My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Hog Rider
Zap
Bandit
Barbarian Barrel
Executioner Bandit Electro Wizard
The Log
Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Executioner P.E.K.K.A Bandit Electro Wizard
Fireball
Hog Rider Executioner Bandit Electro Wizard
Poison
Executioner Electro Wizard
Lightning
Executioner Bandit Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tornado Bandit Hog Rider Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Tornado Bandit

Attack Synergies 8 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado P.E.K.K.A Electro Wizard Executioner The Log Bandit
Hog Rider
Zap The Log Tornado Executioner Bandit Electro Wizard
Tornado
Zap Executioner P.E.K.K.A Hog Rider The Log
Executioner
Tornado Zap Hog Rider P.E.K.K.A The Log Bandit
P.E.K.K.A
Zap Tornado Electro Wizard Executioner The Log
The Log
Hog Rider Zap Tornado Executioner P.E.K.K.A Bandit
Bandit
Zap Hog Rider Executioner The Log Electro Wizard
Electro Wizard
Zap P.E.K.K.A Hog Rider Bandit

Defense Synergies 4 13

Zap
Electro Wizard Tornado Executioner P.E.K.K.A The Log Bandit
Hog Rider
Tornado
Executioner P.E.K.K.A Zap The Log Electro Wizard
Executioner
Tornado Zap The Log Bandit
P.E.K.K.A
Tornado The Log Zap Electro Wizard
The Log
P.E.K.K.A Zap Tornado Executioner Bandit Electro Wizard
Bandit
Zap Executioner The Log Electro Wizard
Electro Wizard
Zap Tornado P.E.K.K.A The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner The Log Electro Wizard
P.E.K.K.A Zap Executioner The Log Bandit Electro Wizard
Tornado P.E.K.K.A Executioner Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Tornado P.E.K.K.A The Log
Tornado The Log Zap Executioner Bandit Electro Wizard
Tornado Electro Wizard Zap Executioner
Zap P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Tornado
Tornado Bandit Electro Wizard
Executioner Electro Wizard Zap Tornado The Log Bandit
Executioner Zap Tornado Electro Wizard
P.E.K.K.A Zap The Log Bandit Electro Wizard
Executioner Zap Tornado P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Tornado Zap P.E.K.K.A The Log Bandit Electro Wizard
Tornado Executioner P.E.K.K.A Electro Wizard
Zap Tornado Executioner The Log Bandit Electro Wizard
Zap Tornado Executioner The Log Bandit Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Executioner P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Executioner The Log
P.E.K.K.A Bandit Zap The Log Electro Wizard
P.E.K.K.A Zap Tornado The Log Bandit Electro Wizard
P.E.K.K.A Executioner Bandit
Executioner Zap Tornado Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Tornado The Log Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Tornado The Log Electro Wizard
P.E.K.K.A Executioner Bandit
Executioner
Electro Wizard Zap Tornado Executioner P.E.K.K.A The Log
Executioner Zap P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
Zap Tornado Executioner The Log Bandit Electro Wizard
The Log Bandit
The Log
Executioner Zap The Log
Executioner Zap Tornado
Tornado Executioner The Log
The Log Zap Tornado Executioner
The Log Zap Tornado Bandit
Tornado Electro Wizard
Zap Tornado The Log Bandit Electro Wizard
Zap Tornado Executioner
Executioner The Log Bandit
Bandit
Zap The Log
Zap Executioner The Log Bandit
Executioner The Log Bandit
Tornado
Zap Executioner The Log Bandit Electro Wizard
Zap Tornado The Log
The Log
Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Executioner
The Log Zap Tornado Executioner Bandit Electro Wizard
Zap Tornado The Log Bandit
Zap Tornado The Log Bandit
Zap Tornado Executioner Electro Wizard
Zap Electro Wizard
Zap The Log Bandit
Zap Electro Wizard
P.E.K.K.A
The Log
Zap Electro Wizard Bandit
Zap Tornado Executioner Electro Wizard
The Log
Executioner Electro Wizard
The Log Zap Executioner
Zap Tornado
Executioner P.E.K.K.A
Zap Tornado The Log Electro Wizard
Zap Tornado Executioner Electro Wizard
Zap Tornado Executioner The Log Bandit Electro Wizard

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