My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Ice Wizard Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Graveyard
Giant Snowball
Goblin Gang Graveyard
Zap
Goblin Gang Graveyard
Barbarian Barrel
Goblin Gang Ice Wizard Royal Ghost Electro Wizard Graveyard
The Log
Goblin Gang Graveyard
Earthquake
Goblin Gang Graveyard
Arrows
Goblin Gang Graveyard
Royal Delivery
Goblin Gang P.E.K.K.A Ice Wizard Royal Ghost Electro Wizard Graveyard
Fireball
Goblin Gang Ice Wizard Electro Wizard
Poison
Goblin Gang Ice Wizard Electro Wizard Graveyard
Lightning
Ice Wizard Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison P.E.K.K.A Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Ice Wizard Royal Ghost Poison Electro Wizard Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Ice Wizard Royal Ghost

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Graveyard Poison Ice Wizard Royal Ghost
Goblin Gang
P.E.K.K.A Royal Ghost
Poison
P.E.K.K.A Graveyard Zap Royal Ghost
P.E.K.K.A
Zap Poison Electro Wizard Goblin Gang Ice Wizard Graveyard
Ice Wizard
Zap P.E.K.K.A Graveyard
Royal Ghost
Zap Goblin Gang Poison Electro Wizard
Electro Wizard
Zap P.E.K.K.A Graveyard Royal Ghost
Graveyard
Zap Poison Electro Wizard P.E.K.K.A Ice Wizard

Defense Synergies 1 13

Zap
Electro Wizard Goblin Gang Poison P.E.K.K.A Ice Wizard Royal Ghost
Goblin Gang
Zap P.E.K.K.A Ice Wizard Electro Wizard
Poison
Zap Ice Wizard Electro Wizard
P.E.K.K.A
Zap Goblin Gang Ice Wizard Electro Wizard
Ice Wizard
Zap Goblin Gang Poison P.E.K.K.A
Royal Ghost
Zap Electro Wizard
Electro Wizard
Zap Goblin Gang Poison P.E.K.K.A Royal Ghost
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
P.E.K.K.A Zap Goblin Gang Ice Wizard Electro Wizard
Goblin Gang P.E.K.K.A Ice Wizard Electro Wizard
P.E.K.K.A Goblin Gang Ice Wizard Electro Wizard
Poison P.E.K.K.A
Goblin Gang Zap Ice Wizard Royal Ghost Electro Wizard
Electro Wizard Zap Goblin Gang Poison Ice Wizard
Zap Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Ice Wizard
Goblin Gang Ice Wizard Royal Ghost Electro Wizard
Goblin Gang Poison Ice Wizard Electro Wizard Zap Royal Ghost
Zap Goblin Gang Poison Ice Wizard Electro Wizard
P.E.K.K.A Zap Goblin Gang Ice Wizard Electro Wizard
Zap Goblin Gang Poison P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Zap Goblin Gang P.E.K.K.A Electro Wizard
Goblin Gang Poison P.E.K.K.A Electro Wizard
Zap Goblin Gang Ice Wizard Royal Ghost Electro Wizard
Zap Poison Ice Wizard Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Royal Ghost Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A Royal Ghost Electro Wizard
Poison Electro Wizard Zap Goblin Gang Royal Ghost
Goblin Gang P.E.K.K.A Zap Electro Wizard
Goblin Gang P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Goblin Gang
Poison Zap Goblin Gang Ice Wizard Electro Wizard
Goblin Gang P.E.K.K.A Ice Wizard Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Poison
P.E.K.K.A Goblin Gang
P.E.K.K.A
P.E.K.K.A Zap Poison Electro Wizard
P.E.K.K.A Goblin Gang
Goblin Gang Electro Wizard Zap Poison P.E.K.K.A
Poison Zap P.E.K.K.A Ice Wizard Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Ghost
Poison Zap Ice Wizard Royal Ghost Electro Wizard
Poison
Poison
Poison Zap
Poison Zap Ice Wizard
Poison
Poison Zap Ice Wizard
Poison Zap
Goblin Gang Poison Electro Wizard
Poison Zap Electro Wizard
Poison Zap
Poison
Poison
Zap Poison
Zap Poison
Poison
Poison
Zap Poison Electro Wizard
Zap Poison
Poison
Poison
Zap Poison
Zap Poison Ice Wizard
Poison Zap Ice Wizard Royal Ghost Electro Wizard
Zap Poison
Poison Zap
Poison Zap Ice Wizard Electro Wizard
Zap Electro Wizard Poison
Poison Zap
Zap Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Goblin Gang
Poison Zap Ice Wizard Electro Wizard
Poison Goblin Gang Electro Wizard
Zap Poison
Zap Poison
P.E.K.K.A
Zap Goblin Gang Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Royal Ghost Electro Wizard

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