My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Battle Ram Wizard Hunter P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Battle Ram
Giant Snowball
Skeletons Bats Battle Ram
Zap
Skeletons Bats Battle Ram
Barbarian Barrel
Skeletons Knight Battle Ram Wizard Hunter
The Log
Skeletons Battle Ram Hunter
Earthquake
Skeletons
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Knight Battle Ram Wizard Hunter P.E.K.K.A
Fireball
Battle Ram Wizard Hunter
Poison
Bats Wizard Hunter
Lightning
Knight Battle Ram Wizard Hunter
Rocket
Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Battle Ram Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Knight Battle Ram Poison Hunter Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Bats Knight Battle Ram

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Battle Ram P.E.K.K.A
Knight
Bats Battle Ram Wizard Poison Hunter
Battle Ram
Knight Poison Bats Hunter P.E.K.K.A
Wizard
Knight P.E.K.K.A
Poison
Battle Ram P.E.K.K.A Knight
Hunter
Knight Battle Ram P.E.K.K.A
P.E.K.K.A
Poison Bats Battle Ram Wizard Hunter

Defense Synergies 2 12

Skeletons
Bats Knight Wizard Poison Hunter P.E.K.K.A
Bats
Knight Skeletons Hunter P.E.K.K.A
Knight
Bats Hunter Skeletons Wizard Poison
Battle Ram
Wizard
Skeletons Knight P.E.K.K.A
Poison
Skeletons Knight
Hunter
Knight Skeletons Bats P.E.K.K.A
P.E.K.K.A
Skeletons Bats Wizard Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard
Hunter P.E.K.K.A Skeletons Bats Knight
Hunter P.E.K.K.A Skeletons Bats Knight
Hunter P.E.K.K.A Skeletons Bats Knight
Poison P.E.K.K.A
Skeletons Bats Hunter
Bats Hunter Wizard Poison
Poison P.E.K.K.A
Hunter P.E.K.K.A Skeletons
Knight Skeletons Hunter
Bats Poison Skeletons Knight Wizard Hunter
Hunter Bats Wizard Poison
Hunter P.E.K.K.A Skeletons Bats Knight Wizard
Wizard Bats Poison Hunter P.E.K.K.A
P.E.K.K.A Knight Hunter
Hunter P.E.K.K.A
Wizard Skeletons Bats Knight Poison Hunter P.E.K.K.A
Bats Knight Wizard Hunter
Wizard Poison Hunter Bats Knight
P.E.K.K.A Hunter
Wizard Bats Knight Poison Hunter P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons P.E.K.K.A
Poison Knight Wizard Hunter
P.E.K.K.A Skeletons Bats Knight Hunter
Hunter P.E.K.K.A Bats Knight
P.E.K.K.A Skeletons Knight Hunter
Wizard Poison Skeletons Bats Hunter
P.E.K.K.A Skeletons Bats Knight Hunter
P.E.K.K.A Knight Hunter
P.E.K.K.A Skeletons Bats Knight Poison
P.E.K.K.A Skeletons
P.E.K.K.A Bats Knight Hunter
P.E.K.K.A Poison
P.E.K.K.A Skeletons Knight Wizard Hunter
Wizard
Skeletons Bats Knight Poison Hunter P.E.K.K.A
Bats Poison Wizard Hunter P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison
Poison
Knight Poison
Wizard Poison
Wizard Poison Bats Hunter
Wizard Poison
Poison Wizard Hunter
Poison Wizard
Bats Poison
Poison Knight Wizard
Poison Wizard
Poison Knight Hunter
Poison
Poison
Wizard Poison Hunter
Wizard Poison
Poison
Bats
Wizard Poison Hunter
Wizard Poison
Poison
Wizard Poison
Poison
Poison Wizard Hunter
Poison Wizard Hunter
Wizard Poison
Poison
Poison Bats Wizard Hunter
Bats Wizard Poison
Poison Wizard Hunter
Poison
P.E.K.K.A
Wizard Poison
Bats
Poison Wizard Hunter
Poison Knight Wizard Hunter
Wizard Poison
Poison
P.E.K.K.A
Bats Poison
Bats Poison
Poison

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: