My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Mega Minion Hog Rider
Zap
Barbarian Barrel
Executioner
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Mega Minion Mini P.E.K.K.A Hog Rider Executioner P.E.K.K.A
Fireball
Mega Minion Hog Rider Executioner
Poison
Mega Minion Executioner
Lightning
Mega Minion Mini P.E.K.K.A Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mega Minion Fireball Mini P.E.K.K.A Hog Rider Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Mega Minion Fireball

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Hog Rider P.E.K.K.A Mini P.E.K.K.A Executioner The Log
Mega Minion
Zap Fireball
Fireball
Zap Hog Rider Mega Minion The Log
Mini P.E.K.K.A
Zap Hog Rider The Log
Hog Rider
Zap Fireball The Log Mini P.E.K.K.A Executioner
Executioner
Zap Hog Rider P.E.K.K.A The Log
P.E.K.K.A
Zap Executioner The Log
The Log
Hog Rider Zap Fireball Mini P.E.K.K.A Executioner P.E.K.K.A

Defense Synergies 6 7

Zap
Mega Minion Fireball Mini P.E.K.K.A Executioner P.E.K.K.A The Log
Mega Minion
Zap The Log
Fireball
Zap The Log Mini P.E.K.K.A
Mini P.E.K.K.A
Zap The Log Fireball Executioner
Hog Rider
Executioner
Zap Mini P.E.K.K.A The Log
P.E.K.K.A
The Log Zap
The Log
Fireball Mini P.E.K.K.A P.E.K.K.A Zap Mega Minion Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball Executioner The Log
Mini P.E.K.K.A P.E.K.K.A Zap Mega Minion Executioner The Log
Mini P.E.K.K.A P.E.K.K.A Mega Minion Executioner
Mini P.E.K.K.A P.E.K.K.A Mega Minion
Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Fireball The Log Zap Mega Minion Executioner
Mega Minion Zap Fireball Executioner
Zap Fireball P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Executioner Zap Mega Minion Fireball The Log
Mega Minion Executioner Zap Fireball
Mini P.E.K.K.A P.E.K.K.A Zap Fireball The Log
Fireball Executioner Zap Mega Minion Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A
Zap Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Fireball Mini P.E.K.K.A Executioner P.E.K.K.A
Fireball Zap Mega Minion Executioner The Log
Zap Executioner The Log Mega Minion Fireball
Mini P.E.K.K.A P.E.K.K.A
Fireball Mini P.E.K.K.A Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball P.E.K.K.A
Fireball Zap Mega Minion Mini P.E.K.K.A Executioner The Log
P.E.K.K.A Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Zap Fireball The Log
P.E.K.K.A Mini P.E.K.K.A Executioner
Fireball Executioner Zap
Mini P.E.K.K.A P.E.K.K.A Mega Minion Fireball
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Mega Minion Fireball Mini P.E.K.K.A The Log
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion Mini P.E.K.K.A
P.E.K.K.A Zap Fireball The Log
Mini P.E.K.K.A P.E.K.K.A Fireball Executioner
Fireball Executioner
Zap Mega Minion Fireball Mini P.E.K.K.A Executioner P.E.K.K.A The Log
Executioner Zap Mega Minion Fireball Mini P.E.K.K.A P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap Executioner The Log
Fireball The Log
Fireball The Log
Fireball Executioner Zap The Log
Fireball Executioner Zap Mega Minion
Executioner The Log
Fireball The Log Zap Executioner
Fireball The Log Zap
Fireball Mini P.E.K.K.A
Zap Fireball The Log
Fireball Zap Executioner
Fireball Executioner The Log
Fireball
Zap Fireball The Log
Zap Fireball Executioner The Log
Fireball Executioner The Log
Fireball
Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A Executioner The Log
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Executioner
Mega Minion
Fireball The Log Zap Executioner
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball Executioner
Zap Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball The Log
Zap Fireball
P.E.K.K.A
Fireball The Log
Zap Fireball
Fireball Zap Mega Minion Executioner
The Log Fireball
Fireball Mega Minion Mini P.E.K.K.A Executioner
The Log Zap Fireball Executioner
Zap Fireball
Mega Minion Executioner P.E.K.K.A
Zap Fireball The Log
Zap Fireball Executioner
Zap Fireball Executioner The Log

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