My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Furnace
Zap
Furnace
Barbarian Barrel
Furnace Wizard Electro Wizard
The Log
Hog Rider Furnace
Earthquake
Hog Rider Furnace
Arrows
Furnace
Royal Delivery
Hog Rider Wizard P.E.K.K.A Electro Wizard
Fireball
Hog Rider Furnace Wizard Electro Wizard
Poison
Furnace Wizard Electro Wizard
Lightning
Furnace Wizard Electro Wizard
Rocket
Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Fireball Hog Rider Furnace Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Fireball Hog Rider

Attack Synergies 10 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Tornado P.E.K.K.A Electro Wizard Furnace
Fireball
Zap Hog Rider Tornado Electro Wizard
Hog Rider
Zap Fireball Furnace Wizard Tornado Electro Wizard
Furnace
Zap Hog Rider P.E.K.K.A
Wizard
Tornado Hog Rider P.E.K.K.A
Tornado
Zap Fireball Wizard P.E.K.K.A Hog Rider
P.E.K.K.A
Zap Tornado Electro Wizard Furnace Wizard
Electro Wizard
Zap P.E.K.K.A Fireball Hog Rider

Defense Synergies 5 10

Zap
Fireball Electro Wizard Furnace Tornado P.E.K.K.A
Fireball
Zap Tornado Electro Wizard
Hog Rider
Furnace
Zap Tornado Electro Wizard
Wizard
Tornado P.E.K.K.A Electro Wizard
Tornado
Fireball Wizard P.E.K.K.A Zap Furnace Electro Wizard
P.E.K.K.A
Tornado Zap Wizard Electro Wizard
Electro Wizard
Zap Fireball Furnace Wizard Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Electro Wizard
P.E.K.K.A Zap Furnace Electro Wizard
Furnace Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace Electro Wizard
Fireball Tornado P.E.K.K.A
Fireball Tornado Zap Furnace Electro Wizard
Furnace Tornado Electro Wizard Zap Fireball Wizard
Zap Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace Tornado
Tornado Electro Wizard
Electro Wizard Zap Fireball Furnace Wizard Tornado
Zap Fireball Furnace Wizard Tornado Electro Wizard
Furnace P.E.K.K.A Zap Fireball Wizard Electro Wizard
Fireball Wizard Zap Furnace Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Furnace Electro Wizard
Tornado Zap Fireball Furnace P.E.K.K.A Electro Wizard
Wizard Fireball Furnace Tornado P.E.K.K.A Electro Wizard
Fireball Zap Furnace Wizard Tornado Electro Wizard
Zap Furnace Wizard Tornado Fireball Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Wizard Fireball Furnace P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Furnace P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Wizard
P.E.K.K.A Zap Furnace Electro Wizard
P.E.K.K.A Zap Fireball Tornado Electro Wizard
P.E.K.K.A
Fireball Furnace Wizard Zap Tornado Electro Wizard
P.E.K.K.A Fireball Furnace Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Fireball Tornado
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Fireball Tornado Electro Wizard
P.E.K.K.A Fireball Wizard
Wizard Fireball Furnace
Electro Wizard Zap Fireball Furnace Tornado P.E.K.K.A
Zap Fireball Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Electro Wizard
Fireball
Fireball
Fireball Wizard Zap Furnace
Fireball Wizard Zap Furnace Tornado
Furnace Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Tornado Electro Wizard
Zap Fireball Wizard Tornado Electro Wizard
Fireball Zap Wizard Tornado
Fireball
Fireball
Zap Fireball Furnace
Zap Fireball Furnace Wizard
Fireball Furnace Wizard
Fireball Tornado
Zap Fireball Wizard Electro Wizard
Zap Fireball Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Furnace Wizard
Fireball Zap Wizard Tornado Electro Wizard
Fireball Zap Wizard Tornado
Fireball Zap Tornado
Zap Fireball Furnace Wizard Tornado Electro Wizard
Zap Electro Wizard Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard
Zap Electro Wizard Fireball
Fireball Zap Wizard Tornado Electro Wizard
Fireball
Fireball Wizard Electro Wizard
Zap Fireball Wizard
Zap Fireball Tornado
P.E.K.K.A
Zap Fireball Tornado Electro Wizard
Zap Fireball Tornado Electro Wizard
Zap Fireball Tornado Electro Wizard

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