My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Bandit Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Hog Rider
Zap
Bandit
Barbarian Barrel
Wizard Bandit Electro Wizard Magic Archer
The Log
Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Wizard P.E.K.K.A Bandit Electro Wizard Magic Archer
Fireball
Hog Rider Wizard Bandit Electro Wizard Magic Archer
Poison
Wizard Electro Wizard Magic Archer
Lightning
Wizard Bandit Electro Wizard Magic Archer
Rocket
Hog Rider Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Bandit Hog Rider Electro Wizard Magic Archer Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Bandit Hog Rider

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
Rage The Log Wizard Bandit Electro Wizard Magic Archer
Wizard
Hog Rider Rage P.E.K.K.A Bandit
Rage
Hog Rider Wizard Electro Wizard
P.E.K.K.A
Electro Wizard Magic Archer Wizard The Log
The Log
Hog Rider P.E.K.K.A Bandit Magic Archer
Bandit
Hog Rider Wizard The Log Electro Wizard Magic Archer
Electro Wizard
P.E.K.K.A Hog Rider Rage Bandit Magic Archer
Magic Archer
P.E.K.K.A Hog Rider The Log Bandit Electro Wizard

Defense Synergies 1 11

Hog Rider
Wizard
P.E.K.K.A The Log Bandit Electro Wizard
Rage
P.E.K.K.A
The Log Wizard Electro Wizard
The Log
P.E.K.K.A Wizard Bandit Electro Wizard Magic Archer
Bandit
Wizard The Log Electro Wizard Magic Archer
Electro Wizard
Wizard P.E.K.K.A The Log Bandit Magic Archer
Magic Archer
The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Electro Wizard Magic Archer
P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A The Log
The Log Bandit Electro Wizard Magic Archer
Electro Wizard Wizard Magic Archer
P.E.K.K.A The Log Bandit Electro Wizard Magic Archer
P.E.K.K.A
Bandit Electro Wizard
Electro Wizard Wizard The Log Bandit Magic Archer
Wizard Electro Wizard Magic Archer
P.E.K.K.A Wizard The Log Bandit Electro Wizard
Wizard P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A The Log Bandit Electro Wizard
Wizard P.E.K.K.A Electro Wizard
Wizard The Log Bandit Electro Wizard Magic Archer
Wizard The Log Bandit Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Wizard P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Wizard The Log Magic Archer
P.E.K.K.A Bandit The Log Electro Wizard
P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Bandit
Wizard Electro Wizard Magic Archer
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard The Log Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Wizard Bandit
Wizard Magic Archer
Electro Wizard P.E.K.K.A The Log Magic Archer
Wizard P.E.K.K.A The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log Bandit
The Log Bandit Electro Wizard Magic Archer
The Log Bandit Magic Archer
The Log
Wizard The Log Magic Archer
Wizard Magic Archer
Wizard The Log Magic Archer
The Log Wizard Magic Archer
The Log Wizard Bandit
Electro Wizard
Wizard The Log Bandit Electro Wizard Magic Archer
Wizard Magic Archer
The Log Bandit Magic Archer
Bandit Magic Archer
The Log Magic Archer
Wizard The Log Bandit Magic Archer
Magic Archer Wizard The Log Bandit
Wizard The Log Bandit Electro Wizard Magic Archer
Wizard The Log Magic Archer
The Log Magic Archer
Wizard
The Log
The Log
The Log Wizard Magic Archer
The Log Wizard Bandit Electro Wizard Magic Archer
Wizard The Log Bandit Magic Archer
The Log Bandit Magic Archer
Wizard Electro Wizard Magic Archer
Electro Wizard Wizard
Wizard The Log Bandit Magic Archer
Electro Wizard Magic Archer
P.E.K.K.A
Wizard The Log Magic Archer
Electro Wizard Bandit Magic Archer
Wizard Electro Wizard Magic Archer
The Log
Wizard Electro Wizard Magic Archer
The Log Wizard Magic Archer
P.E.K.K.A
The Log Electro Wizard Magic Archer
Electro Wizard Magic Archer
The Log Bandit Electro Wizard Magic Archer

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