My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers Witch Giant Skeleton P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Three Musketeers Giant Skeleton
Giant Snowball
Minion Horde Three Musketeers Witch
Zap
Minion Horde Three Musketeers Witch
Barbarian Barrel
Wizard Three Musketeers Witch Giant Skeleton
The Log
Three Musketeers Witch Giant Skeleton
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Wizard Three Musketeers Witch Giant Skeleton P.E.K.K.A
Fireball
Minion Horde Wizard Three Musketeers Witch
Poison
Minion Horde Wizard Three Musketeers Witch
Lightning
Wizard Three Musketeers Witch
Rocket
Minion Horde Wizard Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Freeze Giant Skeleton P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Freeze Minion Horde Wizard Witch Giant Skeleton P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Rage Freeze Minion Horde Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Freeze Giant Skeleton
Wizard
Rage Giant Skeleton P.E.K.K.A
Three Musketeers
Rage
Rage
Minion Horde Witch Wizard Three Musketeers Giant Skeleton
Freeze
Minion Horde
Witch
Rage Giant Skeleton P.E.K.K.A
Giant Skeleton
Minion Horde Wizard Rage Witch
P.E.K.K.A
Wizard Witch

Defense Synergies 0 5

Minion Horde
Freeze
Wizard
Freeze Giant Skeleton P.E.K.K.A
Three Musketeers
Rage
Freeze
Minion Horde Wizard
Witch
Giant Skeleton
Giant Skeleton
Wizard Witch
P.E.K.K.A
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde P.E.K.K.A Three Musketeers Witch
Minion Horde Three Musketeers Witch P.E.K.K.A Freeze Giant Skeleton
Minion Horde Three Musketeers Witch P.E.K.K.A
Giant Skeleton P.E.K.K.A
Freeze
Minion Horde Three Musketeers Wizard Freeze Witch
Giant Skeleton P.E.K.K.A
Minion Horde Three Musketeers Witch P.E.K.K.A
Minion Horde Giant Skeleton
Minion Horde Witch Wizard Freeze Giant Skeleton
Minion Horde Three Musketeers Wizard Witch
Minion Horde P.E.K.K.A Wizard Three Musketeers Freeze Witch Giant Skeleton
Wizard Three Musketeers Minion Horde Freeze Witch P.E.K.K.A
P.E.K.K.A Minion Horde Three Musketeers
Minion Horde Three Musketeers Freeze P.E.K.K.A
Minion Horde Wizard Three Musketeers Witch P.E.K.K.A
Minion Horde Wizard Three Musketeers Witch
Wizard Freeze Witch Giant Skeleton
P.E.K.K.A Three Musketeers
Wizard Minion Horde Witch Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Giant Skeleton P.E.K.K.A
Wizard
Giant Skeleton P.E.K.K.A Minion Horde Witch
Giant Skeleton P.E.K.K.A Minion Horde
Giant Skeleton P.E.K.K.A Minion Horde Three Musketeers Witch
Wizard Minion Horde Three Musketeers Freeze Witch
P.E.K.K.A Minion Horde Witch Giant Skeleton
Giant Skeleton P.E.K.K.A Minion Horde
Minion Horde Freeze Giant Skeleton P.E.K.K.A Witch
Witch P.E.K.K.A Minion Horde Three Musketeers
P.E.K.K.A Minion Horde Witch Giant Skeleton
P.E.K.K.A Giant Skeleton
Giant Skeleton P.E.K.K.A Minion Horde Wizard Three Musketeers Witch
Wizard Minion Horde Three Musketeers Witch
Witch Minion Horde Three Musketeers Freeze Giant Skeleton P.E.K.K.A
Minion Horde Wizard Freeze Witch Giant Skeleton P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze Giant Skeleton
Minion Horde Giant Skeleton
Freeze Giant Skeleton
Wizard Minion Horde
Wizard Minion Horde Freeze Witch
Minion Horde Wizard Witch
Wizard Freeze
Wizard
Minion Horde Three Musketeers
Minion Horde Wizard
Wizard
Three Musketeers
Minion Horde Freeze
Minion Horde Wizard Three Musketeers Witch
Minion Horde Wizard Three Musketeers
Three Musketeers Freeze
Minion Horde
Wizard Three Musketeers
Wizard Witch
Minion Horde Giant Skeleton
Wizard
Minion Horde
Freeze Wizard Witch
Minion Horde Witch
Wizard Witch
Wizard Witch
Minion Horde Wizard Witch
Minion Horde Wizard Freeze Witch
Minion Horde
Minion Horde Wizard
Minion Horde Freeze
P.E.K.K.A Minion Horde Giant Skeleton
Wizard
Minion Horde Freeze Witch
Wizard Three Musketeers Witch
Freeze
Minion Horde Wizard Three Musketeers
Wizard
Giant Skeleton
Minion Horde Three Musketeers P.E.K.K.A
Minion Horde Freeze Witch Giant Skeleton
Witch
Freeze Witch Giant Skeleton

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