My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Minion Horde Musketeer Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Witch P.E.K.K.A Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Minion Horde P.E.K.K.A Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Minion Horde
Giant Snowball
Spear Goblins Minions Minion Horde Musketeer Witch
Zap
Spear Goblins Minions Minion Horde Witch
Barbarian Barrel
Spear Goblins Musketeer Witch Magic Archer
The Log
Spear Goblins Musketeer Witch
Earthquake
Spear Goblins Witch
Arrows
Spear Goblins Minions Minion Horde Witch
Royal Delivery
Spear Goblins Minions Minion Horde Musketeer Witch P.E.K.K.A Magic Archer
Fireball
Minions Minion Horde Musketeer Witch Magic Archer
Poison
Spear Goblins Minions Minion Horde Musketeer Witch Magic Archer
Lightning
Musketeer Witch Magic Archer
Rocket
Minion Horde Musketeer Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins P.E.K.K.A Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Minions Musketeer Magic Archer Minion Horde Witch P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Minions Musketeer Magic Archer

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Golem
Minions
P.E.K.K.A Golem
Minion Horde
Golem
Musketeer
P.E.K.K.A Golem
Witch
P.E.K.K.A Golem
P.E.K.K.A
Magic Archer Minions Musketeer Witch
Golem
Spear Goblins Minions Minion Horde Musketeer Witch Magic Archer
Magic Archer
P.E.K.K.A Golem

Defense Synergies 0 6

Spear Goblins
Minions Musketeer P.E.K.K.A
Minions
Spear Goblins Musketeer P.E.K.K.A
Minion Horde
Musketeer
Spear Goblins Minions P.E.K.K.A
Witch
P.E.K.K.A
Spear Goblins Minions Musketeer
Golem
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Minion Horde Musketeer Magic Archer
Minion Horde P.E.K.K.A Minions Musketeer Witch
Minion Horde Witch P.E.K.K.A Minions Musketeer
Minion Horde Witch P.E.K.K.A Minions Musketeer
P.E.K.K.A
Spear Goblins Minions Musketeer Magic Archer
Minions Minion Horde Musketeer Spear Goblins Witch Magic Archer
Musketeer P.E.K.K.A Magic Archer
Minion Horde Witch P.E.K.K.A Minions Musketeer
Spear Goblins Minion Horde Musketeer
Minions Minion Horde Witch Spear Goblins Musketeer Magic Archer
Minions Minion Horde Musketeer Spear Goblins Witch Magic Archer
Minion Horde P.E.K.K.A Minions Musketeer Witch
Minions Minion Horde Witch P.E.K.K.A Magic Archer
P.E.K.K.A Minion Horde
Minion Horde P.E.K.K.A
Minion Horde Minions Musketeer Witch P.E.K.K.A
Spear Goblins Minions Minion Horde Musketeer Witch Magic Archer
Witch Spear Goblins Minions Musketeer Magic Archer
P.E.K.K.A Musketeer
Spear Goblins Minions Minion Horde Musketeer Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Witch P.E.K.K.A
Musketeer Magic Archer
P.E.K.K.A Spear Goblins Minions Minion Horde Musketeer Witch
P.E.K.K.A Minion Horde Musketeer
P.E.K.K.A Minion Horde Musketeer Witch
Minions Minion Horde Musketeer Witch Magic Archer
P.E.K.K.A Spear Goblins Minions Minion Horde Musketeer Witch
P.E.K.K.A Minion Horde
Minion Horde P.E.K.K.A Spear Goblins Minions Witch Magic Archer
Witch P.E.K.K.A Minion Horde Musketeer
P.E.K.K.A Minions Minion Horde Musketeer Witch
P.E.K.K.A
P.E.K.K.A Minion Horde Witch
Minion Horde Musketeer Witch Magic Archer
Witch Spear Goblins Minions Minion Horde Musketeer P.E.K.K.A Magic Archer
Minions Minion Horde Musketeer Witch P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Musketeer
Musketeer Magic Archer
Minion Horde Magic Archer
Musketeer
Minion Horde Magic Archer
Spear Goblins Minions Minion Horde Musketeer Witch Magic Archer
Minion Horde Musketeer Witch Magic Archer
Magic Archer
Minions Minion Horde Musketeer
Minion Horde Musketeer Magic Archer
Musketeer Magic Archer
Musketeer Magic Archer
Minions Minion Horde Musketeer Magic Archer
Musketeer Magic Archer
Spear Goblins Minion Horde Musketeer Witch Magic Archer
Magic Archer Minion Horde Musketeer
Minions Minion Horde
Musketeer Magic Archer
Witch Magic Archer
Minions Minion Horde Musketeer Magic Archer
Musketeer
Minion Horde Musketeer
Witch Magic Archer
Minion Horde Witch
Musketeer Witch Magic Archer
Musketeer Witch Magic Archer
Musketeer Magic Archer
Minion Horde Musketeer Witch Magic Archer
Minions Minion Horde Musketeer Witch
Minion Horde
Minion Horde Musketeer Magic Archer
Minion Horde Magic Archer
P.E.K.K.A Minion Horde
Magic Archer
Minion Horde Spear Goblins Minions Musketeer Witch Magic Archer
Musketeer Witch Magic Archer
Minion Horde Musketeer Magic Archer
Musketeer Magic Archer
Minion Horde Musketeer P.E.K.K.A
Minions Minion Horde Musketeer Witch Magic Archer
Musketeer Witch Magic Archer
Musketeer Witch Magic Archer

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