon Bomber Zap Valkyrie
Tornado P.E.K.K.A Bomber Archers Valkyrie Inferno Dragon
P.E.K.K.A Inferno Dragon Bomber Valkyrie
Bomber Valkyrie Tornado P.E.K.K.A
Tornado Bomber Zap Archers Valkyrie Baby Dragon
Tornado Inferno Dragon Zap Archers Baby Dragon
Zap Valkyrie Baby Dragon P.E.K.K.A
P.E.K.K.A Inferno Dragon Tornado
Tornado Bomber Archers Valkyrie
Archers Valkyrie Bomber Zap Tornado Baby Dragon
Inferno Dragon Zap Archers Tornado Baby Dragon
P.E.K.K.A Bomber Zap Valkyrie
Bomber Valkyrie Zap Tornado Baby Dragon P.E.K.K.A
P.E.K.K.A Inferno Dragon
Tornado Zap P.E.K.K.A Inferno Dragon
Bomber Valkyrie Tornado P.E.K.K.A
Bomber Zap Archers Valkyrie Tornado Baby Dragon
Zap Valkyrie Tornado Baby Dragon Bomber Archers Inferno Dragon
P.E.K.K.A Tornado Inferno Dragon
Bomber Valkyrie Archers Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers P.E.K.K.A
Bomber Zap Archers Valkyrie Baby Dragon Inferno Dragon
P.E.K.K.A Zap Valkyrie
Valkyrie P.E.K.K.A Zap Tornado
P.E.K.K.A Valkyrie Inferno Dragon
Zap Archers Tornado Baby Dragon
P.E.K.K.A Archers Valkyrie
P.E.K.K.A Valkyrie Inferno Dragon
Zap P.E.K.K.A Valkyrie Tornado Baby Dragon Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Valkyrie
P.E.K.K.A Zap Valkyrie Tornado
P.E.K.K.A Valkyrie
Bomber Archers Valkyrie Baby Dragon
Bomber Zap Archers Valkyrie Tornado Baby Dragon P.E.K.K.A Inferno Dragon
Valkyrie Bomber Zap Archers Baby Dragon P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Zap Tornado Baby Dragon
Baby Dragon
Valkyrie
Bomber Zap Valkyrie Baby Dragon
Zap Tornado Baby Dragon
Bomber Archers Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado
Tornado
Zap Valkyrie Tornado
Zap Archers Tornado Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Bomber Zap Baby Dragon
Baby Dragon
Tornado
Bomber
Bomber Zap Archers Baby Dragon
Bomber Zap Valkyrie Tornado Baby Dragon
Baby Dragon
Tornado
Tornado
Zap Baby Dragon
Zap Tornado Bomber Valkyrie Baby Dragon
Inferno Dragon
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Archers Tornado Baby Dragon
Zap
Bomber Zap
Zap
P.E.K.K.A
Zap Archers
Zap Archers Tornado Baby Dragon
Valkyrie Baby Dragon
Bomber Zap Baby Dragon
Zap Tornado
P.E.K.K.A
Zap Tornado Baby Dragon
Zap Tornado
Zap Tornado Baby Dragon

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