My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ice Golem Hog Rider P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Hog Rider
Zap
Goblins
Barbarian Barrel
Goblins Electro Wizard Magic Archer
The Log
Goblins Hog Rider
Earthquake
Hog Rider
Arrows
Goblins
Royal Delivery
Goblins Hog Rider P.E.K.K.A Electro Wizard Magic Archer
Fireball
Hog Rider Electro Wizard Magic Archer
Poison
Electro Wizard Magic Archer
Lightning
Ice Golem Electro Wizard Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Poison The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Ice Golem The Log Hog Rider Poison Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Ice Golem The Log Hog Rider

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Ice Golem
Ice Golem
Hog Rider Goblins Electro Wizard Magic Archer
Hog Rider
Goblins Ice Golem The Log Poison Electro Wizard Magic Archer
Poison
P.E.K.K.A Hog Rider The Log
P.E.K.K.A
Poison Electro Wizard Magic Archer The Log
The Log
Hog Rider Poison P.E.K.K.A Magic Archer
Electro Wizard
P.E.K.K.A Ice Golem Hog Rider Magic Archer
Magic Archer
P.E.K.K.A Ice Golem Hog Rider The Log Electro Wizard

Defense Synergies 1 15

Goblins
Ice Golem Poison The Log Electro Wizard Magic Archer
Ice Golem
Goblins Poison The Log Electro Wizard Magic Archer
Hog Rider
Poison
Goblins Ice Golem The Log Electro Wizard
P.E.K.K.A
The Log Electro Wizard
The Log
P.E.K.K.A Goblins Ice Golem Poison Electro Wizard Magic Archer
Electro Wizard
Goblins Ice Golem Poison P.E.K.K.A The Log Magic Archer
Magic Archer
Goblins Ice Golem The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem The Log Electro Wizard Magic Archer
P.E.K.K.A Goblins The Log Electro Wizard
P.E.K.K.A Goblins Electro Wizard
P.E.K.K.A Goblins Electro Wizard
Poison P.E.K.K.A The Log
The Log Goblins Electro Wizard Magic Archer
Electro Wizard Poison Magic Archer
Ice Golem Poison P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A Goblins
Goblins Ice Golem Electro Wizard
Goblins Poison Electro Wizard Ice Golem The Log Magic Archer
Poison Electro Wizard Magic Archer
P.E.K.K.A The Log Electro Wizard
Goblins Poison P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
P.E.K.K.A The Log Electro Wizard
Goblins Poison P.E.K.K.A Electro Wizard
Goblins The Log Electro Wizard Magic Archer
Poison The Log Ice Golem Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Goblins Poison P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Ice Golem P.E.K.K.A Electro Wizard
Poison Electro Wizard Ice Golem The Log Magic Archer
P.E.K.K.A Goblins Ice Golem The Log Electro Wizard
P.E.K.K.A Ice Golem The Log Electro Wizard
P.E.K.K.A
Poison Ice Golem Electro Wizard Magic Archer
P.E.K.K.A Goblins Ice Golem Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Goblins Ice Golem Poison The Log Magic Archer
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Poison The Log Electro Wizard
P.E.K.K.A Ice Golem
Magic Archer
Electro Wizard Goblins Ice Golem Poison P.E.K.K.A The Log Magic Archer
Poison Ice Golem P.E.K.K.A The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Ice Golem The Log
Poison The Log Electro Wizard Magic Archer
Poison The Log Magic Archer
Ice Golem Poison The Log
Poison The Log Magic Archer
Poison Ice Golem Magic Archer
Poison The Log Magic Archer
Poison The Log Ice Golem Magic Archer
Poison The Log
Goblins Poison Electro Wizard
Poison The Log Electro Wizard Magic Archer
Poison Magic Archer
Poison Ice Golem The Log Magic Archer
Poison Magic Archer
Ice Golem Poison The Log Magic Archer
Poison The Log Magic Archer
Magic Archer Poison The Log
Poison
Poison The Log Electro Wizard Magic Archer
Poison The Log Magic Archer
Poison The Log Magic Archer
Poison
The Log
Poison The Log
Ice Golem Poison The Log Magic Archer
Poison The Log Electro Wizard Magic Archer
Poison The Log Magic Archer
Poison The Log Magic Archer
Poison Ice Golem Electro Wizard Magic Archer
Electro Wizard Poison
Poison The Log Magic Archer
Poison Electro Wizard Magic Archer
P.E.K.K.A
Poison The Log Magic Archer
Electro Wizard Magic Archer
Poison Electro Wizard Magic Archer
The Log
Poison Electro Wizard Magic Archer
The Log Ice Golem Poison Magic Archer
Poison
P.E.K.K.A
Poison The Log Electro Wizard Magic Archer
Poison Electro Wizard Magic Archer
Poison The Log Electro Wizard Magic Archer

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