My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Minion Horde Hog Rider
Zap
Minion Horde
Barbarian Barrel
Ice Wizard Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Minion Horde
Royal Delivery
Minion Horde Hog Rider P.E.K.K.A Ice Wizard Electro Wizard
Fireball
Minion Horde Hog Rider Ice Wizard Electro Wizard
Poison
Minion Horde Ice Wizard Electro Wizard
Lightning
Ice Wizard Electro Wizard
Rocket
Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Ice Wizard Fireball Hog Rider Electro Wizard Minion Horde P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Ice Wizard Fireball

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider P.E.K.K.A
Minion Horde
Hog Rider
Fireball
Arrows Hog Rider The Log Electro Wizard
Hog Rider
Arrows Fireball The Log Minion Horde Electro Wizard
P.E.K.K.A
Arrows Electro Wizard The Log Ice Wizard
The Log
Hog Rider Fireball P.E.K.K.A
Ice Wizard
P.E.K.K.A
Electro Wizard
P.E.K.K.A Fireball Hog Rider

Defense Synergies 2 11

Arrows
Fireball P.E.K.K.A Ice Wizard
Minion Horde
The Log Ice Wizard
Fireball
The Log Arrows Ice Wizard Electro Wizard
Hog Rider
P.E.K.K.A
The Log Arrows Ice Wizard Electro Wizard
The Log
Fireball P.E.K.K.A Minion Horde Ice Wizard Electro Wizard
Ice Wizard
Arrows Minion Horde Fireball P.E.K.K.A The Log
Electro Wizard
Fireball P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball The Log Electro Wizard
Minion Horde P.E.K.K.A The Log Ice Wizard Electro Wizard
Minion Horde P.E.K.K.A Ice Wizard Electro Wizard
Minion Horde P.E.K.K.A Ice Wizard Electro Wizard
Arrows Fireball P.E.K.K.A The Log
Arrows Fireball The Log Ice Wizard Electro Wizard
Minion Horde Electro Wizard Arrows Fireball Ice Wizard
Arrows Fireball P.E.K.K.A The Log Electro Wizard
Minion Horde P.E.K.K.A Ice Wizard
Minion Horde Ice Wizard Electro Wizard
Minion Horde Ice Wizard Electro Wizard Arrows Fireball The Log
Arrows Minion Horde Fireball Ice Wizard Electro Wizard
Minion Horde P.E.K.K.A Fireball The Log Ice Wizard Electro Wizard
Fireball Arrows Minion Horde P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Minion Horde Electro Wizard
Minion Horde Fireball P.E.K.K.A The Log Electro Wizard
Minion Horde Arrows Fireball P.E.K.K.A Electro Wizard
Arrows Fireball Minion Horde The Log Ice Wizard Electro Wizard
Arrows The Log Fireball Ice Wizard Electro Wizard
P.E.K.K.A Electro Wizard
Arrows Minion Horde Fireball P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Arrows The Log
P.E.K.K.A Minion Horde The Log Electro Wizard
P.E.K.K.A Minion Horde Fireball The Log Electro Wizard
P.E.K.K.A Minion Horde
Arrows Fireball Minion Horde Ice Wizard Electro Wizard
P.E.K.K.A Minion Horde Fireball Ice Wizard Electro Wizard
P.E.K.K.A Minion Horde
Minion Horde P.E.K.K.A Electro Wizard Fireball The Log
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde
P.E.K.K.A Arrows Fireball The Log Electro Wizard
P.E.K.K.A Minion Horde Fireball
Minion Horde Fireball
Electro Wizard Minion Horde Fireball P.E.K.K.A The Log
Arrows Minion Horde Fireball P.E.K.K.A The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde The Log
Arrows Fireball The Log Ice Wizard Electro Wizard
Arrows Minion Horde Fireball The Log
Arrows Fireball The Log
Fireball Arrows Minion Horde The Log
Arrows Fireball Minion Horde Ice Wizard
Arrows Minion Horde The Log
Arrows Fireball The Log Ice Wizard
Arrows Fireball The Log
Minion Horde Fireball Electro Wizard
Arrows Minion Horde Fireball The Log Electro Wizard
Fireball Arrows
Fireball The Log
Arrows Minion Horde Fireball
Arrows Fireball The Log
Arrows Minion Horde Fireball The Log
Arrows Minion Horde Fireball The Log
Arrows Fireball
Minion Horde
Arrows Fireball The Log Electro Wizard
Arrows Fireball The Log
Minion Horde Fireball The Log
Arrows Fireball
The Log
Arrows Minion Horde Fireball The Log
Arrows The Log Fireball Ice Wizard
Minion Horde
Arrows Fireball The Log Ice Wizard Electro Wizard
Fireball Arrows The Log
Fireball Arrows The Log
Arrows Minion Horde Fireball Ice Wizard Electro Wizard
Electro Wizard Minion Horde Fireball
Minion Horde Fireball
Arrows Minion Horde Fireball The Log
Arrows Minion Horde Fireball Electro Wizard
P.E.K.K.A Minion Horde
Arrows Fireball The Log
Minion Horde Electro Wizard Fireball
Fireball Arrows Ice Wizard Electro Wizard
Arrows The Log Fireball
Fireball Minion Horde Electro Wizard
Arrows The Log Fireball
Arrows Fireball
Minion Horde P.E.K.K.A
Minion Horde Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard

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