My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion P.E.K.K.A Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Goblins Mega Minion
Zap
Goblins Sparky
Barbarian Barrel
Goblins Ice Wizard Sparky
The Log
Goblins Sparky
Earthquake
Arrows
Goblins
Royal Delivery
Goblins Mega Minion P.E.K.K.A Ice Wizard Sparky
Fireball
Mega Minion Ice Wizard Sparky
Poison
Mega Minion Ice Wizard Sparky
Lightning
Mega Minion Ice Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado The Log Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado P.E.K.K.A Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap The Log Mega Minion Tornado Ice Wizard Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap The Log Mega Minion

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap
Zap
Mega Minion Tornado P.E.K.K.A Sparky Goblins The Log Ice Wizard
Mega Minion
Zap Sparky
Tornado
Zap P.E.K.K.A Sparky The Log Ice Wizard
P.E.K.K.A
Zap Tornado The Log Ice Wizard
The Log
Zap Tornado P.E.K.K.A Sparky
Ice Wizard
Zap Tornado P.E.K.K.A
Sparky
Zap Tornado Mega Minion The Log

Defense Synergies 5 18

Goblins
Zap Mega Minion The Log Ice Wizard
Zap
Mega Minion Goblins Tornado P.E.K.K.A The Log Ice Wizard Sparky
Mega Minion
Zap Goblins Tornado The Log Ice Wizard Sparky
Tornado
P.E.K.K.A Ice Wizard Sparky Zap Mega Minion The Log Sparky
P.E.K.K.A
Tornado The Log Zap Ice Wizard
The Log
P.E.K.K.A Goblins Zap Mega Minion Tornado Ice Wizard Sparky
Ice Wizard
Tornado Goblins Zap Mega Minion P.E.K.K.A The Log
Sparky
Tornado Zap Mega Minion Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion The Log Sparky
P.E.K.K.A Sparky Goblins Zap Mega Minion The Log Ice Wizard
Tornado P.E.K.K.A Sparky Goblins Mega Minion Ice Wizard
P.E.K.K.A Sparky Goblins Mega Minion Ice Wizard
Tornado P.E.K.K.A The Log Sparky
Tornado The Log Goblins Zap Mega Minion Ice Wizard
Mega Minion Tornado Zap Ice Wizard
Zap P.E.K.K.A The Log Sparky
P.E.K.K.A Sparky Goblins Tornado Ice Wizard
Tornado Goblins Ice Wizard Sparky
Goblins Ice Wizard Zap Mega Minion Tornado The Log
Mega Minion Zap Tornado Ice Wizard
P.E.K.K.A Sparky Zap The Log Ice Wizard
Sparky Goblins Zap Mega Minion Tornado P.E.K.K.A The Log
P.E.K.K.A Sparky
Tornado Zap P.E.K.K.A The Log Sparky
Sparky Goblins Tornado P.E.K.K.A
Goblins Zap Mega Minion Tornado The Log Ice Wizard
Zap Tornado The Log Mega Minion Ice Wizard
P.E.K.K.A Sparky Tornado
Goblins P.E.K.K.A The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap P.E.K.K.A Sparky
Zap Mega Minion The Log
P.E.K.K.A Goblins Zap The Log Sparky
P.E.K.K.A Zap Tornado The Log Sparky
P.E.K.K.A Sparky
Zap Tornado Ice Wizard
P.E.K.K.A Sparky Goblins Mega Minion Ice Wizard
P.E.K.K.A Sparky
Zap P.E.K.K.A Goblins Mega Minion Tornado The Log Sparky
P.E.K.K.A Mega Minion Sparky
P.E.K.K.A Mega Minion Sparky
P.E.K.K.A Zap Tornado The Log
P.E.K.K.A Sparky
Sparky
Sparky Goblins Zap Mega Minion Tornado P.E.K.K.A The Log
Zap Mega Minion P.E.K.K.A The Log Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
Zap Tornado The Log Ice Wizard
The Log Sparky
The Log Sparky
Zap The Log Sparky
Zap Mega Minion Tornado Ice Wizard
Tornado The Log Sparky
The Log Zap Tornado Ice Wizard
The Log Zap Tornado
Goblins Tornado Sparky
Zap Tornado The Log Sparky
Zap Tornado
The Log Sparky
Zap The Log Sparky
Zap The Log Sparky
The Log Sparky
Tornado Sparky
Sparky
Zap Mega Minion The Log Sparky
Zap Tornado The Log
The Log Sparky
Tornado
Tornado The Log Sparky
Zap The Log
Zap Tornado The Log Ice Wizard Sparky
Mega Minion
The Log Zap Tornado Ice Wizard Sparky
Zap Tornado The Log Sparky
Zap Tornado The Log Sparky
Zap Tornado Ice Wizard Sparky
Zap Mega Minion
Mega Minion Sparky
Zap The Log Sparky
Zap Sparky
P.E.K.K.A Sparky
The Log Sparky
Zap
Zap Mega Minion Tornado Ice Wizard
The Log
Mega Minion Sparky
The Log Zap
Zap Tornado Sparky
Mega Minion P.E.K.K.A Sparky
Zap Tornado The Log Sparky
Zap Tornado
Zap Tornado The Log Sparky

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