My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Battle Ram P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Battle Ram
Giant Snowball
Bats Minion Horde Battle Ram
Zap
Bats Minion Horde Battle Ram
Barbarian Barrel
Battle Ram Electro Wizard
The Log
Battle Ram
Earthquake
Arrows
Bats Minion Horde
Royal Delivery
Bats Minion Horde Battle Ram P.E.K.K.A Electro Wizard
Fireball
Minion Horde Battle Ram Electro Wizard
Poison
Bats Minion Horde Electro Wizard
Lightning
Battle Ram Electro Wizard
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Poison P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Battle Ram Poison Electro Wizard Minion Horde P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Battle Ram Poison

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Battle Ram P.E.K.K.A
Zap
Battle Ram P.E.K.K.A Electro Wizard Bats Minion Horde Poison Mega Knight
Minion Horde
Mega Knight Zap Battle Ram
Battle Ram
Zap Poison Bats Minion Horde P.E.K.K.A Electro Wizard
Poison
Battle Ram P.E.K.K.A Zap Mega Knight
P.E.K.K.A
Zap Poison Electro Wizard Bats Battle Ram
Electro Wizard
Zap P.E.K.K.A Battle Ram Mega Knight
Mega Knight
Bats Minion Horde Zap Poison Electro Wizard

Defense Synergies 2 11

Bats
Zap P.E.K.K.A Electro Wizard Mega Knight
Zap
Electro Wizard Mega Knight Bats Minion Horde Poison P.E.K.K.A
Minion Horde
Zap
Battle Ram
Poison
Zap Electro Wizard Mega Knight
P.E.K.K.A
Bats Zap Electro Wizard
Electro Wizard
Zap Bats Poison P.E.K.K.A Mega Knight
Mega Knight
Zap Bats Poison Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Electro Wizard
Minion Horde P.E.K.K.A Bats Zap Electro Wizard Mega Knight
Minion Horde P.E.K.K.A Mega Knight Bats Electro Wizard
Minion Horde P.E.K.K.A Bats Electro Wizard Mega Knight
Poison P.E.K.K.A Mega Knight
Bats Zap Electro Wizard Mega Knight
Bats Minion Horde Electro Wizard Zap Poison
Zap Poison P.E.K.K.A Electro Wizard Mega Knight
Minion Horde P.E.K.K.A
Minion Horde Electro Wizard Mega Knight
Bats Minion Horde Poison Electro Wizard Zap Mega Knight
Minion Horde Bats Zap Poison Electro Wizard
Minion Horde P.E.K.K.A Mega Knight Bats Zap Electro Wizard
Mega Knight Bats Zap Minion Horde Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Minion Horde Electro Wizard Mega Knight
Minion Horde Zap P.E.K.K.A Electro Wizard Mega Knight
Minion Horde Mega Knight Bats Poison P.E.K.K.A Electro Wizard
Mega Knight Bats Zap Minion Horde Electro Wizard
Zap Poison Bats Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Mega Knight Bats Minion Horde Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Mega Knight
P.E.K.K.A Mega Knight Bats Zap Minion Horde Electro Wizard
P.E.K.K.A Mega Knight Bats Zap Minion Horde Electro Wizard
P.E.K.K.A Minion Horde Mega Knight
Poison Bats Zap Minion Horde Electro Wizard
P.E.K.K.A Bats Minion Horde Electro Wizard
P.E.K.K.A Mega Knight Minion Horde
Zap Minion Horde P.E.K.K.A Electro Wizard Mega Knight Bats Poison
P.E.K.K.A Minion Horde
P.E.K.K.A Mega Knight Bats Minion Horde
P.E.K.K.A Mega Knight Zap Poison Electro Wizard
P.E.K.K.A Mega Knight Minion Horde
Minion Horde Mega Knight
Electro Wizard Bats Zap Minion Horde Poison P.E.K.K.A
Bats Poison Mega Knight Zap Minion Horde P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Minion Horde
Poison Zap Electro Wizard
Minion Horde Poison
Poison
Poison Zap Minion Horde Mega Knight
Poison Bats Zap Minion Horde
Minion Horde Poison
Poison Zap
Poison Zap
Bats Minion Horde Poison Electro Wizard
Poison Zap Minion Horde Electro Wizard
Poison Zap
Poison
Minion Horde Poison
Zap Poison
Zap Minion Horde Poison
Minion Horde Poison Mega Knight
Poison
Bats Minion Horde
Zap Poison Electro Wizard Mega Knight
Zap Poison Mega Knight
Minion Horde Poison Mega Knight
Poison
Zap Minion Horde Poison
Zap Poison Mega Knight
Minion Horde
Poison Zap Electro Wizard
Zap Poison Mega Knight
Poison Zap
Poison Bats Zap Minion Horde Electro Wizard
Zap Electro Wizard Bats Minion Horde Poison
Minion Horde
Poison Zap Minion Horde Mega Knight
Zap Minion Horde Poison Electro Wizard
P.E.K.K.A Minion Horde Mega Knight
Poison
Zap Minion Horde Electro Wizard Bats
Poison Zap Electro Wizard
Poison Minion Horde Electro Wizard Mega Knight
Zap Poison
Zap Poison
Minion Horde P.E.K.K.A Mega Knight
Zap Bats Minion Horde Poison Electro Wizard
Bats Zap Poison Electro Wizard
Poison Zap Electro Wizard Mega Knight

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