My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Baby Dragon Executioner P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Inferno Dragon
Giant Snowball
Bomber Archers Baby Dragon Inferno Dragon
Zap
Bomber Archers Inferno Dragon
Barbarian Barrel
Bomber Archers Executioner
The Log
Bomber Archers
Earthquake
Bomber Archers
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Baby Dragon Executioner P.E.K.K.A Inferno Dragon
Fireball
Bomber Archers Baby Dragon Executioner Inferno Dragon
Poison
Bomber Archers Executioner
Lightning
Baby Dragon Executioner Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Tornado Baby Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Executioner P.E.K.K.A Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Archers Tornado Baby Dragon Inferno Dragon Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Archers Tornado

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Baby Dragon P.E.K.K.A
Zap
Tornado P.E.K.K.A Bomber Archers Baby Dragon Executioner
Archers
Zap Baby Dragon P.E.K.K.A Inferno Dragon
Tornado
Zap Baby Dragon Executioner P.E.K.K.A
Baby Dragon
Tornado Bomber Zap Archers P.E.K.K.A Inferno Dragon
Executioner
Tornado Zap P.E.K.K.A
P.E.K.K.A
Zap Tornado Bomber Archers Baby Dragon Executioner
Inferno Dragon
Archers Baby Dragon

Defense Synergies 2 16

Bomber
Zap Tornado P.E.K.K.A
Zap
Bomber Archers Tornado Baby Dragon Executioner P.E.K.K.A Inferno Dragon
Archers
Zap Tornado Baby Dragon P.E.K.K.A
Tornado
Executioner P.E.K.K.A Bomber Zap Archers Baby Dragon Inferno Dragon
Baby Dragon
Zap Archers Tornado P.E.K.K.A Inferno Dragon
Executioner
Tornado Zap
P.E.K.K.A
Tornado Bomber Zap Archers Baby Dragon
Inferno Dragon
Zap Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Baby Dragon Executioner
P.E.K.K.A Inferno Dragon Bomber Zap Executioner
Tornado P.E.K.K.A Bomber Archers Executioner Inferno Dragon
P.E.K.K.A Inferno Dragon Bomber
Bomber Tornado P.E.K.K.A
Tornado Bomber Zap Archers Baby Dragon Executioner
Tornado Inferno Dragon Zap Archers Baby Dragon Executioner
Zap Baby Dragon P.E.K.K.A
P.E.K.K.A Inferno Dragon Tornado
Tornado Bomber Archers
Archers Executioner Bomber Zap Tornado Baby Dragon
Executioner Inferno Dragon Zap Archers Tornado Baby Dragon
P.E.K.K.A Bomber Zap
Bomber Executioner Zap Tornado Baby Dragon P.E.K.K.A
P.E.K.K.A Inferno Dragon
Tornado Zap P.E.K.K.A Inferno Dragon
Bomber Tornado Executioner P.E.K.K.A
Bomber Zap Archers Tornado Baby Dragon Executioner
Zap Tornado Baby Dragon Executioner Bomber Archers Inferno Dragon
P.E.K.K.A Tornado Inferno Dragon
Bomber Archers Baby Dragon Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers P.E.K.K.A
Bomber Zap Archers Baby Dragon Executioner Inferno Dragon
P.E.K.K.A Zap
P.E.K.K.A Zap Tornado
P.E.K.K.A Executioner Inferno Dragon
Executioner Zap Archers Tornado Baby Dragon
P.E.K.K.A Archers
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Tornado Baby Dragon Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Zap Tornado
P.E.K.K.A Executioner
Bomber Archers Baby Dragon Executioner
Bomber Zap Archers Tornado Baby Dragon Executioner P.E.K.K.A Inferno Dragon
Executioner Bomber Zap Archers Baby Dragon P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Tornado Baby Dragon Executioner
Baby Dragon
Bomber Executioner Zap Baby Dragon
Executioner Zap Tornado Baby Dragon
Bomber Archers Tornado Baby Dragon Executioner
Zap Tornado Baby Dragon Executioner
Zap Tornado
Tornado
Zap Tornado
Zap Archers Tornado Baby Dragon Executioner
Baby Dragon Executioner
Baby Dragon
Zap Baby Dragon
Bomber Zap Baby Dragon Executioner
Baby Dragon Executioner
Tornado
Bomber
Bomber Zap Archers Baby Dragon Executioner
Bomber Zap Tornado Baby Dragon
Baby Dragon
Tornado
Tornado
Zap Baby Dragon
Zap Tornado Bomber Baby Dragon Executioner
Inferno Dragon
Zap Tornado Baby Dragon Executioner
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Archers Tornado Baby Dragon Executioner
Zap
Bomber Zap
Zap
P.E.K.K.A
Zap Archers
Zap Archers Tornado Baby Dragon Executioner
Baby Dragon Executioner
Bomber Zap Baby Dragon Executioner
Zap Tornado
Executioner P.E.K.K.A
Zap Tornado Baby Dragon
Zap Tornado Executioner
Zap Tornado Baby Dragon Executioner

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