My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Hunter P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Hog Rider
Zap
Inferno Tower Dark Prince
Barbarian Barrel
Inferno Tower Dark Prince Hunter Electro Wizard
The Log
Hog Rider Dark Prince Hunter
Earthquake
Hog Rider Inferno Tower
Arrows
Royal Delivery
Hog Rider Dark Prince Hunter P.E.K.K.A Electro Wizard
Fireball
Hog Rider Inferno Tower Hunter Electro Wizard
Poison
Inferno Tower Hunter Electro Wizard
Lightning
Inferno Tower Dark Prince Hunter Electro Wizard
Rocket
Hog Rider Inferno Tower Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Poison Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Dark Prince Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Hog Rider Dark Prince Poison Hunter Electro Wizard Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Hog Rider Dark Prince Poison

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Dark Prince
Hog Rider
Arrows Dark Prince Poison Hunter Electro Wizard
Inferno Tower
Dark Prince
Arrows Hog Rider Poison Electro Wizard
Poison
P.E.K.K.A Hog Rider Dark Prince
Hunter
Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Poison Electro Wizard Hunter
Electro Wizard
P.E.K.K.A Hog Rider Dark Prince

Defense Synergies 1 12

Arrows
Inferno Tower Dark Prince P.E.K.K.A
Hog Rider
Inferno Tower
Electro Wizard Arrows Dark Prince Poison
Dark Prince
Arrows Inferno Tower Poison Hunter Electro Wizard
Poison
Inferno Tower Dark Prince Electro Wizard
Hunter
Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A
Arrows Hunter Electro Wizard
Electro Wizard
Inferno Tower Dark Prince Poison Hunter P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Electro Wizard
Inferno Tower Hunter P.E.K.K.A Dark Prince Electro Wizard
Inferno Tower Hunter P.E.K.K.A Dark Prince Electro Wizard
Inferno Tower Hunter P.E.K.K.A Dark Prince Electro Wizard
Arrows Dark Prince Poison P.E.K.K.A
Arrows Dark Prince Hunter Electro Wizard
Inferno Tower Hunter Electro Wizard Arrows Poison
Arrows Inferno Tower Poison P.E.K.K.A Electro Wizard
Inferno Tower Hunter P.E.K.K.A
Inferno Tower Dark Prince Hunter Electro Wizard
Poison Electro Wizard Arrows Dark Prince Hunter
Arrows Inferno Tower Hunter Poison Electro Wizard
Inferno Tower Hunter P.E.K.K.A Dark Prince Electro Wizard
Arrows Dark Prince Poison Hunter P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Hunter Electro Wizard
Inferno Tower Hunter P.E.K.K.A Electro Wizard
Arrows Inferno Tower Dark Prince Poison Hunter P.E.K.K.A Electro Wizard
Arrows Dark Prince Hunter Electro Wizard
Arrows Poison Hunter Dark Prince Electro Wizard
P.E.K.K.A Inferno Tower Hunter Electro Wizard
Dark Prince Arrows Poison Hunter P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Dark Prince P.E.K.K.A Electro Wizard
Poison Electro Wizard Arrows Hunter
P.E.K.K.A Inferno Tower Dark Prince Hunter Electro Wizard
Dark Prince Hunter P.E.K.K.A Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Dark Prince Hunter
Arrows Poison Hunter Electro Wizard
Dark Prince P.E.K.K.A Inferno Tower Hunter Electro Wizard
Inferno Tower P.E.K.K.A Dark Prince Hunter
P.E.K.K.A Electro Wizard Inferno Tower Dark Prince Poison
Inferno Tower P.E.K.K.A
P.E.K.K.A Inferno Tower Dark Prince Hunter
P.E.K.K.A Arrows Dark Prince Poison Electro Wizard
Dark Prince P.E.K.K.A Inferno Tower Hunter
Inferno Tower Electro Wizard Dark Prince Poison Hunter P.E.K.K.A
Arrows Poison Inferno Tower Dark Prince Hunter P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows
Arrows Poison Electro Wizard
Arrows Poison
Arrows Dark Prince Poison
Poison Arrows Dark Prince
Arrows Poison Hunter
Arrows Poison
Arrows Poison Hunter
Arrows Poison
Poison Electro Wizard
Poison Arrows Dark Prince Electro Wizard
Poison Arrows
Poison Hunter
Arrows Poison
Arrows Poison
Arrows Poison Hunter
Arrows Poison
Arrows Poison
Arrows Dark Prince Poison Hunter Electro Wizard
Arrows Poison
Poison
Arrows Poison
Arrows Poison
Arrows Poison Dark Prince Hunter
Arrows Poison Hunter Electro Wizard
Arrows Poison
Poison Arrows
Poison Arrows Hunter Electro Wizard
Electro Wizard Poison
Poison Arrows Hunter
Arrows Poison Electro Wizard
P.E.K.K.A
Arrows Poison
Electro Wizard Dark Prince
Poison Arrows Hunter Electro Wizard
Arrows
Poison Dark Prince Hunter Electro Wizard
Arrows Poison
Arrows Poison
Dark Prince P.E.K.K.A
Poison Electro Wizard
Poison Electro Wizard
Poison Dark Prince Electro Wizard

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