My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Flying Machine Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Dart Goblin Flying Machine Hog Rider
Zap
Bats Goblin Gang Dart Goblin Flying Machine
Barbarian Barrel
Goblin Gang Dart Goblin
The Log
Goblin Gang Dart Goblin Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang Dart Goblin Flying Machine
Royal Delivery
Bats Goblin Gang Dart Goblin Flying Machine Hog Rider P.E.K.K.A
Fireball
Goblin Gang Dart Goblin Flying Machine Hog Rider
Poison
Bats Goblin Gang Dart Goblin Flying Machine
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Dart Goblin Fireball Flying Machine Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Dart Goblin

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Flying Machine P.E.K.K.A
Zap
Fireball Hog Rider P.E.K.K.A Bats Dart Goblin Flying Machine
Goblin Gang
Hog Rider Dart Goblin P.E.K.K.A
Dart Goblin
Zap Goblin Gang Hog Rider P.E.K.K.A
Fireball
Zap Hog Rider
Flying Machine
Bats Zap Hog Rider P.E.K.K.A
Hog Rider
Bats Zap Goblin Gang Fireball Dart Goblin Flying Machine
P.E.K.K.A
Zap Bats Goblin Gang Dart Goblin Flying Machine

Defense Synergies 1 13

Bats
Zap Dart Goblin P.E.K.K.A
Zap
Fireball Bats Goblin Gang Dart Goblin Flying Machine P.E.K.K.A
Goblin Gang
Zap Dart Goblin Flying Machine P.E.K.K.A
Dart Goblin
Bats Zap Goblin Gang Flying Machine P.E.K.K.A
Fireball
Zap
Flying Machine
Zap Goblin Gang Dart Goblin P.E.K.K.A
Hog Rider
P.E.K.K.A
Bats Zap Goblin Gang Dart Goblin Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Fireball Flying Machine
P.E.K.K.A Bats Zap Goblin Gang Dart Goblin Flying Machine
Goblin Gang P.E.K.K.A Bats Dart Goblin
P.E.K.K.A Bats Goblin Gang Dart Goblin
Fireball P.E.K.K.A
Goblin Gang Fireball Bats Zap Dart Goblin Flying Machine
Bats Dart Goblin Zap Goblin Gang Fireball Flying Machine
Zap Dart Goblin Fireball Flying Machine P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Dart Goblin
Bats Goblin Gang Dart Goblin Zap Fireball Flying Machine
Bats Zap Goblin Gang Dart Goblin Fireball Flying Machine
P.E.K.K.A Bats Zap Goblin Gang Fireball Flying Machine
Fireball Bats Zap Goblin Gang Dart Goblin P.E.K.K.A
P.E.K.K.A Goblin Gang
Zap Goblin Gang Fireball P.E.K.K.A
Bats Goblin Gang Fireball P.E.K.K.A
Fireball Bats Zap Goblin Gang Dart Goblin Flying Machine
Zap Bats Dart Goblin Fireball Flying Machine
P.E.K.K.A Dart Goblin
Goblin Gang Bats Dart Goblin Fireball Flying Machine P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball P.E.K.K.A
Fireball Zap Goblin Gang Flying Machine
Goblin Gang P.E.K.K.A Bats Zap
Goblin Gang P.E.K.K.A Bats Zap Fireball
P.E.K.K.A Goblin Gang
Fireball Bats Zap Goblin Gang Dart Goblin Flying Machine
Goblin Gang P.E.K.K.A Bats Dart Goblin Fireball Flying Machine
P.E.K.K.A
Zap P.E.K.K.A Bats Fireball Flying Machine
P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Bats Dart Goblin Flying Machine
P.E.K.K.A Zap Fireball
P.E.K.K.A Goblin Gang Fireball
Dart Goblin Fireball Flying Machine
Goblin Gang Bats Zap Dart Goblin Fireball Flying Machine P.E.K.K.A
Bats Zap Dart Goblin Fireball Flying Machine P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Flying Machine
Fireball Zap Dart Goblin Flying Machine
Dart Goblin Fireball Flying Machine
Dart Goblin Fireball Flying Machine
Fireball Zap
Fireball Bats Zap Dart Goblin Flying Machine
Dart Goblin Flying Machine
Fireball Zap Dart Goblin Flying Machine
Fireball Zap Dart Goblin Flying Machine
Bats Goblin Gang Fireball
Zap Dart Goblin Fireball Flying Machine
Fireball Zap Dart Goblin Flying Machine
Flying Machine Dart Goblin Fireball
Dart Goblin Fireball Flying Machine
Zap Dart Goblin Fireball Flying Machine
Zap Dart Goblin Fireball Flying Machine
Dart Goblin Fireball Flying Machine
Fireball
Bats
Zap Dart Goblin Fireball Flying Machine
Zap Dart Goblin Fireball Flying Machine
Fireball
Fireball
Zap Fireball Flying Machine
Zap Fireball
Fireball Zap Dart Goblin Flying Machine
Fireball Zap Flying Machine
Fireball Zap Dart Goblin
Bats Zap Dart Goblin Fireball Flying Machine
Zap Bats Dart Goblin Fireball Flying Machine
Fireball
Zap Dart Goblin Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Bats Goblin Gang Dart Goblin Fireball Flying Machine
Fireball Zap Dart Goblin Flying Machine
Fireball
Fireball Goblin Gang Dart Goblin Flying Machine
Zap Dart Goblin Fireball Flying Machine
Zap Fireball
Dart Goblin Flying Machine P.E.K.K.A
Zap Bats Goblin Gang Dart Goblin Fireball Flying Machine
Bats Zap Dart Goblin Fireball Flying Machine
Zap Dart Goblin Fireball Flying Machine

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